Pilots wanted in Star Wars: Squadrons, coming to PS4 October 2

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Pilots wanted in Star Wars: Squadrons, coming to PS4 October 2

Receive the first intel on an immersive piloting experience and the legendary starfighters of Star Wars: Squadrons

Star Wars: Squadrons just had its big reveal, and we’re thrilled to finally show you and talk about this immersive Star Wars piloting experience, coming October 2 on PlayStation 4. Star Wars: Squadrons puts you in the middle of intense 5v5 multiplayer space dogfights, monumental fleet battles, a unique single-player story set after the events of Return of the Jedi, and in the cockpits of iconic Star Wars starfighters.

The pilot’s perspective

As your journey begins to become one of the galaxy’s finest ace pilots, the game’s first-person perspective puts you right in the cockpit and close to the action. The instruments in front of you provide vital intel about your starfighter and the surroundings, such as power management, targeting, and shields. By default, you’ll have additional HUD elements to guide you in combat. But for the bravest pilots who are looking for a challenge, there’s an option to fly only using the in-cockpit dashboard!

If you want to take the pilot immersion one step further, there’s the option to play the whole game – yes, both single-player and multiplayer – in Virtual Reality (VR) with your PlayStation VR. Immerse yourself in the pilot’s seat completely and feel the connection to your starfighter with just a thin hull of metal and glass between you and the perils of space.

Star Wars: Squadrons

Step into the cockpits of starfighters from both the New Republic and Imperial fleets and fight in strategic 5v5 space battles.

Four legendary starfighter classes

Star Wars: Squadron’s eight starfighters are divided into four classes. The Fighter class is the most flexible and a great choice for rookies and aces alike. The X-wing – the workhorse of the New Republic – is sorted into this class, packing a good balance of firepower, durability, and maneuverability into its distinctive frame. The Empire’s TIE fighter is more agile than its New Republic counterpart, and also versatile enough to serve in multiple roles.

Star Wars: Squadrons

Imperial starfighters from top-to-bottom, left-to-right: TIE reaper, TIE surface assault bomber, TIE interceptor, and TIE fighter.

The Bomber class includes the heavy hitters, capable of dealing massive damage to flagships and starfighters. Conversely, they are slower and less responsive than other classes. The New Republic’s variant, the Y-wing, shines during assaults on capital ships, where its toughened hull and devastating loadout can be deciding factors. The Imperial equivalent, the TIE surface assault bomber, is similarly designed for bombing runs, and can weather a storm of turbolaser fire to lay down a swath of destruction on escorts and flagships alike.

The Interceptor class includes the fast and highly maneuverable A-wing and TIE interceptor, both built for dogfighting. The A-wing is fragile, but its speed and maneuverability allow it to fly circles around its opponents. The TIE interceptor is an equally excellent choice on the Imperial side for taking out enemy starfighters, and for strafing turrets and subsystems on capital ships.

Star Wars: Squadrons

New Republic starfighters from top-to-bottom, left-to-right: U-wing, Y-wing, A-wing, and X-wing.

Both part of the Support class, the U-wing and TIE reaper keep their allies safe and stocked up. The surprisingly agile New Republic U-wing supports the squadron with life-saving supplies and repairs. It can also disrupt enemy systems, making them easy targets for allies. One of the few Imperial starfighters equipped with deflector shields, the TIE reaper trades some firepower for similar squadron force-multiplying abilities.

Assemble your squadron and prepare for battle!

Choose and modify your starfighter to suit your playstyle. Adjust the composition of your squadron for the objective. Plan ahead in the briefing room before taking off to space battles across the galaxy. You’ll need to complement each other and work as a team to triumph in battle. Together, you’re the galaxy’s finest!

Star Wars: Squadrons

Plan skirmishes with your squadron in the briefing room before taking off to space battles across the galaxy.

Star Wars: Squadrons arrives on PlayStation 4 this October 2.

Comments are closed.


  • Glad to see this coming the PSVR. The VR mission in Battlefront was a great experience.

  • I can’t wait for this! I hope we get more games like this from EA. I love how they are going all in on one portion of Star Wars instead of cramming multiple things in one game and doing it poorly. Star Wars deserves the best!

  • Hard, hard pass. I cannot play a game where a X-wing pilot is missing a chin strap! Seriously how did that pass QA?

  • Thank you so much for including full PSVR support in this. Can’t wait to play through the entire story that way and play some VR Multiplayer matches.

  • Why no pre-orders on Playstation store yet

  • Dear EA or PlayStation, can you put up preorders up on the Playstation Store?

  • Sorry dont trust anything EA do , probabaly really short and shallow single player , and live service / lootbox heaven for multiplayer , i’ll pass

  • When I heard, about this last week I had a couple of worries…And I really hope EA don’t mess this up. Point 01 – The whole thing can be played in VR – Tick 1 ( That was a must ): Point 02 – Cross Play – Tick 2 ( Great ) … and finally Point 03 which I am worried about. It seems that Flight Controllers (Hotas joystick) are only supported on PC. This needs to be a must with the PSVR Version. EA haven’t supported the controllers in Battlefront 2 or Battlefield V… Which adds to a half built game in my opinion. For that complete PSVR experience, without this final support the game is a No…. and that will be a shame. I hate playing a game, when you know that a simple feature would make all the difference.

  • just shut up and take my money

    and please make it available on PS5 as well with enhanced supersampling resolution and native 120Hz framerate on psvr

  • I’m begging you, please add in playable B-wings.

    I’m tired of games forgetting they even exist when they played a big part in many conflicts.

    • I doubt many players would enjoy crashing nonstop as their wingspan prevents them from actively dogfighting in tight spaces. Yes the B-Wing was a heavy fighter that anchored many assaults, but it’s size wouldn’t translate well in this type of environment as it was terrible at dogfights.

    • So? It’s an option for people who want to fly it.

      It’s not all about dogflights. There can be blockade and destroyer assaults.

  • PSVR is a must own atm.

  • I’ve been waiting for a game like Rogue Squadron on N64 for years, so I would’ve preferred third person view.

  • I need a Y wing with ion cannons so I can disable enemy ships systems. I need a Millenium Falcon. I need the episode 1 N-1 “Naboo” Starfighter. I need upgraded X-wing and I need a special forces Tie Fighter. I also need starfighters from other planets. I want this game to continue expanding more and more ships as time goes by. The Ps5 will be around for a very long time and this game should continue growing with the console.

  • When can you pre order

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