The rhythm-based co-op of Soundfall hits PS5 and PS4 this spring

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The rhythm-based co-op of Soundfall hits PS5 and PS4 this spring

Drastic Games offers a gameplay primer for this unique spin on the twin-stick looter-shooter.

In Soundfall, you play as one of five musical heroes transported to a far-off world to defend music itself from the forces of Discord. 

Soundfall is a rhythm-based twin-stick shooter that is procedurally generated to music. Players are thrust into a familiar control setup and visual, that of a top-down hack-and-slash, with one huge twist: actions performed on the beat are way more powerful. Lose the beat, and you lose power.

The result is equal parts frantic and meditative, as players find a balance between keeping track of their enemies and acting in time with the music in a world that grooves and bounces to that same music. 

Sound on for this gameplay clip

Soundfall’s heroes–Melody, Jaxon, Lydia, Brite and Ky–are musical geniuses from Earth, transported to Symphonia, the World of Music, via the mysterious Soundfall. Each character has their own special attack and ultimate ability tied to their personal Instrument of Harmony–ancient musical weapons capable of beating back the forces of Discord.

That won’t be an easy task, even for the five of them. The forces of Discord are led by Banshee, Discord’s most cunning lieutenant, and she brings with her a terrifying assortment of Discordians, evil creatures bent on wrecking music wherever they find it. Players will have to defeat the Discordians in each world before music can be saved. 

While all of Soundfall can be played solo, with five characters, co-op options are extensive. Soundfall offers remote and couch co-op, and the entire game can be played cooperatively, from the campaign to the free-play mode. 

Sound on for this gameplay clip

And not to worry – Soundfall’s loot and levels are player-specific, so if you log in to a friend’s campaign to help them through a tough spot, you both retain whatever loot and XP you earn on your own local accounts. Remember, it takes a community to defeat Discord and save all music.

And what music there is! Soundfall ships with a soundtrack containing more than 140 songs, and because Symphonia is the World of Music, Soundfall’s soundtrack is a multi-genre affair.

Each playable environment in Soundfall has a different musical theme, from the poppy Skylands where the game begins, to the EDM urban landscape of Nocturne City, to the drum and bass intensity of the Jammin’ Jungle. So not only do players have to master playing on the beat, they also have to do so over more than 140 songs of musical exploration.

Our goal with Soundfall was to create a visually and musically rich game experience that would be deeply satisfying as both a single-player and a co-op experience, a gripping, unique experience that would be engaging for casual and hardcore gamers, alike. We’re so excited for you to play.

Soundfall will release on PS5 and PS4 this spring!

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  • Will we be able to import our own mp3s for procedural generation like the PC version is supposed to be able to do? That is the major draw for me; I’ve purchased ho-hum PS4 games like Starship Disco simply because they could use my mp3s. If Soundfall can do this, then I’m sold.

  • Was it a mistake that only 2 of the 7 gifs have sound? If not, I gotta say, its a bold choice to showcase a game based around rhythm and music with mostly silent gifs.

    I’m very curious how this turns out. I love Rez and Everyday Shooter but those games were less about being on beat and more about musical play. I often find that mixing strict rhythm mechanics with other gameplay wind up clashing rather than complementing. Hope you pull it off.

  • iamtylerdurden1

    Looks fantastic. Many promising indies coming this spring with Salt & Sac, Stray, and so on.

  • NinjaRemoteplay

    looks fun

  • this game looks good

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