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Wield time against your enemies in the Cris Tales demo, out now

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Wield time against your enemies in the Cris Tales demo, out now

Gameplay details and info on the Colombian influences behind this gorgeous RPG.

Cris Tales is a Colombian-developed title that merges inspiration from the team’s favorite JRPGs with their experiences living in Colombia to create something unique. Today, we’re extremely excited to give you the chance to play some of what Dreams Uncorporated and SYCK created in the demo, now available on PlayStation 4.

Cris Tales will let you experience past, present and future both in and out of the game’s turn-based combat – and to sometimes remarkable results. In combat, you’ll be able to push your enemies into the past or future to see another version of them and to alter their powers. Play around a little bit with status effects, and you might find some interesting results!

In the demo you’ll experience the beginning of Crisbell’s journey in Crystallis. You’ll witness the awakening of her unique power to see the past, present and future simultaneously, and meet the first of her companions: Matias, Cristopher and Willhelm. 

As the demo opens, you’ll find yourself in Crisbell’s hometown of Narim. The town’s central feature is a large cathedral within which Crisbell first discovers her unique powers. This cathedral is also one of the first places you might notice the developer’s Colombian heritage making its way into Cris Tales. Built inside a canyon of the Guáitara River in Colombia’s southern region of Nariño you’ll find the gorgeous Santuario de Las Lajas. 

This towering Gothic cathedral was built to defy gravity and rises within the canyon itself. It’s a man-made wonder within the natural wonder of the canyon itself. 

After visiting the Cathedral, Crisbell discovers her time powers and meets Matias, her friendly froggy companion. Matias can aid Crisbell by hopping into the past or future to do small tasks or help Crisbell learn information that might impact her present. This bright yellow frog also comes from Colombia – Matias is inspired by Colombia’s rana dorada, or golden poison frog. This endangered species of frog finds its home on the Pacific coast of Colombia in the Chocó Rainforest.

If you find yourself face to face with one of these cute critters in the rainforests, snap a picture, but maybe don’t touch them – their glands contain enough poison to kill two African bull elephants. Historically, the residents have used this poison on their darts during hunts for food. If things get rough in Cris Tales, maybe you can feed Matias to your enemies?

Matias isn’t the only golden part of Cris Tales though. St. Clarity is inspired by the port city of Cartagena in Colombia. The dress you’ll see in St. Clarity is inspired by the bright, flowy dress of this port city and beach destination, and the main gates of the upper terrace of St. Clarity reflect the golden yellow city gates and clock tower. 

When you reach St. Clarity in Cris Tales, you’ll see a grave disparity between the city’s working class and the rich. The lower section of the city experiences flooding and pulls directly from the flooding that occurs in areas of Colombian cities with poor drainage systems. In Cris Tales, you’ll have the option to do something about the problem, if you choose. 

Check out this gameplay spotlight of St. Clarity for more:

Wield time against your enemies in the Cris Tales demo, out now

While we’re not quite ready to dive deeply into the other locations of Cris Tales like the festive town of Neva Tulira and its bird-people, or the working-class city of Cinder inside an active volcano, rest assured that those locations and stories continue to pull from Colombia’s rich and diverse heritage. 

We can’t wait to share more about these areas, the game’s story, and how this endemic fantasy world of Cris Tales is coming together in the coming months. In the meantime, please check out the demo and if you like it, tell your friends and come chat with us on Discord. We’re always happy to talk. Happy gaming!

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10 Comments

  • I’m very impressed. Gameplay looks very enjoyable and the art and animation are super nice and stylish. I’ll definitely be trying out the demo.

    • I’m a bit surprised that this story is not featured in the LatAm PS Blog, given that it’s a game from Colombian devs, inspired by Colombian sights and sounds…

    • And the story is actually featured in the Spanish EU Blog, so the blurb is already localized…

      Just saying that it’s a missed opportunity for getting exposure and word of mouth to gamers in the same region who I’m sure would love to see some representation…

    • And last, I checked a handful of LA and EU storefronts, as well as the US one and it appears to be available only in EU.

      I’m excited and I want to try right away, so I look for the demo in my local store and it’s not there. It’s no TLOU2 or Ghost, so this won’t be in the top of my head and everywhere in my timeline and newsfeed so I may forget to check and by the time I get to try it, I won’t be as excited as I’m now.

      Whoever at Sony in charge of this, you’re doing a disservice to what looks like a mighty fine indie game. If you see this note and think of an apology, don’t be sorry, be better.

    • Just tried it and it validated all my impressions. The art and animation are super nice and the gameplay is really something else.

      Speaking of gameplay, time shift mechanics have been done A LOT, but I think it’s the first time where the whole team can set up strategies involving time shift AND also battle on the past and the future at the same time.

      Definitely day one for me!

  • They had me at time-hopping frog.

  • I did a search by title in the PS store, but cannot find it. :(

  • Think, this one is perfect for the Switch.

  • Where can I get the demo?

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