Larian Studios delivers details on class builds to express your playstyle in the party-based RPG.
In Baldur’s Gate 3, your character’s class build can be as unique and personalized as your own playstyle.
Since we first launched in August, players have been delving deep into the art of multiclassing, crafting many versatile, powerful, and occasionally kind of weird (but that’s cool you do you) class builds–hybrid characters made by combining two or more classes in the game.
Rogue/Ranger–a class build that marries sneak attacks with high damage at long range–is currently the most popular multiclass combination in the game, followed closely by a beefy Barbarian/Fighter combo.
But with 12 classes and 46 subclasses to pick and choose between, there are many more variations to discover and explore for yourself.
Today, we’re going to take a look at some of the most rewarding yet less-traveled multiclassing paths you might take, according to our esteemed designers – to inspire you to find your own ways to express your playstyle in Baldur’s Gate 3.
Paladin/Warlock with Pact of the Blade
Another way to build a Warlock is to focus on their Pact of the Blade feature to unleash the not-so-hidden potential of the Paladin.
Normally Paladins receive only one Extra Attack feature, which doesn’t combine with Extra Attack features from other classes. However, Warlocks that pick Pact of the Blade, eventually also receive the Deepened Pact feature at level 5, which provides them with an extra weapon attack per turn that does combine with Extra Attacks.
Put together, you get a character that can attack as frequently as a Fighter, but whose attacks are the impactful Divine Smites of the Paladin, carrying extra radiant damage and able to occasionally produce massive critical hits.
Rogue/Monk
If you are a hands-on problem solver or just generally dislike when the enemy gets a turn at all, Rogue/Monk multiclass is for you.
Monks natively have many smaller attacks each turn, but multiclassing into Thief Rogue lets them pick up an extra Bonus Action that powers more unarmed attacks.
In the endgame, you can also put two levels into Fighter for the Action Surge feature, driving the number of attacks up to 12 per turn. And don’t miss the Tavern Brawler Feat for extra damage on any unarmed attacks.
Tempest Cleric/Storm Sorcerer
Both of these subclasses specialize in stacking lightning damage on top of lightning damage and putting them in one bottle–makes the screen look like a metal album cover.
The Destructive Wrath feature of the Tempest Cleric lets you deal the maximum amount of damage instead of an amount based on the random dice roll.
Add to that the Heart of the Storm: Lightning feature of the Storm Sorcerer for a power multiplier, allowing you to deal a certain amount of lightning damage to all enemies around you every time when you cast a spell that deals lightning damage.
Multiclassing into Cleric also ensures you won’t skimp out on defense if things go south–Cleric provides proficiency with all types of armours.
Look out for equipment that grants build up charges and extra lightning damage, such as the Spellsparkler staff. Higher level spells like Lightning Bolt and Chain Lightning can hit multiple enemies at once, multiplying all the bonuses and triggers.
Druid/Barbarian
The Druid’s signature Wild Shape feature allows turning into a beast, and a Barbarian’s Rage complements this perfectly.
Rage makes the beast more tanky with damage resistance and saving throw advantages, allowing Druid to stay in the Wild Shape longer.
The drawback of Rage is that you cannot cast spells while raging, which wildshaped Druids already cannot do and so they don’t mind.
For even more bears on the field, consider further multiclassing into a Ranger and summoning your Bear Ranger’s Companion.
Sorlock – A multiclass of Sorcerer and Warlock
The basic idea behind combining these two classes is to take a Warlock’s powerful damaging spells and cast them twice with Sorcerer’s Quickened Spell feature.
Some additional synergy comes from the Sorcerer being able to convert their Sorcery Points into more Spell Slots when you run out of juice, or alternatively convert their Spell Slots into Sorcery Points for more double casts.
To make this build even more powerful in the late game, you’ll need a few extra rare magic items, as well as a further multiclass into the Fighter class to receive their Action Surge–a feature that allows them to act twice in a turn–and into Thief Rogue to receive the Fast Hands feature to get you an extra Bonus Action.
On the gear side, look out for the Potent Robe that adds Charisma Modifier to the damage of your cantrips, the Quickspell Gloves that allow casting Eldritch Blast as a Bonus Action, and the legendary Markohenshkir Staff that empowers your spells further and allows casting a spell for free without spending a spell slot once per rest.
At higher levels Eldritch Blast creates multiple damaging beams, turning your character into what can be best described as a walking gatling gun.
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