Night School’s acclaimed debut comes to PlayStation with brand new features
Hi, I’m Sean from Night School. We are losing our minds over here. We’ve been driving towards this day for a long time, and are ridiculously hyped to announce that soon, everyone can enjoy Oxenfree in its coolest, scariest, most mind-freakiest form on PS4.
A quick catch-up on Oxenfree: it’s the debut game from our studio, and centres on a girl named Alex who brings her new stepbrother Jonas to a decommissioned military island for an overnight party which goes horribly wrong.
It’s a supernatural mind-screw of an adventure with tons of different outcomes and story paths that let you shape Alex’s life, the fabric of time and space, and the fate of a bunch of really pissed off ghostly creatures. Think Freaks & Geeks but with possession, time loops and terror.
When my cousin Adam and I started the company a couple years ago, we set out to make a game where players could interact with a big, dangerous story in new ways. With Oxenfree, we wanted to cast you in a thriller that was frightening, funny and meaningful in varying doses. And unlike many other narrative driven games, we wanted you to play through it all with no cut scenes; freeing you up to explore, talk, and solve mysteries fluidly.
We’ve added all kinds of improvements to push the experience beyond anything the public has seen yet, including transforming your DUALSHOCK 4 into the game’s supernatural radio via the controller’s speaker and light bar. But the most thrilling addition is the creation of a surreal New Game+ mode that will continue Alex’s story with a new purpose.
I’m gonna try to do this without getting all spoilery. When you ________ the game the first time and come back to the game anew, Alex will have different, déjà vu-tinged dialogue choices. Suddenly you realise that Alex is ________, and now you must ________ if you want to see tomorrow.
Okay, this is proving more difficult than I thought! Just know that with this new content, Alex’s story will continue beyond the traditional ‘ending’ into different locations, conclusions, and a completely tweaked understanding of the events on the island.
We are extremely grateful for all of the love the game is getting, and honoured to have received the IGF award for Excellence in Visual Art a few weeks back. Since we humbly agree that the game is pretty purty too, we’ve created a dynamic theme, also debuting on 31st May. It’ll showcase an evolving Edwards Island, changing to reveal timed events from the game. So turn on your PS4 at 8.00pm and you’ll see the boat arriving. But turn it on at 1.00am and you’ll probably see something crazier.
Can you tell we are stupidly giddy for you to play it? WELL, WE ARE. This release can’t come soon enough! May we suggest you stock up on adult diapers, or at least bring a couch buddy before diving in?