
How Leon and Grace's unique gameplay intertwines to create a dynamic flow of tension and relief.
Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and latest entry in Capcom’s iconic Resident Evil series.
We recently sat down with the game’s director, Koshi Nakanishi, to chat about the latest and most immersive entry in the series yet.
Koshi Nakanishi Resident Evil Requiem director, Capcom
PlayStation Blog: When did development start, and how was the project greenlit?
Development began on a small scale six years ago, but it really took shape in its current form about three years ago. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. While both Resident Evil 7 and Resident Evil Village were very well-received, they veered away from the main storyline leading up to Resident Evil 6. So, we decided it was time to steer the story back on track, and that’s how the development of this title started.
“Leon’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses.”
The demo threw us right into the game, so the story felt a little abrupt. Will the final product be accessible for players who haven’t played the earlier entries?
The game is designed to be welcoming to complete newcomers who don’t know anything about the Raccoon City Incident or haven’t played any Resident Evil titles before. While series fans will instantly recognize Leon, Grace is a brand-new character who’s never faced a zombie and only knows about the Raccoon City Incident through her mother’s involvement. New players can dive into their first Resident Evil adventure right alongside Grace.
This marks Leon’s first mainline return since Resident Evil 6, at which point he was a little over 30 years old. Exploring his character development is one of the central themes of this game. He’s back in Raccoon City – the place where his bioterror nightmare began and caused his early struggles and losses. Throughout the game, players will witness how the battle-hardened Leon feels and what he reflects on after all these years.
Did you explore any new approaches to horror in this game?
A big focus for us was reinventing the zombies. Zombies are so ubiquitous in games now that their weaknesses and behaviors have become predictable; for instance they’re typically weak to headshots. However, that familiarity kills the fear and tension. Zombies in this game retain some traces of human intelligence and instincts. Some obsessively repeat bizarre human behaviors, while others pick up weapons dropped by other enemies to attack. We wanted to transform zombies into threats that consistently defy player expectations and keep them on edge.
“Overall, this game may be scarier than Resident Evil Village, but it alternates between tension and relief, so it isn’t a continuous, suffocating experience.”
Many players found Resident Evil 7 intensely frightening, leading you to dial things back in Resident Evil Village. Where would you place Resident Evil Requiem on the terror scale?
Yes, some players found it hard to finish Resident Evil 7, so we toned down the horror a bit in Resident Evil Village. In Resident Evil Requiem, however, Leon’s segments lean more into satisfying action, which allowed us to really push the horror in Grace’s sections. Leon’s parts are still spooky, of course, but I’d say they’re more exhilarating than purely horrifying. Overall, this game may be scarier than Resident Evil Village, but it alternates between tension and relief, so it isn’t a continuous, suffocating experience.
The demo took place within a dubious sanatorium. Will the full game open up to more areas?
As you’ve seen in trailers, the game eventually takes you to present-day Raccoon City. Resident Evil games often switch up locations as you go, and Resident Evil Requiem does the same. Also, in the demo, Grace and Leon’s sections both took place in the same sanatorium, but their stories branch out to different spots later on.
“If you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon, and the same goes for items on the ground.”
Do one protagonist’s actions impact the other’s?
Yes, for example, if you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon, and the same goes for items on the ground. However, it’s tough for Grace – who’s always short on ammo – to wipe out all the enemies. Using Leon to take down enemies that Grace fled from is one of this game’s highlights.
With that in mind, it’ll be fun to strategize and maximize efficiency during subsequent playthroughs.
Exactly. The more you play, the more you discover how actions in one part affect the other, so it creates a different kind of replay value compared to previous games in the series.
Grace could collect antique coins, whereas Leon found them unnecessary and would not pick any up. Is the upgrade system using antique coins exclusive to Grace?
Antique coin upgrades in the sanatorium are exclusive to Grace, so Leon can’t pick any up. There are still traditional upgrades available for Leon, like weapon enhancements and modifications. The demo emphasized Leon’s action-packed gameplay, but as the game progresses, even he will face uphill battles. Properly upgrading Leon will become crucial too.
You were able to crouch and evade attacks as Leon in the Resident Evil 4 remake. Can you do that in this game too?
Absolutely. Try crouching when an enemy sweeps at you from above. This tactic works for both Leon and Grace, although Grace tends to lean more on survival and items rather than direct combat.
“This time, we came up with the ‘chainsaws for everybody’ concept, which was a fresh take that unlocked a lot of creative possibilities.”
Were there any specific scenes or moments in the demo that your team put particular effort into?
Near the start of Leon’s section, you encounter a chainsaw-revving zombie doctor. Chainsaws are an iconic Resident Evil weapon, and with so many variations across past games, we always challenge ourselves to innovate. This time, we came up with the “chainsaws for everybody” concept, which was a fresh take that unlocked a lot of creative possibilities. For example, if a weaker nurse zombie swings a chainsaw, it’ll slip from her grip and go flying. The team put a lot of care into those kinds of details.
“We added third-person support with the Village DLC, and some players were finally able to play comfortably. That inspired us to offer the choice from the start, and our experience working on the DLC made it a pretty smooth integration.”
Why did you add the option to switch between first-person and third-person perspectives? Were there any challenges or discoveries that your team encountered during the development of the two viewpoints?
As you know, mainline Resident Evil titles were in third-person from Resident Evil 4 through 6, then shifted to first-person in Resident Evil 7 and Village. However, some players struggled playing in first-person. We added third-person support with the Village DLC, and some players were finally able to play comfortably. That inspired us to offer the choice from the start, and our experience working on the DLC made it a pretty smooth integration.
We recognized that some players found first-person mode too frightening but could still enjoy the game in third-person. That said, seeing Grace panic on-screen caught some players off guard and startled them unexpectedly, which was a nice surprise.
In first-person view, you can see Leon’s and Grace’s hands when aiming a gun, and their responses are clearly different. Grace’s hands shake because she’s not used to combat, and the recoil hits her harder, too. We encourage players to try a different perspective in subsequent playthroughs.
“Adaptive triggers dynamically adjust trigger resistance depending on the weapon, while gun reloads trigger vibrations and audio from the controller’s microphone.”
Previous games in the series, such as Resident Evil Village and the 2023 remake of Resident Evil 4, were available on both PS5 and PS4. This title, however, is a PS5 exclusive. Did any PS5 features, including the DualSense wireless controller’s haptic feedback and adaptive triggers, contribute to the game’s performance and immersion?
Resident Evil thrives on evoking genuine terror, so we harnessed PS5 features to amplify the horror elements. For example, during a zombie attack, haptic feedback simulates the zombie’s grip and bite on your arm through the controller.
Adaptive triggers dynamically adjust trigger resistance depending on the weapon, while gun reloads trigger vibrations and audio from the controller’s microphone. In puzzles requiring players to rotate a box filled with gems, we simulated the clattering of gems through vibrations and controller audio to deepen the game’s realism and immersion.
3D audio’s immersive soundscape is crucial for pushing the boundaries of horror games. What techniques does this game implement to amplify terror through sound design?
This game’s ambient sounds are captured across 12 channels, including vertical positioning. Unlike simple mono or stereo IR waveforms, this approach offers far superior spatial reverb, creating an unprecedented sense of presence.
Are there any PS5 Pro enhancements?
On PS5 Pro, ray tracing can be turned on or off. With it enabled, players can enjoy the game in 4K at 60fps with full ray tracing. Disabled, it supports up to 120fps (averaging 90fps) on high-refresh-rate monitors. We spent a lot of time on optimization.
Resident Evil Requiem launches on February 27 for PlayStation 5.
















Hey Sony, I loved your VR modes of RE4/7/8 and have all the faith in the world that you and Capcom can make RE9 VR happen as well.
Hope that a psvr2 will come sometime after the release. I’ve been spoiled and can’t play any resident evil game on flat no more. And please ,also port resident evil 7 to psvr2 , I’ll buy it again if I have to!
I only play Resident Evil in VR (RE7 on PSVR1, RE4 and RE8 on PSVR2). If RE9 has no PSVR2 support, I will don’t buy it.
Please give us PSVR2 support! Definitely willing to pay extra for it as well!
Honestly, doesn’t matter how good this games turns out to be, if there’s no VR mode, that will be a pass from me.
Please add the definitive way to play resident evil!
We’re counting on you, Sony.
You’re the only place where there’s diversity. Don’t drop the ball, please.
Please Capcom and Sony, give us a PSVR2 mode for this game. I don’t mind paying extra like Hitman did.
No VR? Come on Sony, just pull some of that sunken cost from Marathon and send it Capcoms way (they know how to spend it better). The VR mode will be there forever long after you shut down the Marathon servers next year.
Village and RE4 are among the very best games on PSVR2, really hoping we get to play a vr mode for Requiem!
Great article. I love that you are genuinely listening to feedback to make this game an experience that will appeal to so many and not just die hard RE fans. I will be honest I wasn’t a fan of the 3rd person flat games, however, your ingenuity and creativity to bring the franchise to the VR space brought me and so many others the opportunity to enjoy such great storytelling. I, like all who comment about PSVR2, are so passionate because you gave us such incredible experiences and memories that it is hard to let it go. Please hear our feedback, please take note and please consider PSVR2. We want you to succeed and we want to be amongst those who bought your game and get to rave about it for decades to come and say we were there….what an adventure. Thank you.
Dear Sony,
Please push CAPCOM for PSVR2 mode, if funding is your concern, we will happily PAY for this mode.
Day one on the PSVR² modd !
Resident Evil Requiem … YES ! But on PSVR2 !
Any chance of a Psvr2 mode?
That one need a PSVR2 mode!
My dream is to play this with my PSVR2
Looks like this will be the best RE yet! Would be even better if we could use PSVR2 like the last few games.
All of this sounds great! I’m hoping to see PSVR2 support added. I’m willing to pay a little extra for it because RE games in VR are next level amazing!
How can an interview ask about PS5 Pro support but not PSVR2 support? I mean, that is what I want to know about.
Please, make a VR mode for this one! RE4 and RE Village are peak gaming in VR!
Resident Evil Requiem feels like the perfect fit for PSVR2. It has the horror vibe of RE7 and the action/combat DNA of RE4. And Capcom already has proven VR know-how on PSVR2 from those titles.
Since the game is designed from the start to be playable in first-person, VR support shouldn’t be as difficult as building it from scratch. And if PS5 Pro can deliver around 4K / 90fps on average, performance shouldn’t be the main issue either.
I don’t need it to be free, I’d gladly pay for it (like HITMAN WOA), even a full-priced separate release like Skyrim VR. The VR community is ready to pay without hesitation.
So if PSVR2 support isn’t in development yet, please consider supporting or partnering with Capcom to make it happen.
Played all previous games in VR, both PSVR1 AND PSVR2. Without VR I will not play this game.
The only feature I’m interested in is VR mode for PSVR2. No VR. NO PURCHASE.
I was hoping for a question regarding a psvr2 version
Interesting to read how Capcom introduced third person perspective in past games via DLC. It keeps the hope alive that future DLC for Requiem will include PSVR2 support.
Will we be able to play inside the game via PSVR2?
I thought he was gonna say PSVR2 support in that features/Sony paragraph. Lol Please we need this game on PSVR2. ❤️
I hope someone over there is listening PSVR2 support! VR mode would be off the chart! Resident evil with PSVR2 will be day one purchase for me!!! So many comments for PSVR2 read the room Sony! Capcom! Did anyone mention PSVR2 🤔
Please add psvr2 to Resident Evil Requiem. And thanks for psvr2 flight simulator. Would like to see your KillZone and Danganronpa psvr2 versions.
Loving the changes and gameplay evolution involved take it even further with psvr2 immersion please Sony
I would love to buy RE9 PSVR2 DLC!
Hope we get psvr2 version as well
Looks fantastic, but would be so much better in vr. We all know you want to really. Plus we’re all happy to pay. Everyone wins yay
PSVR2 please guys 🙏🏻
Great interview!! Presence was discussed as important in the audio section and nothing brings more presence than VR. Being inside the game evokes true horror and awe – seeing details you never notice, understanding scale of bosses or even common zombies, physically peering around corners – these are all things that simply cannot be done on a flat tv screen. Please bring the PSVR2 mode to RE Requiem – The PSVR2 fans will absolutely pay full price plus a $30 upgrade for this and most will not purchase at all if a VR mode is not offered. PS – please check out how AMAZING the walking dead saints and sinners 2 handled using a chainsaw against zombies using headset rumble, controller haptics, and custom cuts in the zombies instead of scripted animations. Thank you for your consideration!
This game would be so amazing on PSVR2. I would pay double to have it on PSVR2. Please!!
Would pay double to play on PSVR2. Please bring a VR mode!
PlayStation, you and Capcom have never given your PSVR2 customers the opportunity to pay for a VR version of a Resident Evil game. You’ve always subsidized it, Capcom has given it to us for free with the base game. But it doesn’t have to work that way. Let us show you that we will pay EXTRA to have a VR version of Resident Evil Requiem. #PSVR2
Love it. Now, how about a PSBlog Resident Evil Requiem PSVR2 reveal?
Please Sony bring it to PSV2! Since I played RE Village in VR there’s no way I’ll play one on the flat screen… Our community will even pay for a VR mode.
Please give us a VR mode on PSVR2. We would happily pay extra for it. RE7, RE8 and RE4 remake were amazing in VR. No VR no buy. RE9 would be epic in vr.
This is getting a PSVR2 version right????? Please!!!! You can have my money
PSVR2 support please! I can’t shoot for crap with my controller, but in VR shooting is awesome!
Hope a #PSVR2 mode is on the way!
This all sounds good but is meaningless to many without psvr2 support
I would love a PSVR2 Version so, so, so much <3
I just hope it is coming this year. I want to experience Requiem in the most immersive way possible!
7, Village and 4 Remake where fantastic. Would also love a 7 Version for PSVR2 with hand tracking but as it stands all of these where some of my most precious gaming experiences ever, flat of VR. Please Sony and Capcom.
So close! I can’t wait to dig into this game for hours, and grind through till it all makes sense!
Unfortunately the Resident Evil games are so amazing in vr I don’t know if I could play them on flat screen anymore. 100% chance of buying this for Psvr2.
So…pretty please, with sugar on top.
Put it in VR!
-Winston Wolf
This is a must have game. I am definitely getting this one.
Off topic, for the Portal it is possible to make a Pro version with an OLED screen with an AMD Zen 2 chip in it to allot it have ssd port storage. It can also have a DisplayPort Alt Mode to be able to eventually have a dock to make it a low budget PS5. If it is priced at 399.99 usd people will by it especially it will be cheaper then the SteamDeck.
Without psvr2 support it’s hard to care about this game or take any future Sony add on devices seriously especially ones that were as much as the console .