Naraka: Bladepoint’s new take on battle royale is coming to PS5 on July 13

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Naraka: Bladepoint’s new take on battle royale is coming to PS5 on July 13

Melee-focused battle royale brings together unique martial arts combat and visual style.

Hello! My name is Yongcheng, the Lead Producer of Naraka: Bladepoint PS5 version. We have been working hard on what we feel is the best version of Naraka: Bladepoint so far, and we’re really excited to finally bring our mythical, melee-focused martial arts battle royale game to PlayStation 5.

Naraka: Bladepoint’s new take on battle royale is coming to PS5 on July 13

For those of you that aren’t familiar with Naraka: Bladepoint, it’s the ultimate up-to-60-player PVP action combat experience, where players will engage in a unique battle royale experience that focuses on mastering fast-paced melee action in order to survive.

In the world of Naraka, everything begins with the endless war between 2 ancient gods: Sunwing and Moonbane. The Immortal Mask, created as a result of their battle, will grant mighty power to those who possess it. The game focuses on the subsequent war among mortals, including the blind blademaster of Yushan, Viper Ning, the great monk from another land, Tianhai, the Grey Wolf of the grassland, Temulch, and many more. In total, we now have 16 playable heroes, and the roaster keeps expanding. These heroes are all equipped with powerful skills and, as far as we’re concerned, are also some of the best-looking character designs we’ve made. Not only can you destroy your foes with master skills, but also do it in the coolest way.

We also created a vivid and multi-functional battlefield. There are ancient Eastern architectures you can climb and grapple around. Temples and cities, mines, waterfalls, wildflowers, butterflies…all these details in the environment work together and build a world you can literally immerse yourself into.

The core mechanism that makes Naraka so unique is the ‘rock-scissor-paper’ combat system.  When you click L2/R2, you will initiate normal attacks. And when you long-press L2/R2, you will charge a Focus attack which is unable to be disrupted by normal attacks and will cause higher damage.  Finally, we added a special gesture called Counter, which can beat Focus attacks and send your enemy’s weapon flying. But Counter does nothing but get beaten by normal attacks. These three pillars complete the “game theory” of Naraka’s combat. One smart technique is luring your enemy to Counter you, then beat them with Normal attacks.

As long as you pick up this system, you can call yourself a qualified swordsman. But there’s a long way before you become a true master. Over the past two years, our community has developed so many beautiful combos, like the “Katana Grapple Combo,” which combines Katana attacks with a grapple assault. 

We optimize the control for the PS5 DualSense controller, allowing users to achieve any combo. We installed an aim-pilot to help players better use their grapples. Whether they plan to aim at their enemy’s body or the ground close by, they can manage it with ease. Another function we included is the auto-turnaround, a commonly used feature for Action games. We also focused on SSD optimization, so PS5 players can enjoy higher frame rates and loading speeds. 

Honestly, the most exciting part is that you don’t have to wait too long to experience this all. The game will be officially free-to-play and launches globally on PlayStation 5 starting July 13. Also, for those patient PlayStation fans, we wanted to reward them with a warm welcome gift from the dev team: Everyone on PS5 will receive a Katana skin, a Ryuzan·Frost Reflection, and 2 Immortal Treasures. If you are a PlayStation Plus member, you will also receive more goodies, including 5 more Treasures, a cool exclusive Headwear designed just for PS Plus members, and more. 

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