PixelPatch: PJ Monsters Updates Incoming

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Hi PixelJunkies! I’m Matt Morton, Associate Producer at SCEA Santa Monica Studio and I’ve had the great fortune of working on the PixelJunk series since the very first title, PixelJunk Racers. We’ve been working hard to keep spreading the PixelJunk Love (as Deb Mars calls it) and wanted to give you a heads up on the upcoming patch for PixelJunk Monsters and PixelJunk Monsters: Encore.

The patch will be releasing VERY soon, with Japan getting the first patch release on October 23. If all goes well with final testing, you will see the patch in SCEA and SCEE territories on October 30. If there are any delays to the above mentioned dates, we will be sure to update the blog to let you know about it, so stay tuned!

The Q-Games team has been hard at work on the PixelJunk Monsters patch and has packed a TON of great features into this great game. I’ll give you a quick breakdown of some of the new features you will expect to see:

PixelJunk Monsters Patch
Game Difficulty settings
You can now choose between three different difficulties of gameplay! There is a Casual mode, the Regular/Ranked mode, and Hard-core mode. The great news here is that you can use any combination of difficulties to complete your progress through the islands! Is there one particular map that’s too hard? Try it in Casual mode. If you Rainbow the level, that rainbow counts and will remain on the map no matter what difficulty the other rainbows were achieved at! Only the Regular difficulty will register on the ranking boards, though.

PixelJunk Monsters Patch

Tower Menu selection
You can now set the default menu to appear when selecting a tower! How many times have you sold off a tower and run over to another tower to quickly upgrade it and accidentally sell it by mistake? I know I’ve done that many, many times. Now you can choose which option appears as the default, instead of the last action you selected.

PixelJunk Monsters Patch
Tower Balancing
Those of you who have purchased Encore know about the reduced cost on the Ice Tower, and balanced functionality of the Tesla tower. This patch applies those changes to BOTH islands, not just the Encore island.

Video Recording / YouTube Support
Ever since Q-Games included this feature into PixelJunk Eden, we knew it needed to be in Monsters as well. You will be able to record up to 10 minutes of gameplay and upload it directly to your YouTube account, or send it to your video folder on your PS3’s XMB.

XMB Custom Soundtrack Support
You can now make your own custom soundtrack to listen to as you play PixelJunk Monsters and Encore! I’ve personally been enjoying listening to the PixelJunk Eden soundtrack while I play Monsters, as well as listening to the PixelJunk Monsters soundtrack within Eden! It’s great how well those fantastic soundtracks work in other games.

With these features being added, and several other small bugs being fixed in the game, we think you’ll have a great time playing PixelJunk Monsters and Encore all over again.

I think that’s about it … But it feels like I’m missing something … Hmm … I can’t quite put my finger on what I might be forgetting. Wait a minute … I remember now …

PixelJunk Monsters Patch
Trophies are now added for both PixelJunk Monsters and Encore. We weren’t able to retroactively apply Trophies to the previously played data, but Q-Games didn’t want to force people to play everything all over again. They came up with a great idea by creating Trophy Challenges. These challenges have specific maps with set rules or objectives that will reward you with Trophies if you complete them properly.

Recently, Jeff Rubenstein got to visit Q-Games in Kyoto (the lucky so-and-so) and shot an interview with Dylan to talk more about the patch for PixelJunk Monsters. Check it out …

Comments are closed.


  • Thank you so much for this update. Me and my wife, err especially her, can’t stop playing pjm…

  • Finally!!!! One of my favorite PSN games is PJ Monsters. Can’t wait for the Update.

  • Thanks for the info.

  • Will PixelJunk Racers ever recieve Trophies?

  • Here’s a question I’m not sure I’ve heard anyone ask just yet(no I didn’t read through all of these comments):

    IF I’m playing my custom music while Youtube Recording…will my custom audio be saved into the recording?

    Thanks and keep the good games coming!

  • WOW people are voting this less than 5 stars

    I’ve lost all faith in this community

  • finnally, i cant wait :D

  • Great update, this will be my 1st trophy supported game as well as in game music.

    Regular is the same difficulty as now default?

  • Please SCE .. I beg you .. make Team 17 to bring us Project X HD for PSN !! Project X is THE best game ever on Amiga ! Pls let it into our hearts once again ! Thx

  • Really thought he was referring to “a lot of males” as opposed to ” a lot of mail” hehe.

    Love pixeljunk games, thanks for the continued support!

  • Yes and Superfrog HD as well pls !! :-) That would be perfect .. Project X and Superfrog in HD on PSN ! World would be ours then ! :-)

  • Tower balancing for the first island is something that I have been waiting for you — you guys are amazing!

  • Thanks for the update Matt.

    Great to have all this coming !

  • oh man this is great news.. but will the game have retroactive on our game save file… i would hate to delete it and and restart all over again… but this is a great update for those people who didn’t get a chance to get the game, and play it… now would be a great time for that now! also thanks for the update as well

    • Your current save file will work fine.

      *Most* of the trophies are in a special challenge mode separate to the main game. YOu never know, there might be some hidden ones to find in the main game though ;-)

  • Hey Matt do you think Q will ever do a side scrolling platformer with bosses?

  • So are these PSN Trophies or in-game trophies? Or both at the same time?

    Just going by that screenshot of the list it looked like it was in-game.

    • They are PSN Trophies – we just provide a more detailed menu within the game for them which is what you can see in the screenshots.

  • Woa, thank you!
    I would buy Monsters again xD

    It is exactly the kind of game, I want to see on psn (instead of uninspired shooter Nr. 22542 like some of these XBLA Ports).

    And I hope more people will buy Monsters now to reward your good feedback to us gamers, just like Criterion did with Burnout Paradise.

  • Perfect!!

  • Awesome, I love Monsters! Can’t wait for the patch! :)

  • Yesss!! Finally! This patch will make me spend a couple of more hours in front of this game. :D

  • Finally! YES YES YES!

    When do we get news of your next games?

  • Thanks Dylan

    Thanks Matt

  • Thats Pretty good.

  • SWEETNESS! Thanks for the love Dylan! I had almost completed Encore by myself, but my son had been pretty frustrated by the difficulty and had stopped playing with me (he’s 8). He’ll be excited that we can play it together in Casual mode!

    Do you have a trophy list to share?

    Does this also mean you’re close to having the additional difficulty modes in Eden too?

    Thanks again for such a great game — no, SERIES of games! They are by far my favorite PSN games!

  • yay trophies =D

    Can’t wait for the update!

  • um Dulan, i know it’s probably not up to you guys, but can i ask if there’s a confirmed date for the asian patch. I know it’s definitely gonna be much later than Oct 30 (as always T_T) but it would be nice to know when at least.

  • whoops sorry for misspelling ur name XD

  • ahhh! PixelJunk Madness!!!

  • I can’t believe you guys are updating this game- I’d figure the amount of people who still don’t have this game would so insignificant that you couldn’t justify the cost. That must mean you guys really love us. :P

    Thanks! Still one of, if not THE, best games on PSN. :D

  • The Tower Menu Selection is a great add-on. One that was really needed. And Trophies! Another reason to continue playing this game. Awesome Update

  • this is a pretty good game, i truly enjoyed the demoand i cant wait to get my psn card in order to buy this game along with superstardustHD.kudos to dylan and the team for this game!

  • It kind of stinks that the trophies couldn’t be retroactive but with all the updates I don’t mind playing through the game again.

    I love the new YouTube feature but only 10 minutes? Why not the ability to upload an entire level which can take much longer than 10 minutes?

    Anyways, this is an awesome update. Thanks!

  • By the way, Dylan: you look tired in the video- be sure to get some sleep. If you die of exhaustion then I’ll have to kill you. :P XD But seriously, take it easy man.


    Yes, now I can go back and beat the crap out of the game again, I am so ready. PJEden was hard, but fun. This patch sounds like it’s gonna revamp my Monsters lovin.

  • Great job, great post! Totally awesome game. I cant wait.

  • @82 RandomEarthling

    Read the post again.
    The trophies comes from a NEW game mode …

    And the 10 minutes is a youtube limit.

  • Thanks for the update! I’ve been waiting for a good reason to replay PJM:E.

  • I’ve heard there was a way to get PixelJunk Racers for free if we’ve purchased Monsters/Eden. Is there any truth to that?

  • Awesome patch, terrible video.

  • any idea when eden will be updated to give the new difficulty levels?

  • You guys a Q Games never cease to amaze me! Thanks so much for this I can’t wait to dive back into PixelJunk Monsters, and I’m looking forward to your next project!

  • Great News! but im still waiting for a easy option in Pixeljunk Eden too.

  • Awesome! PJM is still one of my favorite games on PSN, I look forward to seeing the new features and getting the trophies. Thanks!

  • Cool. Always good when a developer spends time post release for updates like this.

    One thing I’d like to know about is the possibility of online capabilities for the PixelJunk Games. I’ve recently found myself with a lot of real life friends who own this game. Offline coop is nice when they come over, but it isn’t always easy to get together. I’m finding myself really wanting to interact with my friends though the game somehow.

    Ideally online coop would be choice, but I’m sure it’s a lot to ask for. Are the reasons for not implementing it technical, resource based, or audience interest based?

    The ways I want to interact with my friends doesn’t even have to be online coop, though. While playing Super Stardust HD, I found that online scoreboards where you can filter your friends made the game very competitive. I found myself playing the game months after it came out just to beat my friends new scores.

  • thanks man can you give us any info on your next game

  • Now I can play Dive into PixelJunk Monster in PixelJunk Monster, I love it.

  • This is awesome!!! I’m finally ready to tackle this game again.

  • Thank you guys, I shall be regaining my strategies to play w/ the patch. Something like that…

  • This Is Pure Genius Me And My Girlfriend Love Playing This Game And The Patch Makes It Even Better.

  • Thanks For The Patch.

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