Street Fighter 6 aims to redefine the fighting genre in 2023

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Street Fighter 6 aims to redefine the fighting genre in 2023

Get ready for another Capcom K.O. on PS5 and PS4.

Revealed in today’s State of Play, Street Fighter 6 hits the scene in 2023. Experience a brand-new era of Street Fighter with stylish mechanics to express your creativity, vibrant characters, and new modes that will reimagine the fighting game experience. Street Fighter 6 is jam-packed with content and more ways to play for everyone – whether you’re new to the fighting game community or been a part of it since Street Fighterreleased in 1987.

Street Fighter 6 aims to redefine the fighting genre in 2023

Thirty-five years in the making, the Street Fighter series has welcomed fans from all walks of life with different gameplay experiences. From Arcade Mode, online matches, Training Mode, local versus battles, and more (all found within the Fighting Ground), we’re bringing modes present in previous titles – plus two brand-new modes called World Tour and Battle Hub – to Street Fighter 6 to offer an unbeatable gaming experience.

Classic Street Fighter Built for a Modern Era

After our Teaser Trailer back in February, we hinted at a more hyper-realistic look for Street Fighter 6. We’re proud to announce that this new entry in the series is being developed on Capcom’s own RE Engine – previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5. With the RE Engine, you’ll notice enhanced visuals in every aspect of the game. Beads of sweat will roll down across skin, muscles will tense up when used, and cherry blossom petals will flitter and twirl in line with a character’s movement. Pair this graphics upgrade with the explosive splashes of paint and the striking graffiti treatment, and you’ll end up with an art style distinct to Street Fighter 6.

Meet the First Characters

And what is Street Fighter without its iconic roster of characters? Returning in Street Fighter 6 are Ryu, Chun-Li, and Luke, all of whom have undergone redesigns for this new era. Joining them is a brand-new face, Jamie who will add his own flair to the game with his unpredictable move set – based on drunken boxing – that incorporates breakdancing and chugging a ki-unleashing drink.

Luke uses his background as a contractor for a private military company to teach mixed martial arts. He spends his days off eating junk food, playing video games, and challenging opponents to a good old fight. Nevertheless, he always has victory in his sights.

Select Moves:

  • DDT – A powerful throw activated after the first hit of an Overdrive (OD) Flash Knuckle. Useful for when you want guaranteed extra damage.
  • Fatal Shot – Fire an additional shockwave after an OD Sand Blast to secure more damage after trading projectiles.

Jamie is a peacekeeper from Chinatown who aspires to walk in the footsteps of Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial arts.

Select Moves:

  • The Devil Inside – Jamie takes a swig out of his ki-unleashing drink to raise his Drink Level. Higher levels unlock access to additional moves.
  • Luminous Dive Kick (Drink Level 1+) – While forward jumping, Jamie extends his leg and quickly drops to the ground. Useful as a surprise attack or a way to close the distance.

Ryu continues training on his endless quest to find true strength. Well-mannered and sincere, he travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now yearns for something greater.

Select Moves:

  • Hashogeki – Ryu concentrates ki in his palms and unleashes it a short distance forward. Useful as a follow-up after block strings and combos.
  • Denjin Charge – Ryu envelops his fists with the Power of Nothingness, enhancing special moves such as Hadoken and Hashogeki. Ryu is vulnerable while performing this move, so careful timing is critical.

Chun-Li is a former agent from the ICPO (International Criminal Police Investigation). She now looks after Li Fen, a victim of the Black Moon Incident from Street Fighter V.  With Shadaloo now fallen, Chun-Li teaches kung fu classes and has become a beloved member of the local community.

Select Moves:

  • Tensho Kicks – Chun-Li rises into the air with a flurry of kicks. Useful for countering an opponent’s jump attack or to close out combos.
  • Serenity Stream – Chun-Li switches to a low, stationary fighting stance. While in this stance, Chun-Li’s normal attack buttons change.

A Battle System Built for Creativity

With every new Street Fighter comes mechanics you can master to rise to the top. Introducing, the Drive System, a gauge you’ll need to manage wisely and one that is ripe with creativity. You can utilize the Drive Gauge to perform five different techniques that can easily enhance your offense or defense.

A Drive Impact is a powerful strike that can absorb an opponent’s incoming attack and can lead to a wall splat. Use Drive Parry to repel your opponent’s attack and refill your Drive Gauge. Cancel out of a Drive Parry or normal attack into a Drive Rush to quickly close in on your opponent. Overdrive Arts are similar to EX Moves from past games that power up your Special Moves. Use Drive Reversal to perform a counterattack to get you out of tight situations. One gauge, five techniques, unlimited possibilities. Use your creativity to choose which technique to utilize and when. It’s all in your hands!

Drive System Overview

A Modern Control Type for Everyone

For those who are worried that fighting game inputs are too complicated and just want to unleash your inner fighter, we have a solution in the form of a new control type option. First off, Classic Control Type is what veterans can expect to use for inputs with its six-button layout. New to Street Fighter 6 is the Modern Control Type, which allows for easier inputs where a special move can be performed by combining the “Special Move” button with one directional input. This is perfect for newer players or those who may have found classic command inputs a bit too difficult in the past. With the Modern Control Type, your character will perform some of their flashiest (and best) attacks with just a few button presses. Modern Control Type is optional, but we highly recommend new players give it a try!

Enter the Real Time Commentary Feature

Finally, we’re happy to announce a new feature that will add all the hype of a competitive match without actually being in one. Enter the Real Time Commentary Feature. We’re working with well-known FGC (Fight Game Community) commentators and other recognizable faces to incorporate their voices directly into the game! Enter a match and as the fight goes on, their voices will narrate what is happening on screen just like a real tournament. In addition to the added excitement, this feature will also provide easy-to-understand explanations about gameplay. This will help anyone new to Street Fighter have a better grasp of the mechanics to use for future battles! The Real Time Commentary Feature will also support subtitles in 13 languages for more accessibility. The first legendary commentators to join this feature are Vicious and Aru! We’ll announce the rest of the lineup in the future.

Street Fighter 6 aims to redefine the fighting genre in 2023

A New World to Step Into

Let’s talk briefly about two of the new and foundational modes you also saw in the latest trailer: World Tour and Battle Hub. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6with your player avatar. And while Battle Hub – briefly shown at the end of the trailer – seems like just a venue for online matches, it will also bring new and unique forms of engagements and communication. Both of these modes will require a deeper dive in the future and we can’t wait to discuss them in more detail.

This is what we mean by “Your Moment. Your Fight.” Whether that is through the expansive new modes, tailored options to improve your experience, or through the possibilities of the Drive System, Street Fighter 6 is the future of the fighting game genre. Available in 2023 on PlayStation 5 and PlayStation 4! (Psst, did you notice anything appear on the Battle Hub screen at the end?)

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  • I am unsure about this but I am open minded.

    • What are you unsure about so far?

    • “New to Street Fighter 6 is the Modern Control Type, which allows for easier inputs where a special move can be performed by combining the “Special Move” button with one directional input.”

      As someone who has grown up as a Mortal Kombat fan, I gotta say that I never got into Street Fighter’s way of special moves and combos. But this new addition sounds really helpful, and I was impressed by the reveal trailer.

  • I’d have prefered a Street Fighter Alpha or Street Fighter III anime like art style, but can’t wait to know more about the game and play it. Let’s hope it releases very soon next year and that some beta or something gets playable soon.

  • FreshFromThaDeli

    Loving the art style and the focus on single player content at launch. Fantastic reveal and would you look at that? The logo got redesigned a bit too. Can’t wait to see more.

  • I thought it looked great, I dabble in Fighting games, so hope it has a story and a good arcade mode

    • It has SF world they showed it. Arcade mode will surely be there as well, but they are going above and beyond for this. Nether-realm does it with Mk and injustice with story modes that are great and this is Capcom doing their own thing.

      This combined with simplified controls should help those that don’t usually play/enjoy the genre.

  • Characters look great and the animation is insane. HYPED Day 1 COLLECTOR’S Edition.

  • Capcom is really impressing on SF6, the style, the music, the redesigns of characters, graphics, the modes, the singleplayer and the massive changes it implies. The online lobby change, the new control systems inviting new and lapsed players or even younger players (a fun option for my 9 year old son) or myself with classic style controls.

    There are a new range of systems it’s all positive. It remains to be seen if the gameplay feels right but frankly this is cause for serious optimism for fans of sf and the genre. Finally it is going to be on all platforms and that means xbox, i’d like to see true cross platform play and if it is and the gameplay is really fun and balanced you will have the player-base long term to keep the game healthy.

    SFV is a polarizing game, This is making almost every step fans of the genre are hoping to see at this stage. I’ll be paying attention as more details are released approaching launch and will absolutely look for a beta etc. Nice job so far Capcom this is beyond expectations so far.

    • Capcom is really impressing on SF6, the style, the music, the redesigns of characters, graphics, the modes, the singleplayer and the massive changes it implies. < i think exactly the opposite, i'm totaly disapointed by what capcom i've done, SF is dead for me …

  • 1 button special and autocombos = steamy hot garbage game.
    Thanks Capcom for ruining a all time classic saga.
    For God’s sake, why casuals has to ruin every single new game.

    • Exactly, the one thing I wish they didn’t do was water it down pandering to newcomers that won’t put the time and effort in to get good. Meanwhile true fans have invested over thirty years into maintaining legacy skill. There needs to be a higher reward for using classic controls that still respects the skill gap. From what it seems modern controls down give access to light, medium, and heavy attacks for both punches and kicks

    • The final good SF game was IV, this changes nothing. V already pandered to scrubs, this ruins it further. This series is slowly becoming an action RPG, no thanks.

    • you have the option of controls its not permanently switched over to these controls, and idk about you but i like the old controls and destroying with them will be more satisfying now if anything.

    • Boo hoo. They added a simpler control scheme to entice other gamers to play their game. Grow up. If you’re that good at the game, you should have no problems with the classic control scheme when playing online.

    • I am not happy about the casualization either, KoF added an auto combo in 14 and then 15 they added multiple auto combos they are so easy that in locals we never use them, like an unwritten rule and we call each other out with same for using them.
      Thing is, firstly legacy players die or move on so if they catered only to legacy their sales will die and the franchises with it.
      Secondly it is good for them to try bring in new players, especially the casuals that just want a bit of easy button bashing fun. This will make the game last longer, be more financially supported and in the long run allow those of us who want to play the game at a decent skill level to be “better” than we were before and get higher ranks in first run of comp by crushing noobs using auto combos.

      Then of course this auto combo crap is for casuals, I imagine anyone who uses that will be stuck in the lowest ranks, they cannot ever use actual L,M,H P and Ks themself, so no footsies or whiff punishes and as soon as we all know the full auto combo strings these auto combos will be useless against us.
      I doubt there will be separate ranks for both control schemes but the way the official site explained it, it seems as if matchmaking will be tailored to your game style so only classic players as you play classic controls.

  • NinjaRemoteplay

    i want this already

  • Please also have a Normal Standard Classic Announcer

  • Looks Great! long time Critic and Fan of the Series, the future looks Bright

  • Capcom lost me with Street Fighter 5.

    But they keep pulling me back in!
    This looks incredible! I am so hyped!

    • Looks like they’ve given up and gone full tekken 7 with final fantasy 13 barf in tow so basically you just tap x as fast as you can and the character does every skilled moved with no effort so you can win. Who knows maybe you can get the next 300 hit combo. I rank this gag me and throw me I a canal.. yuck way to cater to millenials

  • Hard pass, the game seems clunky and slow like V and this scrub mode stuff is way too much hand holding in a series already heavily watered down for casuals.

    • I agree I logged 2500+ hours into sf alpha 3 and worked my way to the top. now they have added a clunky combo juggle mess and the only way to make it work is to literally add in an auto win button. Either go full final fantasy or go back to basics

  • apollyon_rev911

    Where is Akuma😩!

  • New fighter named Kimberley at the end?

  • The_0neAbove_AIl

    Now Street Fighter 6 is looking awesome. Looking forward for more details for this game.

  • clark-seans-dad

    This is going to be amazing

  • I’ll keep on eyes on this for now, and keep my expectations low. As long the roster is at least 20 fighters without DLC on DAY ONE, I’ll buy.

    Also, I know people like the commentary feature, but I hope I have the option to turn it off since I don’t care about commentary, and sounds distracting too.

  • Looks amazing, might get it

  • I’m a huge fan of SF … but what going on, is it a ps3 games ???

    – World tour mode look so bad with a ps1 style physics
    – The music is horrible …
    – The game don’t look good at all …

    They haven’t learned from sf5… no more SF for me, it’s time to stop playing video game …

    I’m still waiting for real good ps5 game, for the moment i’ve bought a console only for Horizon 2 … if the ps5 still stay in this way, not sure at all i will buy a ps6 in the future.

    And i don’t speak about the game with 12/16 characters and adding 200 Usd of DLC to have decent games … SF Alpha 3 definitively the best SF Ever !!!

  • NinjaRemoteplay

    Street Fighter 6 is the future of the fighting game genre

  • Will this game give you the option to use haptic feedback or vibration with the controller? I don’t understand why alot of fighting games don’t give you the option anymore.

  • spongequaviusiii

    We as the community come together as one. We stand strong and uphold our decision.

    We want skate 3 on the new ps plus

    Get this trending so PlayStation listens

  • Capcom, PLEASE add a VR mode to this game – even if it is just a VR 180-degrees mode. That should be plenty to be able to enjoy playing this game with a PS VR2 headset. It will look INCREDIBLE. Many thanks.

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