We know you’ve got questions about God of War III – the developers have answers. All during this year’s GDC, we’ve been introducing you to the game’s devs, as they explain their contribution to the GoWIII, and what’s going to make the game great. Today, things take a turn for the technical, as Lead Programmer Vassily Filippov talks about how much bigger God of War III is than its predecessors, the power of PS3’s SPUs, and how PS3 Kratos couldn’t even fit on a PS2.
Tomorrow we wrap up our God of War III developer series with the most exciting interview yet – the game’s Combat Director. You won’t want to miss this one!
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