Street Fighter V Spring Update brings news on the hermit Oro and Soul-Powered Rose

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Street Fighter V Spring Update brings news on the hermit Oro and Soul-Powered Rose

Rose returns on April 19, along with new costumes.

Hey there PlayStation Nation! We hope that everyone has been enjoying Dan, the new V-Shift mechanic, and the major Battle Balance updates that came with the kickoff of Season 5. We are thankful for all your support with the new content so far.

Now we’re back with the Street Fighter V Spring Update to give you the scoop on Rose, Oro, and a special look at the fourth character, Akira. Let’s dive into what was revealed during the Street Fighter V Spring Update. 

For the full picture, check out the Spring Update video below: 

Street Fighter V Spring Update brings news on the hermit Oro and Soul-Powered Rose

Oro, the wandering hermit, appears in SFV

 

Making his return from Street Fighter III, Oro is coming equipped with his classic moveset along with a handful of new ones. He even retains his one-armed combat style. However, unlike SFIII where he sealed one of his arms, here he is holding his new turtle pet during combat. While Oro is not playable in SFV quite yet, he’s not a stranger to the rest of the cast, having appeared multiple times in other characters’ stories already: 

He has appeared in Menat’s story, as well as Dhalsim’s

Here’s a deeper look into Oro’s moves and what he’s bringing to the ring. 

One of Oro’s classic moves, the leap attack, will avoid the opponent’s low attacks and lead to a counter hit when timed correctly. He is also able to perform his patented double jump, which gives him a breadth of offensive and defensive opportunities whether it’s shortening the gap from the opponent or changing his landing point.

A hop, skip, and a double jump 

Oro has a new move called Tsuranekeashi. This kick move is used to help keep opponents at bay but can also be used in combos. The EX version can allow for some follow-up attacks.

A quick leg swing puts the hurt on opponents

Oro’s V-Skill I is called Onibi. This move has Oro throwing out a smaller version of his SFIII projectile Super Art Yagyou Dama, which will bounce off the floor at different angles. This gives Oro a chance to put more pressure on his opponent. It’s a bit slow to come out, but has several hits of projectile damage so it can blow through opponents’ fireballs.

His V-Skill II is a new move called Minomushi, where he makes a small hop. By inputting a punch or kick after this move, Oro can follow up with additional moves. 

V-Skill I – Onibi

V-Skill II – Minomushi

Oro’s V-Trigger I is called Manrikitan. This gives him access to his Kishinriki command throw which snags opponents and slams them repeatedly into the ground. This command grab can be used in combos, on the ground, and in the air.

Use Kishinriki on the ground

or in the air

Oro’s V-Trigger II is his popular returning move, Tengu Stone. Oro summons several rocks and objects that hover above him to use as follow ups to his normal attacks. Special items sometimes get pulled in that have different effects on opponents.

Did Oro summon Blanka-chan?!

BZZZZT!

Oro is looking to make a powerful impact on Street Fighter V when he releases this Summer. 

Rose makes her destined return to SFV on April 19

Rose, the soul-powered fortune teller, returns with her tarot cards in tow and some new moves to change the future of Street Fighter V. As we revealed with the SFV Winter Update, Rose is back with a handful of new powerful moves at her disposal. Let’s break down her moves a bit further.

Rose’s V-Skill I is Soul Fortune. This move allows Rose to pull out a tarot card to either buff herself or debuff her opponents. Each card has a different color and has a different effect on Rose or her opponent. You can tell which card she has in her possession at the bottom of the screen next to her V-Gauge bar. 

The white card, The Magician, will increase Rose’s V-Gauge when used. Hold down the command buttons and she will hold the card up and continuously gain V-Gauge. Be careful though: she is vulnerable during this state. The red card, The Chariot, will increase Rose’s attack damage, making all moves hit a bit harder than before. 

The Magician fills her V-Gauge

The Chariot increases her damage

With her debuff cards, Rose throws them at her opponent. These cards count as a single hit projectile and they will also apply the debuff even if the opponent is blocking. The green card, The Tower, will decrease her opponent’s damage output. The purple Death card increases the amount of chip damage and gray life that Rose will inflict on her foe.

The Tower lowers opponent’s damage

Death increases chip and gray life taken

This new V-Skill adds a whole new depth of play to Rose. Do you go on the offense and buff yourself, or play defensively and hinder your opponent’s offensive capabilities? 

V-Trigger I, Soul Dimension, is a 2-bar V-Trigger that allows Rose to teleport to one of three spots on the screen: Back side of the screen, right behind her opponent, and mid-air behind her opponent. The teleport can be cancelled off of most of her special moves on the ground and in the air. Use this V-Trigger to mix up and confuse your opponents as well as extend combos. 

Now you see her…

Now you don’t

Rose’s V-Skill II, Soul Satellite, makes a return from Street Fighter IV. When activated, Rose summons an orb that will circle around her. Hit V-Skill again to summon a second orb. Each orb can either hit once or negate a single projectile hit. Use this V-Skill to put more pressure on opponents. 

Two orbs are better than one 

Since the move has become a V-Skill, Rose can use it at no cost. However, she is a bit slower to summon the orbs compared to SFIV, so make sure to only use it at an opportune moment away from your opponents.

Soul Illusion is another returning move, this time from the Street Fighter Alpha series. This 2-bar V-Trigger summons a mirrored image that follows Rose and performs the same attack after she does.

Activate Soul Illusion

And go combo crazy

This V-Trigger opens a lot of combo opportunities. This also increases the damage of her Soul Spark projectiles. One thing to note is that if you use the same normal move twice in the same combo, the opponent will be sent airborne. 

Rose is looking to be pretty dynamic in her playstyles, allowing for a frantic offensive style or a more classic defensive style. 

“What’s the meaning of fate? You shall know.”

During Rose’s victory screen, she throws a tarot card as the results display. This tarot card will change each match. How many different cards does Rose have up her sleeve? Find out on April 19 when Rose releases in SFV. 

Here comes a new challenger: Akira Kazama is ready to school her opponents

It wouldn’t be a SFV update without a little surprise. The development team snuck in some work-in-progress footage of SFV newcomer Akira Kazama. 

Street Fighter V Spring Update brings news on the hermit Oro and Soul-Powered Rose

Akira looks to be retaining some of her Rival Schools style in SFV. Also Akira’s older brother Daigo will be making an appearance too. 

Is this…?

“Nii-san!”

We look forward to revealing more about Rival Schools veteran Akira in the near future.

New Costumes for Vega, Seth, and Juri

Coming alongside Rose’s release are these new Professional style costumes for Vega, Seth, and Juri. 

These costumes will be available on April 19 as part of the Season 5 Premium Pass or can be purchased in-store individually for $3.99 each. 

Season 5 Character and Premium Pass

Speaking of Premium Pass, the Season 5 Character and Premium passes are available now. Check out what’s included with each one:

We hope you all enjoyed taking a deeper dive into Rose and Oro as well as the little teaser of Akira we were able to show off. Look forward to more as we will have additional info soon on Oro, Akira, and that fifth mystery character. And don’t forget, the future is set with Rose releasing on April 19. Thanks again for all of your continued support. 

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16 Comments

  • Stoked for Akira Kazama and Street Fighter 6.

  • I remember as a kid playing these fighters at home, all I wish was no loading, Ps5 is making it possible 20+ years later. Thank you.

  • Nice to see that Capcom hasn’t completely forgot about Rival Schools. Akira has always been one of my favorite RS fighters.

  • Always did like Rose.
    And Rival Schools was a fun game so nice to see Akira. :)

  • Sorry but I’m not playing this game again until Capcom updates it for PS5 and PS4 Pro. Street Fighter V is the only fighting game I’ve played in recent years that hasn’t been updated for the newer consoles. Even “flops” like KOF14 got updated. It could use exactly what the PC version has, which is perfect 60fps including 60fps for the background activity of each stage (as opposed to the current 30fps backgrounds), motion blur, anti-aliasing, and just cleaner visuals in general. It’s embarrassing how the biggest fighting game out there is treated like this. Capcom, why have you ignored this?

    • Well I mean, if it’s the biggest fighting game, and sold the most copies, it’s obviously fine to most people not doing these things. So you can kind of see why they haven’t bothered.. 😁

      But still, framerates are an often spoken about issue, but it never seems to mean more sales or better reviews. Bloodborne sold well, got really high review scores, and often turns up in the “best games ever”. Yet is barely 10 fps at times (and has never been updated for anything).

      So basically, why they ignore it, is because no one seems to actually care.

    • @ MiseryPrincess- People who are not real gamers care about such crap.”I’m not playing this again until it runs at 60fps”…pfff quit gaming ffs.4K and frame whor*s are the worst type of whor*s gaming has ever breed.Even trophy whor*s aren’t as pathetic.

    • If you think no one cares, you haven’t been following this game at all. Nearly every pro switched to PC because the frame rate is more stable and input lag is better. Those of you that don’t care about frame rate are starting to become the minority. You expose yourself by admitting you don’t care about performance in games, it means your standards are garbage. You’re proud of that? Weird flex but ok, not my fault you don’t know a good thing when you see it. You’re used to garbage, it’s not surprising.

    • The “pro gamers” (as in people who make their livelihoods out of it) are the smallest minority there is though. That’s at most 15 people out of everyone that bought it.

      Look at trophy information for any fighting game. Even people who play online more than a few times is only usually around 2-5% (sometimes less). Developers will spend loads of time on dull crap like “evo”, but basically no players will actually watch it or care (“players” play games, they don’t watch other people play games, you don’t call people watching other people run “runners”). If developers actually cared about what the “majority” did, they would spend all their effort on single player and decent offline AI. Not what 10 people did at some boring tournament virtually no one watches.

      The thing is though (and this is from someone who’s done “tournaments” in various games and won some). If you’re decent at playing games 30fps doesn’t actually matter as long as the framerate is stable. You can adapt very, very easily. 60fps is better, sure, but it’s not the end of the world. People who think that it’s “low framerate” making them terrible, probably aren’t concentrating on the right thing. Much like how games should be about fun and entertainment. Though a picky “pro” would say no to motion blur, that stuff always gets turned off as it makes it harder to see the movements.

    • 30fps is unacceptable in 2021. 30fps is unattractive and actually does ruin the experience. Input lag is also reduced by higher frame rate. Did you know that? Fighting games are supposed to be perfect 60fps by default, just like racing games and shooters. It’s not just pros that want higher frame rates, but pros and streamers switching to PC should give enough of a hint of how important performance is. This is why I might end up distancing myself away from this PlayStation community, because a lot of these guys are clueless about this stuff. I play on PC and PS5, and the best thing about the PS5 is that Sony are finally catching on about frame rate, which is why they updated God of War, Ratchet & Clank, Days Gone, etc with 60fps. Too bad they still haven’t fixed Bloodborne, which they for some reason capped at 30fps and the game never even hits that.

      30fps is trash whether it’s stable or not. Naughty Dog makes stable 30fps games, but I’ll never choose 30fps if there’s an option for 60fps. 30fps is slower than 60fps, and for any game that requires fast movement or reaction, 60fps is a must. I can’t believe someone actually convinced Sony that ray-tracing was more important than 60fps. Ray-tracing causes the frame rate to drop, which should tell you enough about what a waste of resources it is. I can’t believe I’m saying this but I think this PlayStation community will be the death of Sony. Look at all the 60fps games Sony has released on PS5 already, including the Astro Bot, and some of you think frame rate doesn’t matter. What a joke.

    • It’s not even “the community” it’s reviewers. Though ridiculous they are listened to by loads of people still. It’s always been shown that unless the games framerate is ridiculously terrible (as in freezes) reviewers don’t care or rate things lower. On the other hand games being graphically worse generally unanimously makes review scores lower. Kind of like games being harder makes them score lower. So we get easier games with lower framerates. Framerates or “playability” generally isn’t even a category.

      So you can see why Sony went for raytracing (better graphics) instead of higher framerates, it’s because that’s what they’re told is sells more games. Also, Sony don’t really make “game play” games, they make games for screenshotting and YouTube let’s play videos where people react to “emotions”. So that’s probably the wrong company to poke at over this.

      Sure 60fps is better, and I’d prefer all games to be stable 60fps. However developers care about reviews and sales, neither of which are affected by being 30fps (or less). But it’s not completely unplayable, so disregarding basically most modern games because it’s not 60fps will probably make you miss out rather than change developers minds. It’s not like 30fps (or 50fps like PS1/2 /earlier games in Europe) is hard to adapt to. Just like any of the Souls series, or basically any modern game is. It’s only 16 1000ths of a second, which sounds like loads, but really isn’t remotely hard to adapt to. If you can’t adapt to 16 ms difference, though, then you should never, ever play online however.

  • I still want Vampire/Darkstalkers 4!

    You did promise aaages ago that the game after SF4 was going to be DS4.. 😁

    • Trusting in capcom promises won’t do you no good lol but yes I and a lotta people would like to see Darkstalkers return.

    • I mean, I bought a PS3 for MH3 because they said it was coming out on it originally.

      Though technically the PS3 did get a MH3 title (MHP3HD) eventually.

      So maybe Capcom promises do work out eventually. Maybe. Hopefully. 😜

  • It’s nice to see Rose on the roster,she’s always cool but the spotlight is on Akira…when I got word that you guys were putting her on SF5 I could not believe it,sure is awesome to see some Rival Schools love.Her addition really makes me wanna play the game…ah capcom y’all sure know how to make fans dance to your dirty tunes.

    Also dat Juri costume…

  • Hey Capcom, how about updating this game for PS5? SFV still has atrocious load times compared to other fighting games, and the background on some stages runs at 30fps, which is extremely distracting since the actual gameplay is 60fps. Get with the times, Street Fighter team. The Resident Evil and Devil May Cry teams know how important performance is, even the Monster Hunter team, so how about the Street Fighter team learns from that too? Please. Street Fighter is the best fighting franchise of all time but the SFV team needs to update the game on PS5 and PS4 Pro to match the PC version.

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