Hello everyone!
Ramone Russell here, back again with a complete recap on the ModNation Racers beta. Well, the beta is over and we wanted to give everyone an update on how things went. First and foremost, we are absolutely astounded by the sheer amount and variety of user generated content that was created during the online beta. Thousands upon thousands of karts, mods, and tracks were created, remixed, shared and uploaded. On the racing side of things, there were over 95,000 total races played during the beta.
Playing, creating, and sharing (while awesome), is just one piece of the beta puzzle. We were also able to gather pages upon pages of feedback on all areas of the game. The information gathered is a vital part of the beta process as we make the final changes and tweaks to ModNation Racers before it ships later this year.
All of us at UFG and SCEA would like to thank everyone who participated in the beta for your help giving the game a thorough vetting.
If you have seen interviews or previews with William Ho, Dan Sochan, or anyone else from the UFG team, you know we are super excited about the possibilities of user-generated content for ModNation Racers. With this in mind, we wanted to show everyone a small fraction of that content created during the beta. Also keep in mind that the beta build of the game had more than 90% of the parts (shirts, pants, terrain brushes, etc.) locked out. Every one of these creations was made using a very small portion of the parts found in the final version of the game. Below are just a few images, but you can click through to our Flickr page to access the whole set.
“Policecar1” by aZnLaW
“Bug Eyes” by Crashdance23
“The Masked Networker” by TheAlp
For your viewing pleasure. I have also included two YouTube videos made by members of the beta community. The first shows the track creation tools, and the second is all about Mod creation.
ModNation Racers Beta- Creating a Stage by Borman18
ModNation Racers Beta- Character Creation by Cth22
And check out even more user-created videos on the ModNation Racers Beta!
Thanks again everyone!
luvs it.
loved the beta!
Unfortunately, I didn’t have as much free time to participate in the beta as I would’ve liked. However, the times I was able to play were an absolute blast. I look forward to losing track of time while having pure nonstop fun once I get my hands on the final product.
loved it , i couldnt play with my friends online but i know the full released game will have the option , getting it for sure as a matter of fact im getting 3 copies of the game ( little nephew and younger brother loved it too )
Thanks for the beta it was rad…Im going to the flicker page to see if my Red Baron made it!
When are we going to get a release date? Soon?
The beta was great, but it still need some fixing, handling was a pain sometimes, and the camera is too close
Looks good. Is there anyway we could get full home game launching support like were getting with LBP. These types of games are great to jump into with a group of friends.
Is there any plans in the future to get famous Artists to create a Mod/Racer as potential DLC or something?
The Mods themselves have that Vinyl toy / Munny feel to them already and part of that culture is getting famous Artists to do their own.
It looks like it’s going to be so much fun
does anyone know how i can get the beta for this. today is my birthday w000t…
I’m sorry but doesn’t this game look like it completely being aimed to kids where is the market for the Mature crowed? Sony should realize that the adults bought the original 60 Gig console so where is the market for us hard core gamers huh???.Ridiculous!..Hey maybe SCEA should concentrate on Cross Game Chat with In Game Music this is starting wear me out!..
worst ran beta ever :(
those meanies never let me test the train go-kart
controls while driving/ racing were awful.
But the 3D world creator ( track maker mode) was perfect :)
That track creation is tight, and soo easy. My mind is goin a thousand miles a minute. One thing I haven’t seen in a kart racer is different camera views in racing. Could we have the option of havin the camera a little further back from the racer and a first person view.
I don’t suppose this allows for tunnels, underwater tunnels with glass and stuff, and stuff like that?
oh we\’ve got tunnels! there\’s a few screen-shots floating around already with our sweet tunnel tech! :) It\’s fun stuff!