![Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]](https://img.youtube.com/vi/ph8LyNIT9sg/maxresdefault.jpg)
Watch live for a deep dive into PS5's system architecture and how it will shape the future of games.
UPDATE: A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!
We know that fans are excited to find out more about our next-generation console, PlayStation 5, and exactly how it will bring about the future of gaming. Today we’re proud to unveil more details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform – the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio. With these capabilities, PS5 will allow developers to maximize their creativity, building expansive worlds and new play experiences in the games they design.
This presentation from Mark Cerny, lead system architect for PS5, dives deep into the hardware system’s architecture and how we designed PS5 to benefit developers and the games they create.
As Mark discussed in his presentation, PS5’s ultra-high-speed SSD and integrated custom I/O system were developed with the goal of removing barriers to play – specifically loading screens. Developers are able to stream assets into PS5 games at an incredibly fast rate, so PS5 play experiences can be seamless and dynamic, with near-instantaneous fast travel through large game worlds. This enhanced speed will enable game developers to create larger, richer worlds without traditional limitations, such as load times, and also allows gamers to spend more time gaming than waiting.
We also wanted to introduce new capabilities with PS5’s custom GPU. Additional GPU power will allow for higher resolution in games, but a major new feature that benefits the visuals of games even further is ray tracing. Ray tracing simulates the way light moves in real life, and how it bounces off various surfaces. Games that take advantage of this feature will render objects much more accurately, and with heightened realism. Water, glass, light refraction, a character’s hair and so on, will look even more realistic.
PS5 will also allow games to offer a much deeper sense of immersion through 3D audio. Visuals are of course imperative to the gaming experience, but we believe audio plays a crucial role as well. We wanted to deliver a compelling audio experience for all users, not just those who own high-end speaker systems. So we designed and built a custom engine for 3D audio that is equipped with the power and efficiency for ideal audio rendering. With 3D audio on PS5, the sounds you hear while playing will offer a greater sense of presence and locality. You’ll be able to hear raindrops hitting different surfaces all around you, and you can hear and precisely locate where an enemy is lurking behind you.
Lastly, we’re excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we’re expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time.
Make sure to keep an eye out for more PlayStation 5 updates down the road, and meanwhile, check out the chart below for the official list of PS5 specs.
CPU | x86-64-AMD Ryzen™ “Zen 2” |
8 Cores / 16 Threads | |
Variable frequency, up to 3.5 GHz | |
GPU | AMD Radeon™ RDNA 2-based graphics engine |
Ray Tracing Acceleration | |
Variable frequency, up to 2.23 GHz (10.3 TFLOPS) | |
System Memory | GDDR6 16GB |
448GB/s Bandwidth | |
SSD | 825GB |
5.5GB/s Read Bandwidth (Raw) | |
PS5 Game Disc | Ultra HD Blu-ray™, up to 100GB/disc |
Video Out | Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) |
Audio | “Tempest” 3D AudioTech |
PS5!!!!!
So nobody is gonna talk about the backwards compatibility image having empty spots below ps4? I can see enough space for ps3/2/1. Why have an image with that shape and leave empty spots
@ personausermike what image lol
@Sidone The picture in the video that you obviously neglected. Jump to 27:30 to see it.
I’m not reading into it. I’m betting there is no PS3 backward compatibility. I have been keeping my hopes grounded. You might be right but my heart can’t take the hope haha
I will dare to hope that there is a reason Dead Space was shown. Possible hint of a PS5 ground up remake using 3D audio?
The 3D audio sounds awesome! Can’t wait for that in VR. I never even figured out how to get the VR audio to go to both ears. I know there is a way but I tried to follow instructions and forums and nothing worked
I’ve got to be honest. People are demanding higher pure raw specs.
As much as Marc Cerny said how the SSD would improve the graphics. Will most developers even bother trying to maximize the optimization of the PS5 SSD?
Unless Sony goes to every developer and optimizes it, I don’t see that happening.
Just bring out a more powerful PS5 at launch 16 Teraflops GPU, CPU seems ok unless it can’t use dual lane AMD version of Intel’s “Hyper Thread”, same CPU. At least 1.5 Tb of SSD.
Don’t forget the 4Gb DDR4 on both consoles for the CPU.
People are willing to pay a lot more for much better performance.
As much as I heard Marc telling the SSD will push out more power, most devs won’t take advantage. First party studios are the ones who would take the most advantage of that. People are willing to pay the price for the best specs.
2 skus should be the norm. Your competitors will have 2 SKUs.
I’m hyped, the PS5 sounds incredible.
The SSD is twice as fast as the XB SX and the 3D audio chip is huge. The design is fascinating and it includes a ton of propriety tech. Sony’s devs will have a field day with this.
Watch how 1st party games blow Microsoft out the box at 10.3 teraflops.
Ppl spouting that 12 teraflops from the SX will steamroll Sony’s 10.3 are fools. Teraflops is a vastly overstated term purposely popularized by Microsoft. It isn’t the sole determining factor for performance, nor are all teraflops necessarily created equal.
PS5 is going to be the premier console next gen with the best games and….VR.
Hey if you guys are talking about dead space as a way of Sony hinting at ps3 then they also showed jak and Daxter 2 lol
It was laid out that way because the ps4 logos had additional text to the sides of them which wouldn’t fit down in the smaller bottom part like the previous slide did. It’s not a mystery dude it’s just text alignment.
If ps5 don’t go compadable for p2-p4 I’m done with PlayStation and I will be switching to Xbox the new xboxes will be compatible to the other xboxes systems Sony should do the same or like jigsaw would say game over!
@CommandingTiger not sure why you assume developers wouldn’t develop for the hardware they are given to make the best game they can. I don’t know a single developer that just says, “Well, I’ll just do the absolute minimum to get my game to market and expect people to buy it.”
Devs will take full advantage of the SSD architecture and people will see that the negligible difference in tflops really was a pointless comparison. All of the new proprietary hardware will be what makes the difference between the Xbox and PS4.
Don’t also has no news to go to devs to optimize their games for the SSD. Not sure where you got that info from. They are providing the tolls that the devs can use to do it themselves during development. Having more tflops is useless without the architecture to support it. This is what happened when PC chips started having multiple cores and hyperthreading. On paper they were more powerful but most devs didn’t develop software that utilized it so they were under utilized. In the case of the PS5, if you create a system that doesn’t appear to have this huge amount of tflops but created a way to more efficiently utilize what you do have then there is no need to have giant numbers. That will be Xbox’s problem. They are trying to eek out more power but not creating the tools to efficiently utilize it all. Just having the extra power doesn’t equal better games.
Ok that’s great. But I was expecting more of a backwards compatible of ps1, 2 and 3 games. But, the deep dive confrontation of ps5 on wednesday was kinda ok and little bit disappointing but if ps5 was the ultimate Playstation why can’t it support ps1,2 and 3 games as well. Sony don’t have to use physical old hardware to emulate past generations. My opinion is that Sony should use emulation software instead of old hardware to put in the console. They can use the ps classic and ps2 classics (the ps2 games that are only available on ps store of the ps4) emulation software so long and modify it to make it suitable and better for the ps5 for so long and add it to the next system update of ps5 with maybe 50 – 200 best/ best sold games on each emulation (and later they can add more games through testing etc). They can add the emulation software of ps1 and ps2 so long and later if they figured out how to emulate ps3 games they can add to the ps5 in the next system update. But, C’mon Sony if Microsoft Xbox can use emulation software than you can do it as well.
Anyone have an educational guess on the price? Release date? I’m 50 and boy have video games come along way since Atari 2600 :)
I was also going to say: man this is what they should have done for the 2600!
(2600 is still pretty good though)
Quiero ver el diseño de ps5 yaaaa