Ratchet’s Rocket: A Crack in Time’s New Space Gameplay

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One of our huge focus points on Ratchet & Clank Future: A Crack in Time has been exploration and replay value. This focus is highlighted by our space exploration gameplay, which allows you to fly Ratchet’s ship between the planets in the game – while landing on spherical moons and completing side quests. We put together this video with Creative Director Brian Allgeier that will give you a first look at the new space gameplay.

But don’t take our word for it! We also had IGN into our studio earlier this week to check it out and get some extensive hands-on in one of the space sectors – you can read all of their thoughts here.

One of our favorite parts of space gameplay is how it really rewards you for exploring. The various spherical moons contain Zoni, which allow you to upgrade your ship’s abilities and weapons, and are also required to face-off against our final uber-boss in replay mode (that’s right, hardcore fans, a special boss you’ll need to get beat to get the last trophy). There’s also a huge incentive to explore in that you can discover new mods for your constructo weapons. We’re also really excited because the designers have created some excellent platforming and hoverbooting moons –and some of them, especially later in the game, will challenge long-time platformer fans. 

Crash

The other star of the show is Space Radio with its zany commercials, and movie trailers, and fun DJs (like Captain Slag and Rusty Pete on Pirate Radio). Fans paying attention to the news reports will also discover answers to some of their biggest questions about the Ratchet & Clank universe, providing plenty of incentive to tune in while you’re exploring space.

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We’re excited about this brand new space gameplay as we are continuing to push hard to wrap up the game. For fans traveling to PAX in Seattle next week – make sure you stop by the Sony booth and check out both the Krell Canyon and Great Clock demos. We’ll also have Ratchet in costume, and we will be handing out the mega-popular Comic-Con swag inflatable wrenches. Creative Director Brian Allgeier will also be giving a presentation about the history of Ratchet & Clank weapons (along with some new ones) called Weapons 101.  You can catch that presentation Friday, from 2-3pm in the Unicorn Theatre.

That’s all for now, hope you like the space gameplay. I’ll be happy to try and answer your questions about in the comments below!

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125 Comments

6 Author Replies

  • aww, hellz yeah.

  • hi i enter the comic creation contest for this game but still have not recieved my swag bag yet did yall send them out yet
    please reply

  • Wow. That’s pretty awesome!

    Looks like you guys really aren’t holding anything back for this one.

    But can you guys please explain why at the end of every Ratchet and Clank Future A Crack in Time trailer so far (well, at least MOST of them), we see a Playstation Network logo?

    Right now I think we’re supposed to believe this will be a single player only game….but if it is…..why is the PSN logo there?

    Will this game have Multiplayer like in Up Your Arsenal and Deadlocked?

  • I love how deep the game has gotten, as well as the ability to customize certain weapons. Please keep appealing to your adult fans as well as the kiddies.

  • Fantastic. ACIT is going to be the best Ratchet game ever.

    JStevenson, could you tell us if the camera is always this far from the ship, or there is a zoom mode, or something like that ?

  • you know what would make this game even better? if the galaxy was OPEN WORLD.

  • Looks awesome. A little Ratchet, a little Mario Galaxy, and a little Mass Effect all in one. Can’t wait.

  • When will we be able to download the demo???????????

  • Ew open world Ratchet. I love my linear Ratchets.

    And IM EXCITED! I CAN FINALLY EXPLORE MAH GALAXY!

    And a shout-out for allowing the pre-order bonuses to still be achieved in game. Hats off.

  • Wooohooo!!!!!..Can’t Wait!!!!!!! :P

  • Wow, the I didn’t know the delayed ps store update would cause such a scare. @ Insomiac, How did you guys go about changing Ratchet’s character design? When you jumped from the ps2 to ps3 you guys toned down the cartoony expressions. Maybe it’s me, but he looks more expressive now.

  • @ icekoldkilla44
    I think they have the psn logo because the game be availible on the ps store and retail. That’s my guess.

  • any word on if australia will be getting a limited edition?
    i was dying to get the limited edition for resistance 2 than was gutted when i found out we were not getting it.
    also when can we expect this game?
    theres to many games coming in october, with uncharted 2 ninja gaiden sigma 2 and this, not to mention multi plats like operation flashpoint, borderlands and alpha protocol.
    sony needs to push one of there exclusives to september otherwise there not going to sell well.
    and not november because 1 thats to late in the year, and 2 they would be going up against MW2 and assassins creed 2 not smart.
    best thing would be to push uncharted 2 to september since that seems to be finished already.

  • @102:
    Me as well. I read on Jeff Rubenstein’s Twitter that they haven’t sent them out yet due to his baby being born.

    @103:
    As far as we know, the PSN logo is there because it will have DLC: the preorder goodies you can get possibly more down the line. Although, I really hope they announce multiplayer. If not, then I’ll be fine. It’ll be a great game anyways. :)

    @112:
    This game will not be on the PSN Store. It is a full retail game; Insomniac has stated that numerous times. ;)

  • Is there any date set for the release of this game? i mean specific date not fall 2009?
    thanks

  • AWESOME!!!!!..xD

    I thought the constructo Weapons were enough to make this game friggin awesome!!…

    Now theres space gameplay!!…

    a ” xD ” doesnt do my facial expression justice..:P

    I cant wait!!..xD

  • I’m not going to read anything here, as I like surprises, but I can’t wait to buy this!

  • So it’s an RPG now? I prefered it as just action, you can’t compare with the likes of fallout and Elder scrolls, but still looks good, sure to get it.

  • Awesome, the space exploration seems like a great addition, many are compairing it to Zelda Wind Wakers ocean setup though I trust you guys will have tons of things to do to keep travel from becoming boring. I love exploring, so this is really great would you say this further expands on what you did with QFB? Like if you were to get rocket boots there would be a moon designed to take advantage of them?

  • Urgh UBER BOSS DROOOOL.

    Special Edition for me nothing else!

  • dam pretty cool

  • @118 Sorry but you’d have to be blind to compare a game like Ratchet and Clank to Fallout 3.

  • @115:
    October 27! :)

  • Do you have to travel to the next planet everytime by your own? Won’t it last very long?
    And what will be in the special edition? Is it only for europe because we won’t get a preorder goodie?

  • when is the demo coming out?

  • Why oh why are R&C AND Uncharted 2 releasing so close to each other? I haven’t the spare money nor the spare time for both :(

  • This makes it even harder in deciding wether to get Uncharted 2 or this.

  • best 60 bucks i have ever spent

  • I’ll admit that I never found R&C’s space segments to be all that enthralling and that no matter what this renovation of the feature would be for ACIT, my tone wouldn’t change. Well vacuum my Crispex and call me Susan, my tone has changed! An interesting and rewarding system for exploring the space between planets? I couldn’t have asked for a better solution, myself.

    This game is looking better and better with each reveal. Thank you Insomniac. Thank you for being a shining paragon of game design in a world overflowing with clichéd brown ‘n’ gray warzone shooters.

  • I reckon the Uber Boss unlocks the RYNO

  • Space exploration will definitely add major replay time to the game. Also after seen the RYNO V in action, I say it pwns RYNO IV in every way.

    Sorry IW but Modern Warfare 2 will have to wait till Christmas.

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