RIGS Mechanized Combat League goes gold

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RIGS Mechanized Combat League goes gold

20 TBs of builds, 9,114 lines of dialogue and 1.3 million changelists later…

In my experience the creation of a game is a labour of love. It’s central to your thoughts for a couple of years, and all that time you’re surrounded by similarly focused people who you spark off, or perhaps argue with, but together you begin to shape a game, an experience, maybe even a work of art that you can all be proud of.

At Guerrilla Cambridge our last full game was Killzone Mercenary for the PS Vita, something that I’m certainly still very proud of, but as they say, you’re only as good as your last game, and we’re so close to the launch of RIGS Mechanized Combat League that I suppose KZM will be consigned to the annals of history and RIGS will become the new benchmark by which we’re judged.

Looking back on the development of RIGS, I can see how far we’ve come – from the very first dreams of what it would feel like to pilot a “mech”, to the prototype of animation-less EXOs from Killzone skating around Killzone cityscapes, to Shuhei giggling with joy when his RIG was destroyed and he was ejected skywards in VR.

That was all over a year ago now, well before we’d revealed the game at E3 2015, before we had a seven-hour queue of people in Paris waiting to play our game (yes, our game!), before we’d seen the reaction on the faces of thousands of people playing a competitive game in VR for the first time.

20 TBs of builds later, we’ve recorded 9,114 lines of dialogue in each of 11 languages (that’s 100,254 lines of dialogue!), raised 8,748 bugs and more than 1.3 million changelists, oh, and let’s not forget about the six weddings and 10 babies that we’ve celebrated along the way!

Now we stand almost on the eve of launch. As I type, the Gold Master is being pressed and very soon will be shipped around the globe to give so many more people their very first experience of PS VR and the promise that it holds.

But that’s not the end for us, we feel RIGS has so much more to offer. At Tokyo Games Show last week we saw our very first live stream of a competitive 3v3 game of RIGS. We hope that’s the first of many, and we’re already underway on development of more content for RIGS. We can’t wait until 13th October and hope that you’ll enjoy our vision of the future of sport – RIGS Mechanized Combat League – as much as we have.


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  • Want WipEout skins for Rigs!

    • I agree. Having iconic PlayStation teams such as Feisar, AG-Systems, Piranha and Qirex would be a great cross-over and a welcome addition.

  • Congrats! I can’t wait to play.

  • I just want to say that Killzone Mercenary is awesome and you’re right to be very proud of it.
    Congratulations! SCEE just opened a venue to try PSVR in Lisbon and if RIGS is available, I’ll give it a go.

  • Looking forward to seeing if this VR thing can actually be a thing.
    I think Rigs is probably it’s best attempt at a game people may spend hours and hours in. If it works then we could all be in for a ride.
    Personally I’d love to see a version patch for Dirt Rally :)

  • Love the idea that RIGS would somehow share universe with WipEout.
    Suggestion for first DLC: “Feisar & Piranha joins MCL introducing new class of mech”

    Looking forward to play this at launch (on my current PS4) but also interested to hear about the improvements to expect when I update to a PS4 Pro this November.

  • I got to play this at EGX and really enjoyed it. It felt strange to look down and suddenly feel afraid of falling out of my mech. I couldn’t get VR headsets to stay in the best place for me. I wear glasses and needed it really close to my eyes but the visor part would always move forward slightly,and blur the image slightly, when I let go of the adjustment button. The game didn’t look as good in VR as the 2D screen but that may just be my eyes.

    I am going to get this, perhaps wait and see if there is a v2 of the headset.

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