Hi there, I’m Tom Farrer the Producer on Mirror’s Edge and with the release of the free and exclusive PLAYSTATION 3 Time Trial map on the 29th looming ever closer, I thought I would share some of the thinking behind it.
When we started Mirror’s Edge we were working with abstract environments, quick test levels that we threw together so we could mess around with the moves. Then came the game and the more realistic urban settings which were a lot of fun to work with but there was always a little voice in the back of our minds saying, “Remember when you could build any bizarre shape you wanted?”
We have been making a variety of maps for the upcoming release of the Pure Time Trial Map Pack. We didn’t want to be limited by an urban setting; we wanted to “leave the city behind” and focus completely on the nature of movement itself. The maps are all about exploring the purity of the core gameplay with nothing getting in the way.
Each map is quite different in style and had different inspirations. The look of the Sony-exclusive map “Synethesia” (that will be released separately and for free tomorrow, January 29th) was actually inspired by balloons of all things. However, we did decide to settle on an overriding theme — If Faith was having a dream, what would she be dreaming about?
As it turns out, she apparently dreams about enormous abstract sculptures floating above an endless sea!
The full Pure Time Trial Map Pack will follow in February, but enjoy this free, PS3-exclusive map tomorrow!
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