A new look for Bend Studio’s future, and a look back at its past

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A new look for Bend Studio’s future, and a look back at its past

The Oregon-based PlayStation Studios developer unveils a new logo, and reflects on its history. 

With 29 years of experience in game development, Bend Studio has had a rich legacy in video games. From the iconic Syphon Filter series to Resistance: Retribution, Uncharted: Golden Abyss, and Days Gone, we strive to provide our players with high-quality experiences that create a lasting impact. As we reflect on our past and look toward the future, we are thrilled to unveil the new Bend Studio logo to you all.

“The wordmark and symbol were designed to be graphic and bold, so that we utilize numerous variations in colorways and stylised treatments of the symbol (exampled below), while still maintaining an identifiable brand identity.  Because the Bend Studio logo is split into a symbol and a workmark, we have more flexibility with the symbol.” – Shay Casey

Our new Bend Studio logo represents an abstract and modern interpretation of the studio’s history, location, and lifestyle. Located at the base of the beautiful Cascade Mountains in Central Oregon, Bend provides us with a unique lifestyle where we can work in tech, but live life analog. After a day in the office, we like to plug into adventure and use our extra life to shred the slopes at Mt. Bachelor, drag a line in the Deschutes River, or take a long hike in the wild.

“We set out to create a new identity that would be cutting-edge, abstract, and minimalist. It should feature simple, high-tech geometry but also represent the constant motion of creativity. Ideally it would be the kind of logo that is recognizable to gamers on the street without the need for a wordmark. Over time it should be easily identified as a symbol of gaming just like a certain swoosh is of sportswear.

With those objectives in mind, we are illustrating Bend Studio’s technical innovation with a forward directional look. The letterforms are cut to run parallel to the leading edge of the outer symbol triangle but still maintain the stability of our mid-weight non-italicized font. The Cascade icon in the center of the symbol is an abstract representation of the many mountain peaks that are the center of our lives in Central Oregon and define our skyline. Additionally, there is a small break in the “I” that represents one of the lumber mill smokestacks that speaks to Bend’s history as a logging town before its current existence as an outdoor enthusiast destination.” 

– Shay Casey
Associate Art Director (Branding & UI)

“The new logo allows us to be creative with stylised treatments. We had a lot of fun concepting the above.” – Shay Casey

1993: Origins of Bend Studio

Bend Studio traces its origins to 1993, under the name of Blank, Berlyn and Co. The company released several puzzle games for the Apple Newton, including Columbo’s Mystery Capers, Dell Crossword Puzzles, Motil, and Notion (List Maker). Shortly after, we hired Christopher Reese, the current Studio Head at Bend Studio, who helped release the first of a series of sports games, starting with Live Action Football in 1993 on PC. Following these releases, the company had the ambition to evolve and push into the world of console gaming.

1995: Learning the 3D Landscape

In 1995, the founders renamed the company to Eidetic. Shortly after, the eight-person development team released its first console and 3D game, Bubsy 3D. From a technical standpoint Bubsy 3D was one of the few original PlayStation games that launched with a higher resolution and increased draw distances. Eidetic’s first title put the company on Sony’s radar. It proved we could develop a game on the newer PlayStation console, and that we already had an built-in engine that could run the next game. That next game was Syphon Filter. 

Eidetic Logo (1995-2000)

1999: Gabe Logan’s First Mission

Syphon Filter is a third-person shooter and stealth-action game starring the character of special agent Gabe Logan. Syphon Filter released shortly after Metal Gear Solid and secured its place in the stealth genre. Bend Studio is known for its third-person action games, and that DNA began with Syphon Filter. We made sure that the camera’s angles were smooth, adapting to the player’s movement around obstacles in missions or while taking cover behind a building. While taking cover, Gabe’s head would also become invisible, giving the player a slight edge on an approaching enemy.

Syphon Filter (Original PlayStation, 1999)

Syphon Filter was all about the weapons and gadgets, giving the player multiple options to complete levels through a combination of both action and stealth. Syphon Filter offered a wide array of weapons in Gabe’s arsenal to help take down enemies. The most popular amongst them was the infamous Air Taser. It was a one-of-a-kind weapon that had infinite rounds, able to electrify enemies and even send them into flames. The taser was designed to provide the player an option when they were low or out of ammo and be effective during stealth approaches. Syphon Filter was the beginning of a legacy, not just for the IP, but also for Bend Studio.

Syphon Filter (Original PlayStation, 1999)

The team grew from eight to thirteen people during the development of the first Syphon Filter game, which hit the shelves in February of 1999 to critical praise. It immediately became a fan-favorite for years to come. After the success of Syphon Filter, Sony acquired Eidetic in 2000 and gave it the name you know today, Bend Studio.

Bend Studio Logo (2000-2022)

2000 – 2007: Legacy of Syphon Filter

In seven years, Bend Studio developed six additional Syphon Filter titles spanning across three PlayStation platforms. With the release of Syphon Filter: The Omega Strain the series jumped platforms to PlayStation 2, following the releases of Syphon Filter 1, 2, and 3.

Syphon Filter 2 (Original PlayStation, 2000)

In 2006, Syphon Filter: Dark Mirror drove the team to the portable world of PlayStation, followed by Syphon Filter: Logan’s Shadow and Syphon Filter: Combat Ops, which also released on PSP. Both Dark Mirror and Logan’s Shadow were later ported to PlayStation 2 after their initial release.

The formula of Syphon Filter continued to evolve through story, design, gameplay, and tech. With each release came more unique missions, providing the player with new challenges and problem-solving puzzles. Starting with Dark Mirror, Syphon Filter’s graphical detail and variety noticeably improved. Each character model’s clothing had tags and buckles, along with variation in footwear. Those same details were applied to the different environments scattered throughout the game. From seeing footprints left in the snow, to dust clouds in Peru, our team took full advantage of the PlayStation Portable’s (PSP) technical capability and pushed the game to its limit, displaying what the platform could do for a player’s experience. 

The team turned it up one more notch with the epic finale of Gabe Logan’s storyline in Logan’s Shadow. Logan’s Shadow was the culmination of the Syphon Filter series and displayed the smooth controls, improved gameplay elements, and the deep multiplayer system that continued from Dark Mirror. Bend Studio still regards it as the best Syphon Filter experience.

Syphon Filter: Dark Mirror (PS2, 2007)

Syphon Filter: Dark Mirror – Refinery Concept (PS2, 2007)

Syphon Filter: Logan’s Shadow (PSP, 2007)
Underwater combat introduced for the first time in the series

Gabe Logan’s underwater attire 

Syphon Filter: Logan’s Shadow – Bitar’s Dam – Concept Art (PSP, 2007)
‘Shadowed’ is a bonus mission where Gabe’s infiltration is seen from Trinidad’s perspective. This mission is unlocked by completing the story on Hard difficulty mode.

2009: A New Direction

For the first time in ten years, Bend Studio reached beyond the Syphon Filter series to develop Resistance: Retribution for the PSP. Resistance introduced a new protagonist to the series, James Grayson, offering newcomers an entry point to the established series. Grayson immediately became a fan favorite with his stylish bomber jacket, which takes on a deeper meaning for players who finish the engaging single-player campaign. 

Resistance: Retribution – Luxembourg Lower Tunnels – Concept Art (PSP, 2009)

Resistance: Retribution – Chrysalis Lair Birthing Chamber – Concept Art (PSP, 2009)
Mission: Retribution Lost – final level in the campaign

Resistance: Retribution (PSP, 2009)

In Resistance: Retribution, we applied our expertise in creating third-person action games to the traditionally first-person Resistance franchise. We further smoothed and improved those controls with added features, such as the Aim Assist box. This feature aimed to give players an accessible playing experience by snapping the weapon’s reticle directly to an enemy located inside the Aim Assist box.

One of the best features implemented in Resistance: Retribution was the PlayStation 3-like multiplayer system on the PSP. It provided a deep playing experience to share with friends, using the PSP to put up to eight player matches into the palm of your hand. The goal was to take the quality of the single-player campaign and merge it with the online system to create one polished experience for the player.

2012: Uncharted on the Go

At Bend Studio, we always push technological boundaries to bring unique experiences to our players. With Uncharted: Golden Abyss, we were one of several PlayStation studios that participated in demonstrating the capabilities of the PlayStation Vita, helping to shape the early development of the portable device. To evaluate some of these early ideas for Uncharted-style puzzle solving and aim assist options, our team had to get creative. Early on, this included duct taping together prototype OLED screens with cameras and a DualShock 3 controller. These early experiments helped our team shape and implement the key features that Uncharted: Golden Abyss is known for, such as holding the PS VITA up to a bright light to reveal a mystery from a piece of parchment paper in-game.

Bend Studio Team (2012)

Uncharted: Golden Abyss also gave the studio an opportunity to refine our skills in performance capture. We wanted to bring the same level of quality and fidelity to the PS VITA that Uncharted was known for on console. During this development process performance capture was still relatively new, but we were able to learn from and build on the expertise of our friends at Naughty Dog and PlayStation Visual Arts Teams. 

Uncharted: Golden Abyss (PS Vita, 2012)

Uncharted: Golden Abyss (PS Vita, 2012)

Uncharted: Golden Abyss – Concept Art (PS Vita, 2012)

2019: Days Gone

Bend Studio’s first original IP after Syphon Filter produced our most ambitious game yet – Days Gone. Following the launch of Uncharted: Golden Abyss on the PS VITA, the team embraced our next big challenge by creating a dynamic open world with varied systems that launched on the PlayStation 4. Developing a brand-new IP on the next generation of consoles took time, but it showed the capability and talent of our Central Oregon team.

Bend Studio Team (2019)

In Days Gone, the bike was a huge developmental shift on how the team approached the entirety of the game. How do you get from point A to point B? What random encounters can you face along the way? If the road is blocked by abandoned cars, what paths can you take off-road to maneuver around it? These were a few of the early questions that we answered while developing this large open world.

Days Gone – Drifter Bike Concept Art (PS4, 2019)

One of the biggest features of Days Gone was the hordes. The hordes pushed the limitations of the PlayStation 4, displaying an impressive number of enemies on screen at one time while showing our advancements in AI. When we shared Days Gone to the world in 2016, we highlighted the largest horde of them all, and it immediately grabbed player’s’ attention. Reactions ranged from “how am I going to face that?” to “wow, that looks like so much fun!” Those emotions were exactly what we were aiming to evoke from players, and where the tagline, “This world comes for you,” stemmed from. 

Days Gone – Old Sawmill Concept Art (PS4, 2019)

Days Gone (PS4, 2019)

2022: Future of Bend Studio

First off, we want to thank our players for all your support over the years. From the Syphon Filter series to Resistance: Retribution, Uncharted: Golden Abyss to Days Gone, your passion for our games continue to inspire us to create and bring new experiences to you. We carry each game we have developed as a badge of honor that reflects our past accomplishments and builds an even better future.

The new Bend Studio logo is just the beginning of Bend Studio’s future. As part of the PlayStation Studios family, we promise to continue bringing you quality experiences that aim to leave an everlasting impact with you. Today, we are excited to share just a snippet of news on our current project. We are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.

Come join our growing team and help shape the future of Bend Studio! We are hiring across multiple departments, including options to be fully remote. Visit bendstudio.com/careers to learn more!

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    • I’m intrigued to know what the new project is!

      Also, I started playing Uncharted: The Golden Abyss but then got rid of my PS Vita and bought a PS TV but because of the touch controls I couldn’t progress. It be shame if this game got lost to history so it would be great to get a version that can run on PS5 perhaps via PSP Premium. Thanks!

    • @VenomUK – their Uncharted game was great. Definitely held up well against the PS3 games.
      And their Resistance game on PSP was also fantastic. They know how to make great portable games.

  • Granted, I came to it late, so maybe I missed a rocky launch or something, but Days Gone is one of the most underrated and low-key amazing games I’ve ever played. Just fun from start to finish, really great storytelling, and a post-credits twist (if you find it) that kept me wanting more after sinking probably 50-60 hours into it.

    I’m really delighted you’re getting another opportunity to create that’s yours. If you’re building something new on top of the things you learned from that Days Gone, I’ll buy and play whatever it is on day one.

    • to create *something that’s yours. PS Blog, like Twitter, needs an edit button!

    • Totally agree! I loved Days Gone and Sony is making a huge mistake by not letting Bend do a sequel.

    • Agreed – Days Gone was by far one of my favorite games of the year – I’m crushed it’s unlikely there will be a sequel, but hoping their next project shares some of the same great DNA!

  • LegoshiBeastMode

    Does Sony really care that much about Bend Studios? What happened to Days Gone 2? Why was TLOU Remake chosen over a sequel?

    • earth_inheritor

      Days gone really didnt get great reviews and personally i can see why. In the first few hours the ending was very predictable. It was kind of a generic Far Cry type base take over game with zombies.

  • Instead of making a some entirely new game building upon the open world systems developed for Days Gone, just make Days Gone 2.

    • Jim Ryan and Hermen Hulst made the wrong call and won’t let them.

    • @andrewsqual – that’s what happens when the boss is a “businessman” instead of a true gamer. It’s all numbers and spreadsheets to Jim Ryan the accountant.

  • Can Sony please just greenlight Days Gone 2? Please?

    • I second this. Days Gone definitely needed a bit more time before launch, but I loved it! Shame Sony is too focused on Metacritic reviewer scores and not the actual audience ratings… Driveclub deserves a sequel too. Sony can still pull its head out of its rear if it sees how poorly received GT7 was, and decided to reboot Driveclub as a Forza Horizon competitor

  • I think I speak for a whole bunch of people when I say whilst we are very excited to see and eventually replay your New IP, I hope you don’t forget about Days Gone. It was a huge achievement. Not without its flaws, but I loved it and many others did too. I want to see the characters and that world again. To see how those systems and narrative can evolve into a second game. Perhaps even with multiplayer features with experience gained from this new project. Love the new logo and hope the game is a huge success!

    • You only speak for yourself. Just say your bit.

      The entitlement people have over things they consume.

    • They wanted to make a sequel. Sony heads wouldn’t let them. The director who was there over 2 decades left. And here we are now.

      It’s not their choice.

  • I hope we don’t have to wait too long for this next game. It took them 7 years to put out a game between Golden Abyss and Days Gone. Now they are having to make yet another new IP. Sony should’ve just let them make Days Gone 2.

  • I’m almost through with Days Gone and it’s a dang masterpiece. Please make Days Gone 2!!

  • multiplayer ??? Nooooooooooooooooooooooo

    • Surprised people still complain about multiplayer included in games. As if that will hinder the singleplayer portion, geez.

  • Will the new game also be story driven single player focused with optional multi or is it mostly a multiplayer online-only title?

    I feel like every new announcement from Sony is some sort of GaaS or MP title nowadays which is a very disappointing direction for me personally :(

    • You can compare it to The Last Of Us MP it had back in the day. The game was much more singleplayer than multiplayer and it will probably be the same here. I see what you mean tho but they said more than enough that PS and their studios is known for their singleplayer games and thats why this will always be their main focus. According to that i would say you dont have to worry.

  • Like the new diggs folks and very very excited to see your next project, thanks for the amazing games so far.

  • We need Days Gone 2! And a “REAL BOSS” at the end. Loved the game! Anxious to see what kind of havoc O’Brian and “NERO TEAM” will bring to Deek. IGN was completely wrong of their assessment review. DG2 please!

    • Would also like to see multiplayer action as well as local co-op.

    • Who care what outlets give as reviews if you enjoyed the games.

      Maybe don’t put spoiler language in here demanding sequels.

      The title is a new look to bends future, not spoilers of days gone. Not as if it is a big deal considering how soft the game is narratively.

      Sony pr, mishandled this game they put out pre patches for review, they sent bend to the wolves. This game is not low 70’s and neither is it great, it’s good for those that like what it is going for. Talking about reviews is pointless in regards to trying to legitimize a game that did well enough for Sony to continue with Bend.

  • Would also like to see multiplayer action as well as local co-op.

  • And can you let Deek please jump in DG2?! My wife is huge fan as well. And she’s asking for him to be able to jump. Just saying. DG2! DG2! DG2!

    • Doesn’t change lou2 as much as you would think. Besides let them make what they want to make.

      Just watch some biker dramas, it will be a very long time before they return to this ip if ever. It didn’t do gang busters. The panning narratively of this game was warranted, it’s thin.

  • Great logo, and I’m excited to see what you guys are cooking up next!

    I loved Resistance Retribution, Golden Abyss, and Days Gone, and while I’m bummed there is no Days Gone 2 coming, I’m on board with whatever you have coming!

  • Days Gone was one of my favorite games on PS4 and I can’t wait to see what Bend does next!

  • If you actually gave a damn about the studio, you’d let them spread their wings and work on a sequel to Days Gone. They spilled blood sweat and tears to get that game out, created the world the characters the lore and had a great opportunity to right all the wrongs and improve on everything with such a good base and and by all accounts you said “no.” In what universe is greenlighting completely new IP better than building upon him again that was already awesome to begin with and have a fervent Fanbase?

    • The market spoke on Days Gone, it underperformed by Sony’s expectations.

      Just be thankful they are keeping Bend going. They shuttered a number of other studios not so long ago.

      I would like to see what they can make on ps5 that is new ip. For me there was zero chance i would buy a days 2. The first game (as much as you all zealously love it, was derivative, with a poor narrative imo. The reviews are out there.

      Some people love to cruise around and mess around in the world, i get that but it doesn’t call out for a sequel, commercially or creatively.

      I wish Bend luck on their current project and will consider buying it if it is compelling at launch.

    • Days Gone actually sold rather well, Sony just didn’t market the game well. I loved the game after buying it a year after launch. I didn’t initially buy it new because I thought it was ‘just another Zombie game’… But from what I’ve seen about WHY we probably won’t get a sequel; it was literally one regional manager at Sony that made the decision that they didn’t want another Days Gone. Bend also seemed unwilling to make another, from what I’ve heard about them shaking up their game development to focus on other projects

  • Looking forward to seeing the project you are currently working on. I hope that we might see Syphon Filter in the future. Didn’t get the chance to play it back in the day.

  • unemployedteen19

    Days gone is one of the most mediocre, ubisofty games I ever played, it won’t be missed. Hope their new game is more original

    • It was no Ubi game, but it is one of Sony’s weakest first party offerings last gen ps4/pc

      the bump to 60 on ps5 helps a lot as does being on the plus igc.

      It doesn’t warrant hate, it’s a good game, just not great. A narrative quality that those who ignore it or consume more average entertainment will enjoy somewhat.

      The technical gripes have been patched, and it isn’t full of the mtx cosmetics and “time savers” expansions and that ilk that ubi leverages their games with. Just not an apples to apples comparison.

      As is the premise all ubi games are inherently mediocre because that also isn’t true.

      for my above comments people will think I am a “troll” but i am not. I think it’s important to hold corporations controlling our hobbey(s) to account.

      Earn are business. Blind devotion and rage do nothing for the game liker customer.

      I just want good games with good gameplay, in the case of days at the price of having plus on ps5 it succeeds.

      I just don’t think it merits a sequel.

      teen19 has a fair point on the last sentence l

    • Thanks for the breakdown, Skeetle, I’ve had Days Gone in my backlog for a while, but seeing how I’ve also got games like TLOU2 and Death Stranding in there (+ I need to finish RDR2 and Elden Ring), I reckon I’ll skip it.

  • Excited to see what the future holds for Bend Studio!! :)

  • Days Gone was an underrated masterpiece imo.

  • Days Gone 2 please

  • All I want is Days Gone 2. SIE and Bend need to find a way to make that happen/work.

  • Please make Days Gone 2.

    It was a really fun game with an interesting story that I couldn’t put down.

    It let of with a cliffhanger and I think it would be awesome to keep exploring that world.

  • I played ‘Days Gone’ twice. It’s sad to know that a sequel is unlikely.

  • Great memories playing Dark Mirror, Logan’s Shadow and Resistance Retribution on PSP back then. I remember being floored at what I was playing in the palm of my hands and felt that those titles deserved to be played by many more. My only frustrating with Syphon Filter was the PSP’s lack of a second thumbstick. With Resistance you guys remedied this not only with the intuitive new aiming system, but by enabling us to play with a Dualshock 3 via Bluetooth which was just so damn cool at the time. You also pulled off some black magic with the PS3 connection feature where we could “infect” Grayson through our copy of Resistance 2.

    Then, Golden Abyss was absolutely jaw dropping on the Vita.

    I’m almost ashamed to admit that I’ve yet to play Days Gone. It’s been waiting in my library; I’m holding off until I get a PS5 to play it with the enhancements.

    It was sad to see John and Jeff go; I hope the team will still deliver an excellent game that is uniquely Bend.

    Lastly, it would be great if the PSP/PS2 Syphon Filter titles could be added to the classic games collection with trophy support (I’m just not sure which versions are better).

  • Days Gone underrated. Please don’t leave the story as a cliff hanger. Also looking forward to DayZ 2

  • “…a new IP”
    YEAH! Although I need a Days Gone 2.

    “…that includes multiplayer…”
    And I’m not interested anymore.

    Waist of time and money that isn’t spent on a single player game.
    Sony bought Bungie, that is mp enough.

    • What’s the bet it’ll be some awful multiplayer looter shooter or survival game that will tank, then Sony will close Bend and we will never get a Days Gone sequel… Which could actually have done well if it was fleshed out more and was marketed properly, unlike the first game!

  • I’d take a Days Gone sequel over Death Stranding and Ghost of Tsushima ANY day……. and I mean that 100%.

    But you do you Jim i.e damaging the PlayStation brand one week at a time.

  • And I’m so glad to see your new game will be using ideas and systems brought over from Days Gone. It would be such a shame to throw away all the hard work you put into on the most technically advanced open world Unreal Engine 4 game out there, still 3 years later.

    Day to night, dynamic weather including snow that even thaws out, realistic real looking human character models and all the complex clusters of 200 to 300 enemies roaming the map.

    The big question is, will it be on Unreal Engine 5?

  • Fingers crossed they show whatever they’re working on in SGF. Only if it’s ready to be shown ofc.

  • Loved and played all your games. I was hoping for a Days Gone 2 but I know this is not going to happen.
    I’m looking forward to the new game you guys are working on, and I dream of a Syphon Filter remake.

  • New game built on the foundations of Days Gone? Prayers for the success of this game then lol. I thought GirlfriendReviews did an excellent overview of that game.

  • Days Gone 2 is what I want 😔

  • Days Gone 2 as well please… Just make sure it has a bit more depth and more gameplay mechanics, better pacing, etc. And market it properly! Show more gameplay other than hoards, show story, show the characters, the beautiful world, etc. And also support it with new features and DLC expansions post launch; new areas, story, new bikes, even other vehicles (Mad Max inspired vehicle combat even?), camp building, companions (like fallout), choices that matter (more RPG elements), etc. Just because the first game wasn’t a huge success, doesn’t mean you just abandon it. I could understand if it flopped, but it has a huge fan base and has huge potential.

  • Days Gone is one of my top 5 games of the past 5 years and def. Deserves a sequel!! Just an amazing work of art!

  • Wow PS VITA got mentioned.

    Surprised Sony let y’all bring that one up, after they prematurely killed the system.

  • New IP: Yay
    Building on Open-World Systems in Days Gone: Yay
    Multiplayer: Co-Op Action = Win; Live Service RPG Loot-Grind Fest: DOA

  • I’m not a fan of shooting games, but look forward to seeing your new IP.

  • Bend Studio logo

  • Cool logo, and also I didn’t realise you guys made Resistance Retribution and Uncharted Golden Abyss, two of my favourite handheld games. I’m here to add my name to the many that absolutely loved Days Gone and would love to see a sequel, I really don’t understand why the Sony Execs hate on it so much, it has a solid fan base and a PC port so surely would make a sequel an easier sell than a new IP? I think you could really make it special on PS5. Either way, looking forward to what you guys come up with next…

  • Remake SF games please

  • Syphon Filter is a true classic,played so but sooo much them specially 2,I replayed those levels a billion times damn I loved those games and that multiplayer with cousins was sweet damn good times that don’t come back.Thank you very much for making Syphon Filter it was ma favorite game on PS1…1,2 and 3 simply great games…a shame that it went downhill afterwards,PS2 and PSP ones were mediocre.Golden Abyss was good too with some great dialogue just not nearly as good as the ones by ND and I still need to play Resistance Retribution and Days Gone.

    Saw basically the entire game of Days Gone through share play and it’s a shame Sony won’t let y’all do a 2nd game but hope the best and looking forward to your new game.

    PS:Surprised Sony allowed the mention of Vita here lol.

  • Reading this article made me realize how many games on my “I love these!” list germinated in your studios. Uncharted: Golden Abyss, Resistance: Retribution, and Days Gone are some of my favorites!

    Playstation, please let Bend make Days Gone 2. That is all.

    Congratulations on a storied career and a beautiful new logo, Bend team!

  • spongequaviusiii

    We as the community come together as one. We stand strong and uphold our decision.

    We want skate 3 on the new ps plus

    Get this trending so PlayStation listens

  • Days Gone was brilliant, would love a sequel. Anyhow I wish Bend Studio all the best in there upcoming projects👍😁

  • I thought Days Gone was awesome. Yeah sure a couple of glitches here and there but that’s the same with any game.

    Days Gone ended on such a cliff hanger! Finding out the freaks are evolving and the Nero storyline have such great potential.

    Sony, please change your mind. This story is not finished.

  • Hopefully it’s that rumored MIB game…

  • Give us Days Gone 2!

  • Golden Abyss was a great handheld 3D platformer with an ‘Uncharted’ level of production sheen!
    Does anyone remember who made the Resistance title on Vita? Was it called “Burning Skies?’

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