Hello again! The countdown is on and we are only two weeks away from a Gold Master. We’re down to the point where every minute matters. The QA departments are working around the clock (and around the globe … in Europe and Japan) looking for any last bugs that we need to get cleaned up before we can ship.
Things are hectic around our studio as we’re trying to juggle several tasks at once. Not only are we trying to wrap up production on the game, but we’re also working frantically on helping with the package design and the strategy guide as well. We’ve also scheduled one last impromptu focus test this weekend in our office so that we can check to make sure that any of the last minute tweaks we’ve made to certain aspects of the game haven’t thrown off any of the previous game balance tuning that we’ve done.
Richard Lemarchand was up North in the Bay Area doing a whirlwind media tour on Thursday and Friday of last week. He stopped by the offices of many magazines and websites to show off the latest build of the game and to give some last minute updates before we send off the final disc for review. Be sure to keep an eye out for coverage and gameplay footage online. This preview from IGN is one of the first I’ve spotted.
We’re also preparing to create another trailer to be released in the coming weeks. Taylor Kurosaki, our video editor, is working on selecting the music to use in the next one and planning out the flow and the structure to tease the story just enough without giving too much away.
The final mixes of sound, music and dialog are all being added to our cinematics and it’s really coming together nicely. We’re also getting back all of our localized assets so that we can ship Uncharted simultaneously around the world in 13 languages!
For more information, be sure to visit the official game Web site.
Also Read:
Uncharted: Drake’s Fortune (Update)
Inside the Developers Studio: Evan Wells & Richard Lemarchand
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