Outer Space FPS Boundary Comes to PS4 This Year

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Outer Space FPS Boundary Comes to PS4 This Year

Astroperators gear up for zero-gravity shootouts with high-tech weaponry.

We always get asked the same question about Boundary: how did the space shooter idea come about?

First-person shooters are a classic genre, having been enjoyed by players across different environments and time periods including wars, cities… and even other planets! This got us thinking: Why can’t we set the stage in space?

We brought this idea to life by building Boundary as a more simulative, low-orbit environment shooter, and this is what makes Boundary unique.

Zero Gravity Combat

We call our armed astronauts AO, or Astroperators, and you’ll need to think like one in Boundary. Movement is turned on its head in space: you have full freedom of movement and you aren’t restricted by gravity like you are in most shooters.

But keep this in mind: as many possibilities as zero gravity opens up, it brings even more challenges.

A well-trained AO knows how to use the environment to their advantage. Floating debris makes for a good blind spot to conceal your approach, a solar panel might be a good spot to plan an ambush against an unsuspecting foe, and you can even use your grapple hook for substantial acceleration from one point to another.

Specialist Customization

Many characters in Boundary can be specialized as multi-role combatants. Our experienced AO, Lucas, can act as an Assaulter or a Sniper Specialist, each with its own Tactical Ability.

As an Assaulter, Lucas can give himself an agonist shot to strengthen his senses (kind of like an Adrenaline shot). As a Sniper, he can utilize an auxiliary arm that gives him a stable platform to steady his shots.

Every AO has their own active and passive ability, as well as different basic capabilities like armor or health. These give them their own unique roles in the harsh battlefield of space.

A Combination of Aerospace and Modern Firearms

Besides the gameplay, we’re also quite proud of the art design in Boundary.

There are two elements we have always tried to emphasize in our art design. We are trying to build a believable world in which aerospace technology and modern military weapons are integrated together. These two elements were the foundation of our design ethos.

We approached development from the perspective, “If man engaged in conflict in outer space, what would it look like?” Boundary is our vision of space military operations (with some obvious artistic licence from us too, of course).

Many others have probably dreamt about this idea — I hope you like where our imaginations took us.

Coming This Year

The main features of Boundary are ready and complete. The dev team is now focusing on testing network connection and adding more extendable content like personalization, as well as even more maps and weapons.

One sentence summary: Boundary will release this year on PS4 and PC.

Comments are closed.


  • Looks super cool and it might be something to consider a beta test since a lot of gamers are sitting at home right now

  • Reminds me of the final battle in Moonraker. I approve.

  • “We are trying to build a believable world in which aerospace technology and modern military weapons are integrated together.” – so you added a century old AK-47? Not the modern versions of AK-100’s series, not the variants from Poland or Bulgaria, not the modernised Israeli AK Alpha… no, you added old crapy Soviet AKM (AK-47) to tha space game. Is it gonna be invasion of Space Slavs there?

  • Could you please consider adding a single player content because this idea is amazing but only multiplayer is kind of limited. I understand if the single player wouldn’t be available immediately but it would be very cool because your idea of space combat is brilliant!

  • Perhaps the addition of a VR mode in the future?

    • this game was planned as a psvr game and they dropped it.

      but tbh, zero-G shooters have been a staple of VR gaming for long. look up Space Junkies, Detached and Downward Spiral on psvr.

  • Assaulter is misspelled as Assulter in that screenshot. This is typical of Chinese English spellings, you guys need to proof read your game texts.

  • Space Force

  • Can bullets really fire like that in space? Would have been better if they used a more tech weapons instead of regular looking bullet type guns.

    Or would have been nice if this was more of an experience/exploration in space station rather than straight up killfest in space.

    • Yes, bullets can fire like that. The choice of weapons were to put something much more near-future not far future as the timeline of this game is closer to our today time.

      And lastly, this was a tactical space shooter, not no mans sky’s. It was created as a shooter from the beginning.

  • Looks brilliant. Cant wait to play. It’s got loads on mass effect. So much better game play it looks.

  • Will there be Space Zombies?

  • This game looks intriguing!

  • This looks stunning

  • I’ll give it a 1 👍

  • I think the premise is ridiculous. Solid projectile firing gun battles in a futurist space environment. Dumb idea.

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