Tunic is coming to PS5 and PS4 on September 27

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Tunic is coming to PS5 and PS4 on September 27

Explore a land filled with lost legends, ancient powers, and ferocious monsters in this isometric action game about a small fox on a big adventure.

Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets in Tunic, the celebrated action RPG created by Andrew Shouldice and an all-star team that helped make Chicory: A Colorful Tale, Cuphead, Celeste, Night in the Woods, and Dustforce.

Tunic is coming to PS5 and PS4 on September 27

Tunic’s journey began in 2015 with Halifax’s own Andrew Shouldice fondly remembering those profound shared experiences of playing strange and inscrutable video games before the age of the internet and fan sub rom hacks. What is this strange item I just found? How do you beat this bizarre boss? Who is this old man in the cave? Is that creature even an enemy? Also, how do you recreate this experience for … everyone?

So Shouldice, who helmed the vast majority of Tunic’s level design, characters, puzzles, animation, combat, programming, lighting, and story, started prototyping a little orange triangle-headed hero who had all the charm of a classic retro protagonist but a set of moves that was inspired by the tumbling heroes of  modern Soulslike masterpieces.  All that remained was to make a “little” world for the fox to explore…

…As well as an incredibly detailed in-game instruction manual that doubles as a puzzle book (or triples as a strategy guide), complete with strange notes from some previous owner. It’s hard to summarize how the manual works in this game without spoiling some of the most interesting puzzles to hit video games in a good long while, but it is dense with information, delight, and mystery.

The last step was to assemble a team of brilliant collaborators to bring the lush world of Tunic to life. Rebekah and Adam Saltsman (Finji) joined long-time collaborators Kevin Regamey (Powerup Audio), Terence Lee (Lifeformed), and Felix Kramer (Burndown Productions) in 2017 before inviting level artist and programmer Eric Billingsley, Finji’s wonderful QA and marketing staff, the PR team at ICO, the porting engineers at 22nd Century Toys, and various other geniuses to join the party.

While Tunic is designed to be a single-player adventure, there’s so much to talk about, and so many puzzles to unravel, that you’re going to want to keep a dedicated party open so your smartest friends can help you decipher the hardest secrets. We’re also designing Game Help content on PS5 to always start with the gentlest of nudges, so that you don’t get anything spoiled even if you get totally bamboozled by one of the terrifying bosses or ancient riddles littering the realm.

While Tunic takes big cues from the ultra-challenging games from our past and present, it also includes a range of options that allow players to customize the combat challenge to suit their interests, without actually removing the fun of fighting ferocious fiends. Players can opt out of some of the more technical aspects of the combat, or even enable a “no fail” mode. Whether

you’re new to the dodge-rolling action RPG genre and still learning the ropes, playing your first real adventure with a young one, tired from a long week of work, or mostly just here for the incredible puzzles, this game has you covered.

Tunic is published by Finji (Night in the Woods, Overland, Chicory: A Colorful Tale) and will be coming to PS5 and PS4 on September 27, 2022.

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14 Comments

  • MidnightDragonDX

    Happy to see this make it to PS4 and PS5!

    • iamtylerdurden1

      It’s a worse version of Oceanhorn from a developer who took a gag order from Microsoft to pretend this was a real exclusive. Don’t touch this unless u want to see what overrated looks like. There are much better indie games this year with much lower Metacritic scores. The scores this game got are an absolute indictment on the industry and Metacritic in general. You can break it down feature for feature.

      Combat? Atrocious mechanics.

      Story? None

      Visuals and production? Mobile quality.

      Fun? Overly challenging tedium with no reward.

      UI, map, QoL? No map, minimalistic to the point of annoying, things are explained with symbols and pictures rather than words it’s like a worse version of Hyper Light Drifter.

      This is not a copy of Zelda it’s like a bad copy of ocean horn with needless Souls influence. This game isn’t an 85 Metacritic and if it wins indie of the year at TGA or a handful of other shows it’s a real tell about how bad the state of our industry is. It’s no longer enough to say this was a one-man project so we appreciate the game. After axiom Verge that excuse went out the window. I don’t care how many people work on it just make it good.

  • Hipster game, with the sloppy seconds on Playstation now that the dev got their exclusivity cash from xbox.

    I won’t pay full price, if anything this should be a plus game. The dev banned me in the “nextlander” twitch stream when tunic was being evangelized by the ex giant bomb guys with the main game programmer and head guy of the publisher active in chat, I asked the dev how long the exclusivity would last so i could plan on buying it on ps4/5 or switch and they timed me out for 10 minutes for that.

    Do you really want to support these guys at full price if that is their attitude to our player base? i wasn’t rude i actually congratulated him on his launch and asked the later availability.

    I won’t put money into his game over that, the credibility was also poor only positive praise of the game despite the game being in the low 80’s and having clear flaws. Its not Zelda people so don’t get over hyped. (i expect this to be removed as well.)

    • iamtylerdurden1

      AND THE GAME IS MEDIOCRE MOBILE QUALITY FODDER.

      You aren’t missing anything trust me. Don’t give this guy a dime. I have it on Game pass and it’s easily the most overrated indie game this year no way does it deserve an 85.

      The combat is absolute trash, there is no story. It basically takes the worst parts of hyper light drifter and throws in a generic art style with mobile quality production and the most frustrating aspects of soulslikes. No map, high difficulty with zero reward, clunky, uninspired combat and enemy design. It’s a mockery of Zelda tbh. A fox that looks like link and none of the wonder.

      And honestly the way this developer went along with Microsoft and pretended like this was a legitimate exclusive not revealing the exclusivity window is deplorable and a real problem with Xbox. Nobody calls them out for it but they do it time and time again. They don’t reveal the exclusivity windows and they act like these are legitimate exclusives and then three to four months later these games quietly release on PlayStation meanwhile Xbox has garnered all of the hype that would go with a game that was a legitimate explosive. It happened with Inside, The Medium, The Falconeer, Call of the Sea, The Ascent, Tunic, u name it. Probably Deaths Door and others as well. 12 Minutes.

      Tunic is trash anyway.

    • iamtylerdurden1

      That would go with a legitimate exclusive*

    • I see your points, and i respect over time seeing you on the blog praising games with real gameplay and systems / mechanics merits.

      I could see the combat parts were flawed especially bosses, but to be fair i was interested in a lot of what i saw for presentation, puzzles etc. I watch for games my 9 year old son would like to also play I may try it at some point, but it really rubbed me. I followed giant bomb for years and what was presented as a regular stream was actually some sort of testimonial game release party with the creator and publisher in chat, just off putting. I went from possibly buying day one to soured. Just a level of sycophants or get out that i didn’t expect. I know why they did it they wanted to shift xbox and steam units.

      So i went back later to a few other streams and i settled on Jonathon Blows streams (maker of the witness and braid) and he was playing Tunics real game which is all the fez style esoteric manual linked puzzles. Where you find game manual pages and unlock info on pages. All of this is actually pretty interesting at face value and is the true game here.

      For me it came across ultimately as what i can only describe as pretentious in my opinion, like it was made to impress other puzzle game makers and not be cohesive and logic based again in my opinion.

      Ultimately the combat i think precludes my son from enjoying it. Trying to go for trophies also looks unfun for our purpose.

      I think a lot of people will potentially like this, on the bare bones non real puzzle part, but the game often gets marketed in away that side steps the combat and puzzle metagame.

      I liked Hyperlight drifter a lot as does my son, but a lot of indie games get hyped up, like deaths door and others. Clearly good games for the right players.

      or games where the presentation carries like children of morta and the part isn’t to the level. Don’t get me wrong i’m a fan of well made indies and interesting ideas.

      I think these days we cannot take any alleged or implied exclusivity really seriously. like silksong on switch or whatever is on xbox.

      The companies should be more up front about it.

      They will do well with this on playstation and switch though from the zelda aesthetics alone.

    • *the game part isn’t to the level

    • I understand your interest and I’m probably too harsh on the game simply because it’s just massively overrated and the way they purposely mislead people about the exclusivity really rubbed me the wrong way.

      I tried to give it a go and maybe I just didn’t get far enough simply because I detested the game but it was almost all combat. The puzzle mechanics weren’t really there early on and I guess we differ on our feelings for certain gaming aspects. Hyper light was somewhat disappointing to me because the aspects which you enjoyed I simply found to be frustrating and incoherent. No map and collecting pages with symbols, I just didn’t enjoy it and it felt clumsy. I understand those who do enjoy that and hyper light had an amazing art style and a lot going for it otherwise but it wasn’t for me.

      I love indie games, I love all games, but if your game has subpar raw mechanics particularly combat and that’s the vast majority of the experience I would need an engaging narrative to offset that and tunic has absolutely no narrative. Bad combat and no narrative. The production quality is poor but it does have some aspects that may be appealing to others. The Fox and the HLD aspects but that simply isn’t enough for me.

      Your son may enjoy it but you probably want to turn on the accessibility options which basically make you invincible because otherwise the game is a bit tedious and difficult.

      I would have no issue with tunic if it was rated in the low 70s and if Microsoft didn’t advertise it for years while pretending it was a real exclusive. Average or mediocre Games come out all the time but when your game is lied about and overhyped to a point where it literally is a front-runner for Indie exclusive of the year I have an issue.

    • Indie GotY*

      At least with a game like death’s door which surprisingly didn’t hook me I could see merit in the production. I thought I would love death’s door due to the art style and even some of the mechanics. I trust and respect the Devolver as well. However, the combat was average and mechanically it just didn’t engage me. But at least with DD the art style and setting are phenomenal. The production is terrific. You can tell the game was carefully and lovingly crafted. Does it deserve an 88 and Indie of the Year status probably not. Ironically that was another game that had like two months exclusivity on Xbox but with tunic I just didn’t see much there that I could objectively say was impressive.

  • I’m waiting for Games for PS5 Next Year 2023 Marvel Spider-Man 2 all others Video Games

  • Very excited for this, really really hoping for a physical release. Not sure why the comments are so unhinged lol, shouldn’t people be glad that it’s not going to be stuck on Xbox? If it’s overrated just move on, I for one am excited.

    • It’s a great game and the fact that it’s now coming to PlayStation likely increases the chances that someone like Limited Run or Special Reserve will put out a physical copy. I really hope they do.

  • spongequaviusiii

    We as the community come together as one. We stand strong and uphold our decision.

    We want skate 3 on the new ps plus

    Get this trending so PlayStation listens

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