PlayStation at GDC 2018: What We’re Up To

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PlayStation at GDC 2018: What We’re Up To

We'll be at GDC 2018 with tech and game kiosks on display, a series of talks across various subjects, and members of our Developer Relations and Recruiting teams on hand.

The annual Game Developer’s Conference is upon us, and we’re excited to meet with many of the talented developers who are gathering here at this event. We’ve put together this post as a guide to all of Sony Interactive Entertainment’s (SIE) GDC activities.

From March 21-23, you can find us on the GDC Expo floor at Space 601 in the South Hall. We’ll have interesting tech, tools and games to show. If you would like to meet with us to talk about the world of PlayStation, stop by for a visit.

Additionally, SIE developers, programmers, producers, technology specialists, as well as experts from independent development studios will be speaking on a variety of topics throughout the week. Be sure to check out some of the PlayStation sponsored sessions and related talks that are available while you are here.

Tech Kiosks

  • PlayStation HDR Development
  • PlayStation Developer Tools – SN Systems

Click here for more information about Tech Kiosks.

Game Kiosks

PS4 / PS4 Pro Titles PS VR Titles
Ni no Kuni II: Revenant Kingdom
Monster Hunter: World
Gran Turismo Sport
Shadow Of The Colossus
Donut County
The Swords of Ditto
Guacamelee! 2
Moss
Bravo Team

It’s back! “Ask Developer Relations @GDC”

Once again, the “Ask Developer Relations @GDC” station will be here throughout the conference. Members of our Third Party Developer Relations team will be on hand to answer questions you may have on working with PlayStation, including licensing and other business-oriented questions. Limited appointments are available. Click here for more information about times and availability.

PlayStation-Related Talks

Throughout GDC there will be PlayStation-related sessions and roundtables focusing on developer topics such as visual arts, audio, design, business & marketing, programming, advocacy, and more. Here are a few sample topics:

The Magic Behind ‘Joshua Bell VR’: Immersive Video with Positional Tracking

Speaker: Ian Bickerstaff (Director of Immersive Video Technology, Sony Interactive Entertainment Europe)
Location: Room 24, North Hall
Date: Monday, March 19
Time: 1:20pm – 1:50pm
Pass Type: All Access, VRDC@GDC Add On
Topic: Entertainment VR/AR
Format: Session
Synopsis: Many VR videos offer the ability to look around in all directions, but are unable to respond to the subtle changes in the viewer’s position; they only present the view from one single point in space. This presentation tells the story of how the ‘Joshua Bell VR Experience’ was adapted to overcome this limitation for PlayStation VR, creating the illusion of full volumetric video without the complexity normally associated with the technique. It then shows how this technology can now be used to enhance a wide range of other VR content.

Player Engagement in VR Cinematics

Speaker: Gabor Soos (Cinematic Animation Lead, Sony London Studio)
Location: Room 3005, West Hall
Date: Thursday, March 22
Time: 3:00pm – 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Synopsis: Cinematic cut-scenes in traditional games can feel disruptive at times, pulling players out of the experience. In the medium of VR, disrupting player engagement can lead to a total break of immersion. On the other hand, distract the audience too much from the narrative and they’ll miss the point of the scene. In this session, Gabor Soos will lead you through PlayStation VR’s production examples on how Sony London Studio attempted to strike a balance between player engagement and cinematic cut-scenes.

Click here for the full list of PlayStation-related talks!

Sponsored Sessions

Production Pipelines for HDR and Wide Color Assets

Date: Thursday 22nd March
Time: 10:00am- 11:00am
Location: Room 3009, West Hall

Fraud in Gaming – Disrupting the Bad in the Good

Date: Wednesday 21st March
Time: 2:00pm-3:00pm
Location: Room 3009, West Hall

PlayStation Visual Arts Service Group: YES! We Did That!

Date: Thursday 22nd March
Time: 2:00pm 2:30pm
Location: Career Theater, North Hall

Final Final Version 02: Adventures in Creative Collaboration (Presented by Sony Interactive Entertainment America)

Date: Friday, March 23rd
Time: 11:30am – 12:00pm
Location: Career Theater, North Hall

Developing on PS VR: You Are Not Alone

Date: Wednesday, March 21
Time: 11:00am – 12:00pm
Location: Room 2020, West Hall

Click here for more information about PlayStation Sponsored Sessions.

Tool and Middleware Directory

Company Booth
Allegorithmic 1709 (South Hall)
Audiokinetic 1315 (South Hall)
Autodesk BS5208 (North Hall)
Coherent Labs 1923 (South Hall)
CRIWARE 1723 (South Hall)
Epic Games – Unreal Engine 423 (South Hall)
FMOD 1331 (South Hall)
GameSparks 1337 (South Hall)
Graphine 2012 (South Hall)
Havok BMR5328 (North Hall)
IncrediBuild 138 (South Hall)
Krotos 1623 (South Hall)
NVIDIA 223 (South Hall)
OC3 Entertainment 240 (South Hall)
PlayFab 1037 (South Hall)
PopcornFX / Persistant Studios 1931 (South Hall)
RAD Game Tools 1223 (South Hall)
Silicon Studio 2023 (South Hall)
Simul Software Ltd 1914 (South Hall)
Speech Graphics 1623 (South Hall)
SpeedTree 842 (South Hall)
Terathon Software 2204 (South Hall)
Unity NDA Room 306 (Tue)
YoYo Games 1623 (South Hall)

View the full list of exhibitors at GDC.

Become a Registered Developer

Want to become a PlayStation registered developer? With the ability to self-publish on PlayStation Network across PlayStation 4, PlayStation VR and PlayStation Now, there’s a PlayStation platform for every game. Click here for more info.

Careers at SIEA

PlayStation at GDC 2018

Our recruiting team will be at GDC too! This is your chance to have a pre-scheduled one-on-one private meeting with our recruiting team to discuss potential roles available at SIEA.

Visit our Careers page under “2018 Game Developer Conference” to apply online and get started.

*Participants and scheduled sessions are subject to change.

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