The Matrix Awakens: An Unreal Engine 5 Experience hits PS5 today

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The Matrix Awakens: An Unreal Engine 5 Experience hits PS5 today

Epic Games details how the UE5 tech demo reaches new heights in photorealism.

Want a glimpse at what interactive storytelling and entertainment created with Unreal Engine 5 could look like in the future? The Matrix Awakens: An Unreal Engine 5 Experience is a new tech demo that showcases what’s now possible when you combine UE5 with PlayStation 5.

The Matrix Awakens: An Unreal Engine 5 Experience hits PS5 today

Part cinematic, part playable experience, the demo was created by members of the original The Matrix movie team including Lana Wachowski, James McTeigue, and John Gaeta in collaboration with teams across both Epic Games and partners.

The cinematic element features digital replicas of Keanu Reeves and Carrie Anne-Moss as incredibly realistic digital humans. Then, the demo morphs into an interactive experience of car chases and fast-paced third-person shooter action.

These sequences are completely dynamic—the world responds to you in a fully unscripted way. That’s down to Chaos, Unreal Engine’s high-performance physics system that can deliver cinematic-quality levels of destruction in real time and simulate the movement of cloth, hair, vehicles, and more.

The team used Sequencer to script the car chase in the demo. They were able to use the simulated universe to explore different creative options for the cinematic content, with crew members driving cars around the virtual city to capture exciting shots. This process mirrored the way live-action movie makers will scout a city to find the best streets to tell their story—but without the physical constraints of the real world.

The Matrix Awakens: An Unreal Engine 5 Experience is designed to take full advantage of PS5’s technology— including the super-fast SSD drive, CPU, GPU, alongside console ray tracing.

To do that, we’ve built a vast, 16 kilometres square open world city, comprised of seven thousand buildings made of thousands of modular pieces, each of those constructed of millions of triangles and enhanced with props, signage, debris, and more. There are 1,248 simulated intersections, 45,073 parked cars (of which 38,146 are drivable), over 260 km of roads, and 512 km of sidewalk.

This huge, dynamic environment is incredibly rich, complex, and photoreal. It’s made up of billions of polygons that are streamed by Nanite, UE5’s virtualized micropolygon geometry system, and processed by PS5’s powerful CPU and GPU to deliver an incredibly high level of detail and visual fidelity. A powerful procedural audio generation system simulates the noise of being in a busy city, heightening the sense of presence in the environment. 

The result is an interactive experience that is immensely powerful, immersive, and photorealistic. Packed with believable characters and driveable vehicles, you can explore the city on foot, hop in a vehicle, or fly around with a drone’s-eye view. 

The demo represents a new bar in quality for interactive content—both richer and more engaging. That’s because the open world environment in The Matrix Awakens: An Unreal Engine 5 Experience is a living, breathing city. 

It’s characters and traffic are not just generated spontaneously depending on where the player is looking—they are actors in a global simulation that is constantly evaluated. In short, they exist whether you are looking at them or not. This means the people and vehicles in the experience act in a much more believable way.   

The environment also feels ‘real’ in a way that interactive experiences up to this point have not, thanks to new UE5 technologies that dynamically process everything in real time rather than serving up visuals that have been precomputed offline, as has typically been the case up until now.  

Lumen is a case in point—this powerful global illumination lighting system brings the fidelity of indirect lighting such as reflections from mirrored or wet surfaces closer to the physical world than ever before. Because Lumen renders in real time, you can adjust the lighting in the experience by moving the sun to any angle and seeing the effect instantly. There’s even an experimental night mode hidden in the experience for you to discover.

To give the sense of a living, breathing metropolis, tens of thousands of ultra-realistic digital characters populate the city, driven by a sophisticated AI system. 

In the image above taken from Unreal Engine 5, you can see the hero character IO with the Control Rig being used to adjust the character animation. What’s exciting for game developers about this image is that it shows the asset under manipulation in the context of the live environment. It illustrates that you can create interactive experiences in a much more natural, fluid way—adjusting things like character animation in the city while it’s running in real time and at final quality. 

The Matrix Awakens: An Unreal Engine 5 Experience showcases what the next generation of interactive experiences will offer: vast open worlds, ever more engaging action, and levels of graphical realism that can match that of cinematic content.

Download the experience and explore the future of interactive storytelling and entertainment.

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27 Comments

  • Will this game be availible on ps4 plzz let me know i have been waiting for years to play this game i have not bought ps5 so i hope its coming to ps4 also

    • It’s not a game it’s a interactive tech demo of what unreal engine 5 will be capable of and will not be available on last gen consoles due to hardware limitations.

    • How have you been waiting years the game was just announced and it’s not even a game

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    • “waiting for years?” Noone outside the people involved in making it knew it even existed months ago

  • This looks fantastic.

  • Amazing tech demo.

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  • Nice.

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  • Wow!

    Just, wow!

    Amazing showcase for what can be done on the PS5. I’ve spent far too long just watching the corner of a mirrored building to see reflections of cars passing behind me and coming into view and being reflected on a second side of the building.

    It’s clear that so much effort has gone into this, it can’t be wasted on only being a tech demo and must be turned into an actual game!

    Please?

    Pretty please with icing and cherries on top?

    Announce it and I’ll pre-order today! Go on, you know you want to…

  • From what I’ve seen this looks amazing…..this gen have amazing potentials ….one problem tho why I can’t download this demo ? Is it region locked or something?

  • The true power behind that Tech demo is Unity Newly acquired Weta Digital VFX,.. The Tech Indirect that was used to bring Peter Jackson’s King Kong to life, and the beautiful visual effects in James Cameron’s avatar, The Avengers, The upcoming Batman, and many of Hollywood’s most expensive movies ever made.

  • Incredible stuff.

    We all really do believe in generations. We want games built on tech like this, not cross-gen shiner versions of what we were playing 10 years ago.

    It’s a shame the pandemic and production capacity problems forced Sony’s hand making cross-gen stretch on and on. Some of the upcomming games look great, but when they’re also coming to ps4 we know they’re not doing anything exceptional that couldn’t have been possible before.

  • Messed around with the demo for about 6 hours so far. It is indeed incredible/impressive stuff. Bravo to all who were involved in creating this. It’s not often gamers….well console gamers get access to this type of thing so thanks for that.😊 Unreal Engine 5 is amazing and I look forward to seeing what game devs are able to achieve with it.

  • Smashing into cars at 90mph, hop out, steal another car, and do it again and again. Just like real life in our big city lately.

    Pretty amazing what they are doing with graphics today. Spent a bunch of time just exploring the city’s incredible amount of detail. And then turning off all the traffic and people felt just like the early covid lockdown days.

    • Only 90mph? It’s possible to get the sports car up to at least 148mph… 😁
      It really is an amazing piece of work. I’d like to be able to run across the rooftops with the character but I suppose they had to draw the line somewhere. I like how things collapse into little green cubes when they’re destroyed as well 😃

  • Since my childhood I have been using one PlayStation and this was the beginning of my love for the PlayStation games and for the company. I became twenty-three years old and I still see the PlayStation better than the computer and Xbox games. Congratulations to the PlayStation Company and we wish success.

  • Hi,
    the experience looks fantastic, however I can’t seem to find it on the Saudi PSN ?
    Thanks

  • What games will be using ue5?

  • I hope they eventually turn this into a full game like Quantic Dream did with Detroit: Become Human

  • wow wow best game ps5

  • They need to change the name to Real-Engine-5, this is incredible!!
    I have been gaming since the first Atari amd to see where we are now is such a privilege.
    Thank you all for putting your hearts into this project, it truly shows.
    Absolutely Mind Blowing (and I have been to many Grateful Dead concerts)!! Haha

  • Unreal engine has done it with this one

  • Unreal Engine are not playing around

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