Do you remember when you were little and could craft entire worlds out of just what was laying around the backyard? It’s that feeling of the world being a big old place and that it was time to go on an adventure. That’s how I feel playing LittleBigPlanet.
Allow me to introduce myself, my name is Lawrence and I’m part of a team from the Design and Technology program at Parsons The New School for Design. I am sure you have heard about it, but in case you haven’t, our school is competing in a LittleBigPlanet game jam this coming weekend. Our task is to make a level for LittleBigPlanet in just 24 hours. Each team is made up of students from across all the departments at our school: from illustration to photography to fashion, we’re all participating.
Our goal for this game is to give the player not just an entertaining level but an entire life experience. The player needs to feel overwhelming joy as well as frustration and leave them with a huge sense of achievement. Our level needs to make them want to explore just to see all that we’ve done. Hopefully if we’ve done everything right there will be four people sitting in a room laughing, yelling and forgetting just for a little while that they’re on planet earth.
But to do this, we want to know what you want to see! Drop some comments on what you want to see and we will try to incorporate it into our level, and be creative!
So to my teammates: Clay, Bruce, Omar, Greg, Joe, Katrina, I will see you on PSN playing our level when LittleBigPlanet releases.
We’ll be back on the PlayStation.Blog next week, so you can see what we created with LittleBigPlanet!
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