Luna’s Howl: An ode to one of Destiny’s most heartbreaking lore entries

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Luna’s Howl: An ode to one of Destiny’s most heartbreaking lore entries

The quest to obtain one of Destiny's most sought-after weapons tells a somber tale many may have overlooked

So, I’m a bit of a Destiny addict. As such, I decided a couple months ago that I was finally going to try to get one of the game’s most sought-after weapons: Luna’s Howl. This hand cannon has a spicy set of perks and an equally spicy questline you need to tackle to earn it.

You’ll spend a lot of time in the game’s Competitive PvP playlist if you decide to chase this pinnacle weapon, and as you work toward it you’ll notice the titles of its steps have a certain familiarity to them:

  • Shock and Denial
  • Pain and Guilt
  • Anger and Bargaining
  • Depression and Loneliness
  • The Upward Turn
  • Reconstruction
  • Acceptance

The quest steps to obtain Luna’s Howl are a reflection of the stages of grief.

At first, players might see these as a subtle nod to a player’s experience attempting to climb the competitive ranks to obtain the weapon — a process that can be a test of not only a player’s skill, but their patience. But looking at the flavour text associated with each step paints a different picture:

Shock and Denial

“We’ve all lost something. But right or wrong, there’s no changing the past. Hear the Crucible’s a good place for getting out some aggression.” —Banshee-44, to Josef

Pain and Guilt

“I used to see her watchin’ your matches on Shaxx’s feed. She’d bark every time you’d fire that thing. It was music to her ears.” —Amanda Holliday, to Josef

Anger and Bargaining

“Anger is not your enemy here. It is your partner. When the two of you work together, your foes will burn in glorious battle.” —Lord Shaxx, to Josef

Depression and Loneliness

“Sometimes Louis takes off for days at a time. He needs his space. But I think he wants me to get used to him not being there. Even you Guardians have to be OK with going on alone.” —Hawthorne, to Josef

The Upward Turn

“Glad to see you back on your feet, Hunter. The Crucible isn’t the same without you — and your Hand Cannon.” —Lord Shaxx, to Josef


“Such ferocity and channeled rage. It’s magnificent! Her Light burning through you is nearly blinding.” —Lord Shaxx, to Josef


“We have all borne witness to your journey, Guardian. But I know you still have some things undone. Use this to finish what they started.” —Lord Shaxx, to Josef

This one is mine.

Once you finally complete the “Acceptance” step and claim your prize, reading the weapon’s accompanying lore entry puts Josef’s journey and its accompanying flavour text into heartbreaking perspective:

Josef opened the door. Shaxx filled the hallway beyond.

“You look like hell,” said the Crucible Handler.

Josef scoffed. “Get out of here. I have Hive to hunt. No time for the Crucible today.”

“Hive. You lost her on the Moon?”

Josef said nothing.

“You aren’t the only Guardian to leave loved ones behind on that rock.” Shaxx held out a long, lacquered box. “The Gunsmith asked me to deliver this personally.”

“What’s Banshee thinking? I can’t afford this.”

“I took care of it. Scavenged parts from my personal collection.”

Josef considered it a moment.

“It’s a good gun.”

“She was a good dog. This isn’t a replacement. But it will help you finish your business with the Hive. Then I expect to see you back in the Crucible. We could use the inspiration.”

This questline is a small example of the (dare I say it) underappreciated work that goes into the lore that serves as the backbone of Destiny’s universe.

With Destiny 2: Shadowkeep bringing us back to the moon this September, my journey to unravel its secrets will be underscored by a more personal mission: delivering justice to the Hive on Josef’s behalf. Until that day comes, telling his story here will have to do.

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  • I played all of the first game and couldn’t tell you the name of a single person in it.

    I remember a blue person and a talking floating cube thingy that liked to take ages scanning stuff which shockingly caused enemies to attack every time. There was lots and lots and lots of talking but very little of it (or any character) was interesting so I just didn’t pay any attention.

  • More like Luna’s Whimper. Just one more weapon that got smacked with the nerf hammer. Bungie may be doing a decent job content wise with D2 but they are trash tier at game balancing. Constantly ruining the PvE experience because they’re incapable of balancing PvP without it affecting PvE in majorly negative ways. Hell they can’t even design PvE content without having to nerf every viable weapon before they release it. Joke of a dev team.

  • Are people still playing this game?

  • Is ps blog encouraged to promote destiny 2 or something?

    Underappreciated work? I read it twice and I am not exactly sure what I should be appreciating about it.

    EDIT: maybe you just need to be extremely invested in the game to appreciate this, which I am not.

  • So back in December 9th, 2017, you reported on the fact that Patapon 2 was being remastered and coming out in 2018. It is now 2019. Any updates please?

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