Introducing DualSense, the new wireless game controller for PlayStation 5

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Introducing DualSense, the new wireless game controller for PlayStation 5

See the first images of DualSense, which will bring the sense of touch to PS5 gameplay

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.
DualSense for PS5
When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?
After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.
This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.
DualSense for PS5
For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.
DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.
Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.
In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!
We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.” – Jim Ryan, President & CEO, Sony Interactive Entertainment
“DualSense” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

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  • The most striking feature visually for me is the way light bar is implemented, finally when it changes to another color we will see it instead of just having it on the back of the controller. And very sexy controller.

  • I’ll be honest, I was feeling a little frozen out by the PlayStation silence, but, this just pulls me back in the game, REALLY like this design!

  • Design looks great just awaiting on the console reveal now don’t mind a bigger console if it means better cooling and more quiet in the long run.

    Just need some details on the controller like battery life and is PS4 controllers backwards compatible with PS5 also?

    • Just not a fridge like X box I wouldn’t know what to do with it hahah

    • Totally agree. The cooling system is the key element here. If the console is silent and easy to clean, we’ll get a great gen.

    • DS5s (I know Sony like to pretend they’re “dualsense” but they’re Dualshock 5s to everyone sane), if they follow the PS3 example, will probably work on PS4s at some point.

      I’d assume that DS4s wont work on PS5s however, like how DS3s don’t work on the PS4. They’d want you to buy more controllers.

    • Yeah, DS4 works on PS5, already confirmed by Mark Cerny.

      Must need them for the old VR as this one doesn’t have the light bar.

      I just hope it has triggers on the back.

    • Totally agree on functionality over esthetics. If you can get the console to look good, all the better, but it should have the lowest priority. I’d rather have an ugly big box that’s quiet than have to share a room with a compact jet engine for a third generation.

    • I hope that PS4 controllers are compatible also, even on a per-game basis. Single Player games with complex layouts wouldn’t need it, but multiplayer games with simple layouts wouldn’t need whatever features are exclusive to the PS5 controllers.

    • They said earlier that PS4 and 5 Will have controller compatibility back and forth. Since the big light bar (which was there for the VR ) is gone, battery life should be very good, close to PS3 levels.

    • That’s a very negative view of progress and innovation. And it’s called “DualSense”, nothing else, get over it.

      As with ANY new product and progress, developers want you to take advantage of new features and new experiences. It’s always been that way and always will be. Yes, we move forward. If you don’t like it, no one is forcing your hand.

    • Call it negative all you like, it still doesn’t make it any less true. There is no reason whatsoever for restricting DS3 functionality on the PS4 as all buttons are there minus the touch pad. Share and Options could easily be replaced by Select and Start, and whenever the TP button is needed there wouldn’t be too much trouble making that a combination of Select+Start or PS+Select, for example. As for touchpad tracking, even something as bulky as a custom mapping along with the right joystick tracing would be good enough for some games.

      I can understand the PS3 not coping with a DS4 completely (including rumble and sixaxis) without compatibility packs which might be unstable, but there should be no reason for the contrary. Even a DS3 should be able to navigate menus and Netflix on the PS4.

    • I think that Select would work better as the touchpad button instead, with Select+Start acting as Share.

  • Love it! Now show us the console.

  • mic\mute button

    now show us back side)

  • I’m sure it will be an okay controller (material looks just as cheap as the DS4), but the design looks awful. And you’re doubling down on touch after almost no game used the touchpad in any meaningful way? Wrong choice.

    • I’m happy they re-include the touchpad! It worked really well for games like Tearaway Unfolded and enriches the gameplay of some VR titles (thinking of Astro Bot Rescue Mission)… You’re definitely right that too few games use it properly but when they do, it adds to the immersion/fun

    • You need it for backwards compatibility with PS4 games tbf

    • The touch pad could be used for scrolling equipment and abilities in some games.

  • So regarding the lightbar, how is this going to be tracked with PSVR and the camera?

  • It looks like a spaceship! I presume this means that the PS5 is going to be predominantly white as well which is an interesting change. A juxtaposition to the all black Xbox Series X I guess. I can’t wait to see what it looks like and I can’t wait to be holding this amazing controller in my hands

    • Hopefully the whole stuff will also be available in a black edition, because white does not age very well (yellowed plastic, dust, dirt, …).

    • Well, it wasn’t an issue with the original PSX grey, hopefully it will be an off-white color thus easier to maintain

  • looks like the buttons will be glowing in their appropriate colours when on

  • Sony never disappoint with their design and they’ve done it again. It’s a thing of beauty. Futuristic. I L❤️VE IT.

  • of course Sony is dropping old tracking system and will introduce something new ( I really hope ).

  • It does kind of look like someone stuck bits of plastic milk bottles on a DS4, but thankfully it’s not awful (like every fan concept ever).

    Hopefully the microphone can be completely disabled at a hardware level (or a version of the controller without it).

    • yes this, i will probably disable it on a hardware level by opening and manually cutting it out, i dislike the thought of my console recording me constantly

    • There’s a button to disable it at the bottom of the controller, if you zoom in.

    • yeah, right, but can i be sure it will not stealth record me anyway? :D

      in the current times where governments can legally spy on you through your phones because of the disease, i’d feel only safe if i physically remove it from the device

  • Nice move with the logo button, it looks great. I’m not really a big fan of the bi-color direction (and the black lines) but the design is still promising.

  • I don’t think it will be comfortable

  • Design seems awesome. I hope for an only black edition though.

  • I like the design, plus the USB-C charging. Will be good to know if backwards compatible with PS4, and also if DS4s can be used on PS5 (useful for local multiplayer).

  • Great, but does it have to speak with its voice

  • -Optics looks really nice, kudos to the designers ! Will get a black version if theres one though.

    -Wondering if this gen the touchpad gets some meaningful utilization, only minority of ps4 games supported it from what i recall

    -Hopefully the analog sticks/triggers quality will be better than on early ps4 pads , went thru 4 within the first year as the rubber kept tearing and right trigger broke on each very fast (compared to ps3 pads which lasted even 4 years some)

    -Absolutely not a fan of the built in microphone, id like to have control over whether my console is capturing my privacy, George Orwell would be proud :)

    • You will have control, there’s a button near the bottom.

    • thats what they say :D maybe you can turn it off for playstation purpose , but how can i be sure its not stealth recording anyway?

    • Well, you can’t. Cover your house with tinfoil. And wear the hat.

    • How are you 100% sure your tv, laptop, tablet or phone isn’t stealth recording you now? Fact is we don’t know for certain but we live with it cause most of us don’t really care in the end! lol

  • mehhh i think the bulkyness will feel nice but dont like the colours and it kinda looks like a poor attempt at making something look cool from 2000 but other than that me likey

  • I love the design, I just hope it’s big enough for my hands. DS4 was a step in the right direction size-wise, but still a bit too small.

    My main hope is that it has triggers on the back though.

    • Lol, exact opposite of me :) DS4 was a step down for me because it already was bigger.

      And my main hope was that it didn’t have those back buttons, looks extremely uncomfortable and detrimental to overall stability.

    • I’ve used a Scuf impact controller for this gen & trust me when I say the back paddles are nothing but incredible!! I’m praying this has them! My Scuf has 4 paddles & they’re super helpful & completely change how you game & it adds so much more joy for me personally! L3/R3 are pretty much always assigned & that way I don’t destroy my analogs from constantly having to press them down which is a huge plus for me! Used it for 2.5yrs now & it’s still going strong! As for the size they’ve said it’s been tested with all different hand sizes & should be a good ergonomically fit for most!

  • Those hand grips look a bit too much like an Xbox controller, never been a fan of that design, hope it doesn’t feel too bad to hold, controller looks fine apart from that, although I will miss the colours on the buttons a little!

    • Agreed, it’s very much in line with Xbox, Google Stadia, Switch Pro,.. Losing some of its authenticity yet again (DS4 was more in line with Xbox design than traditional Playstation design). It seems like all these companies want their controllers to be exact copies of each other and nobody wants to stand out anymore :s

    • Absolutely agree about hand grips, Zabambik.

  • It’d be nice if it also had the 2 extra buttons that the DS4 has (with the attachment) out of the gate.

  • It looks awesome can’t wait to get it please show us the console

  • Hello PlayStation , I have a question if I buy the ps5 controler I can conect to the ps4?

  • I consider the traditional design near perfection, DS4 a step down but still my favorite controller on the market. It’s the most important aspect of a console for me so my thoughts are racing, just some first impressions. Even bulkier than I worried about from front view, adding to the top in addition to filling up the lower part, again losing some of its authentic look and more in line with the design of other controllers. Would look better without the shoulder buttons sticking out and I’m not sure about the curvings (still got that boomerang dread in me). On the other hand, I think it looks totally awesome and much more ‘authentically Playstation’ from the side view. The triggers being adjacent to the shoulder buttons is a big plus. The touchpad, however useless, is also much better incorporated in the overall design. The two-toned coloring, while giving it a cool sci-fi look in general, has me worried about the grips, which I feel should consist of one, solid piece (or give that impression), but at least the ‘split’ is on the inside. The joysticks, thankfully, remained the same by the looks of it.

    • My biggest gripe is the added bulk at the ‘benefit’ of gimmicky features and assorted external impulses that actually diminish my immersion instead of adding to it, if they ever get implemented at all. I certainly hope that won’t always be the case in your designs going forward. I’m still holding out hope for the potential that the adaptive triggers will allow me to revert them to a simple, traditional, responsive click but I imagine it’ll be a more gimmicky feature…

    • I can assure you that will be the way Sony is going forward and I’m sorry to say you will not like it. There will be INTERESTING features in the future. To meet your lack of excitement, I’m fairly sure you’ll be able to turn “gimmicky” things off.

  • I might be 1 of few who hates it, looks ugly to me. I did like the fan made design I saw on YouTube.

  • I don’t like it!

  • i want more use of the touch pad. I would trade a few more grams increase to better battery. And were is the headphone jack on the controller?


  • The controller looks better than I expected. Fingers crossed for the look of the PS5 console. I’m really waiting to see the “final pack”. We’re getting there Sony!??

  • I don’t like it because its a little bit to big

  • CrazyAnimeGamer-

    The thumb sticks look like they can be removed and changed there’s a round circle a inner circle if you look we don’t have that on the DualShock 4 !!! May be we going to get the pro controller in disguised of this controller with interchangeable thumbsticks and hopefully paddles underneath.

  • Please add mappable rear tiggers on the back, you guys already developed an attachment for the ps4 (7yrs later). Start the 1st year off with a bang and give us mappable rear tiggers. The controller looks awesome though but it could use traditional colors for the buttons. Looks very muted this way, it needs to pop a bit more

  • i think the PS button is a touch button

    • Judging by the photo, it looks like it’s a button. Not so sure that it’s a touch-sensitive button but a button nevertheless.

  • well it hase a nice design

    especially for the controller colors and light bar place is know bettre for it!???

    but the same problem that it has like the old controller(ps4 dualshock4) it just built from plastic! So when someone (gamers obviously) is going to play with console for about 4 hour or more Their hands will sweat so The controller will slip out of your hand and it make its hard for you to keep playing with it???‍♂️!

    is there any changes in the new dualsense for this problem! Like using a Better material for the controller atlist the sides for hands gripe or the back side Gripe of the controller! that make it better to use it for a long time of play????‍♂️.

    but good job it has a good looking and still waiting to see how PS5 gonna be look like and as always ps5 is going to rock the world like PS4 for sure????.

    • Problem with rubber is that it wears out rather quickly, and metal is heavier and more costly.

      I’ve played games nonstop for 36 hours and never dropped a controller. I’ve also never had my hands sweat enough so it was a problem, but maybe i’m just weird.

  • Can’t wait to feel it in my hands! Well done Sony

  • I hope that i can get it in full black. Battery life?!

    • I hope I can get the console in full black. It would clash horribly with everything by my TV otherwise.

      Remember Sony the last white console you released was the Japan only PSX (the PS2 DVR not the PS1) which was a massive flop.

  • I really like the design and the fact that they removed the share button but I was wondering if the triggers l2 and r2 and going to be a bit bigger this time because on the ps4 my finger just slipped right off

  • Reminds me of the turrets in Portal 2.


    As exciting as the rest of the controller’s design and capabilities are, the buttons’ lack of colors is overbearingly disappointing. This looks like an entirely different brand without them.

    • The portable PlayStations didn’t have button colors either so it’s not a new thing.

      Maybe they’ll do one for the next 5 year PS anniversary with the full colors.

    • Don’t you think that’s a bit over-exaggerated? A completely different brand? Really now.

  • Personally not a fan of the two tone, and wondering why we still need light bar and touch pad. Backwards compatibility can just use DS4 so they seem a waste.

    • It’s better for new users to have everything needed for backwards compatibility built-in in the first place. The PS5 will probably be expensive enough as is at launch, without having to buy an extra controller for something that can easily be done on the PS5 controller.

  • I noticed there are no photos of the bottom and back. Lots of unanswered questions

    ‐ Does it have a 3.5mm headphone jack? (Please say yes!)

    ‐ Does it have back buttons (similar to the attachment)

    ‐ If not will the back button attachment fit DS5?

    ‐ Is the battery life greatly improved over DS4 (which was relatively poor)

    ‐ Will the PS4 controller work on PS5 and vice versa?

    Lastly while I’m personally not a huge fan of the dual-tone colour scheme, and the implications for the console’s design, I do like the other innovations and look forward to trying it (hopefully in 2020, COVID willing)

  • Looks awesome, looks like an Xbox controller had kids with a Dual Shock 4 controller, looking at this render, you have an idea of what the PlayStation 5 console would look like and and it’s going to be a sleek dual tone beauty. I just hope it’s going to be easy to fix and modify my users, I mean with the added complexity, I also pray for an IP (Ingress protection) rating to rival smart phones, because previous dual Shock controllers were so prone to water damage (even from sweat), I just opened my PS4 controller for the first time, and it’s it’s full of hairs, probably the hairs and DNA of every one who ever used the thing. Looking forward to this baby in my hands.

  • I love it. Can’t wait to buy it. Im just gonna guess the design of the console is a bit like the controller, enyone else?

  • First impression tbh, it is great. but kinda bulky as mentioned in article. I know this creation for future-generation and I hope even bulky that controller, it has nice grip to hold

  • I am not a fan of the colour , I am just going to have to hope that Sony do different coloured controllers like they have done with PS3 and PS4.

    in the mean time,Fingers crossed that my wired Nacon controller will be compatible with PS5 (wink wink Sony )

  • It still looks like playstation controller but original desing would be better. I hope X O triangle and square buttons have color leds if dont not very good.

  • This looks great ! I hope the console and next gen VR and the new VR controllers uses the same design/look. Really looking forward to the proper console reveal now !! ?

  • I so love the colours My dream controller.

    Thank you Sony.

  • I like the look, it looks sleek and very close to what we already use daily. I think this is a good and safe decision by Sony.

    Also like the new texture around the back and sides.

    My only concern is the lip of the plastic on the inner side of the hand grips, I think this might become annoying during prolonged play.

    As for the two tone design, I’m pretty sure this is just one of the colours that’s going top be available, and has been selected to highlight and give contrast to the layout and features/textures. I too will miss the symbol colours.

    Really looking forward to seeing the console now.

    Well done Sony…. NOW TAKE MY MONEY

  • Looks Amazing… I can’t wait to see how PS5 looks like (I imagine it to be black and white with some sort of blue light going in between to match this controller) I am sure it is is going to be an amazing console to own and play on!

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