Small-town gossip meets the supernatural in intriguing new adventure game
I’m Hannah Nicklin, Writer and Narrative Designer at Die Gute Fabrik, and I’m delighted to be able to announce Mutazione via this brand-new teaser trailer.
Mutazione is an adventure game where the juicy gossip is just as important as the supernatural ‘adventure’ part of the game. The game is full of colourful dialogue, distinct character voices and irresistibly tangled love-lives. It draws on the ensemble cast format of storytelling in favourite television shows such as Star Trek: Deep Space Nine, Twin Peaks, Grey’s Anatomy, or Bojack Horseman.
Over 100 years ago a great meteor named ‘Moon Dragon’ struck a tropical holiday resort. Most of the inhabitants perished but those who didn’t remained in the mutating environment and founded the small community of Mutazione.
Fast-forward to modern day where you play as the protagonist Kai as she travels to this strange and secretive community to visit her ailing Grandfather, Nonno. Run around the village, choose who you want to talk to, and explore your way through an in-game week of small-town drama and scenic hangout spots.
As you nurse your grandfather back to health, you make new friends, discover old betrayals, unravel long-kept secrets, and try to save everyone from a mysterious darkness at the heart of it all…
Die Gute Fabrik is a Denmark-based studio who have been making games for almost a decade. You might know us from Sportsfriends, Johann Sebastian Joust, and Where is My Heart. We make games that are handcrafted, fresh-feeling, offbeat, and which tell personal stories, and Mutazione is our most ambitious game yet.
I have been working as Writer and Narrative Designer on this game for over 3 years, but the story itself is much longer-lived, having been in Creative Director Nils Deneken’s imagination for over a decade. His beautiful illustration and design fills notebooks and paper scraps going back years.
Being handed the story-world of Mutazione has been a huge gift. Alongside an excellent and dedicated team we’ve been able to develop and structure it around those first fledgling ideas into something full of dramatic twists and turns, rich characterisation, and a lush hand-illustrated world.
The game also revolves around a generative musical “gardening” mechanic, which we hope to tell you more about soon. But for now, we’re designing a world we hope you’ll want to spend time in, and we’re writing characters we hope you’ll be eager to get to know.
You can play an exclusive demo of Mutazione at Day of the Devs at Game Developers Conference (GDC) 18th – 22nd March or at the Sony booth at PAX East, 28th – 31st March, 2019. Follow the final months of development via our Twitter account, or our mailing list.
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