Three Hours With Final Fantasy VII Remake

27 0
Three Hours With Final Fantasy VII Remake

Hands-On: Summons, Shinra shootouts, and scintillating combat highlight an engaging afternoon with one of 2020’s most anticipated games

By now you’ve likely seen the news – you can finally play Final Fantasy VII Remake in your own home via the just-announced PS4 demo. If you’re at all curious about this beautifully reimagined adventure, download the demo and run through the memorable “bombing run” mission for yourself. It wowed PS1 players back in 1997, and I’m happy to say the 2020 interpretation is just as riveting.

If you missed the PS1 original or any of its subsequent re-releases, think of the bombing run as a cold open for the entire game. You’re thrust into a death-defying mission to take out a Mako reactor, a device the omnipresent Shinra Electric Power Company is using to fuel all sorts of modern marvels. The catch is this process may be siphoning energy right out of the planet itself, a fact Shinra chooses to ignore. Naturally this doesn’t sit well with some folks, namely the initial heroes of Final Fantasy VII.


The demo – and main game – begins with Barret, Cloud, and the AVALANCHE group rolling up to the facility, breaking inside, and planting a bomb on Mako Reactor 1. A tense boss battle unfolds, the reactor blows, and the demo concludes. It was effective 23 years ago, and it’s a wild ride today.

But where that demo ends, our hands-on experience begins. Immediately after the blast, Cloud and crew escape underground and then scatter into the streets. This sequence takes perhaps 10 minutes in the original game, with just a handful of scenes and camera perspectives to sell the action. In the remake, Cloud is hoofing it through alleys, up fire escapes, and across rooftops with Shinra soldiers at every turn. Civilians lie injured in the streets, chaos reigns in all directions, and you’re left to wonder, was the bombing worth all this?

And this sequence is what really made FFVII Remake click for me. I see how Square Enix plans to not just lengthen, but also enrich the original experience with moments and events that further sell the aftermath of such a momentous attack. While the original did an excellent job in 1997, 2020’s remake fully conveys the destruction with flames, injured NPCs, collapsing infrastructure, and an overall chaotic tone as you’re fired upon by Shinra goons. There are so many pivotal moments within the city of Midgar that could benefit from this treatment, so I can’t wait to see how they play out in the remake.

Chapter 2 also adds an encounter with Aerith and, believe it or not, a flashback / hallucinatory manifestation of Sephiroth. This entire segment is new, and does a great job cementing Sephiroth’s looming, villainous presence within the FFVIIR world. He towers over Cloud not just in physical stature, but also confidence; as capable as Cloud seems in these opening moments, he’s clearly outclassed by this specter from his past. I won’t get into the words exchanged or what exactly happens, but it’s interesting to see just how much FFVIIR is going to play with existing fans’ assumptions. The end result seems to be a game that’s welcoming to new players, but fresh even if you know the original front to back.


From this point we move to another save file further into the game. Melee expert Tifa joins Cloud and Barret, and we’re ready to take out another reactor. As you can determine for yourself via the demo, the battle system has you attacking to build up ATB charges and then spend said charges on Abilities, Spells, or Items. Each character also brings something unique to the fight, such as Barret’s long-range bullets or Cloud’s powerful Punisher stance.

Some enemies are pushovers. Others require smart positioning, efficient use of ATB, and using all three characters to push enemies into a staggered state. Once staggered, you can really pour on the pain. Players are also given the option to choose between this action-oriented approach (complete with evade rolls and controller shortcuts to Abilities and Spells), or a Classic Mode where characters attack automatically and you direct the usage of ATB.

The save we played had access to powerful Summon Materia as well. Materia grants characters spells and other abilities, while Summon Materia gives the equipped character access to that particular Summon – in this case, Final Fantasy mainstay Leviathan. Once summoned, the monster will fight alongside your party on its own, or you can spend ATB on powerful attacks (while still having access to your own ATB abilities). If the enemy you’re fighting is weak to the Summons’ powers, you can dish out a whole lotta damage in short order.

Case in point is a battle against Abzu, a boss we fought later in the demo session. In this instance I had Cloud, Tifa, and Aerith in my party, with the latter having access to Ifrit. He bursts onto the scene with fiery… flare… and really tears into this boss, giving me time to heal and build charges. I didn’t sample Classic Mode but can say the default approach really makes you consider each action. Mashing Attack is good and all, but bosses and enemies have all kinds of tricks that make you change tactics quickly.


By the time our session wrapped up, I was eager to find new Materia, experiment with battles, and further see just how much content Square Enix has added to the original experience. Almost any moment I could recall from the past – President Shinra’s encounter with the trio near one of the reactors, or a simple button-pressing minigame, for instance – has been totally reimagined and dramatized in a way that makes even familiar moments feel new again. Love what I’ve seen so far and can’t wait to see the rest of what Midgar has to offer.

Comments are closed.


  • WarriorOfLightRB


  • I hope this game will have a Platinum trophy so I can wear it proud

  • hey_thisisandrew

    You know what would be more fun than reading about a demo?…….
    Allowing us to play the demo. This whole trend in gaming where you market to us by teasing the game in videos and through sad excuses of gaming news sites needs to end. If you want real feedback and for games to do well, then starting distributing demos there’s no excuse not too. Even if the demos were only made available to PS Plus members. Regardless the fact that it would go directly through the PS Store digitally invalidates any excuse not to release demos.

  • how does one get the demo–

  • The original was my first PS1 game that I purchased along with the PS1 system back then. I purchased my PS4 Pro for this remake about a year ago and I’m not disappointed at all…maybe except for the long wait.

  • I don’t know if anyone could answer this for me but is the mini soundtrack for the digital deluxe edition. Are the tracks locked to your ps4 or do I get an email of the mp3s? So I can put them on my smart device.

    • We don’t know how it will work yet. Even if it’s a soundtrack that you download on the PS4 they usually offer you the option to transfer them to a USB device.

  • Everything about this game seems pretty good, except for the battle system, the most important. I’m going to buy the package containing all episodes in 10 years on a sale.

    • The battle system is absolutely epic. When the game starts the have the choice of turn based, mixed or full action.

      Play the demo..the battle system is astonishing.

    • Everyone expected it to be button mashing but it’s far more tactical. Square to hit, hold square to do a wide attack in multiple enemies. Switch stance to do more damage but move slower. You have to evade and block the whole time. It’s not just button mashing.
      Then when you can use magic it slows time down but doesn’t stop it. Even bullets and stuff have vapor trails and go super slow. Just amazing.

    • Can I block/dodge? Yes but, at least in the demo, I didn’t need to. Final Fantasy XV was a horrible game I don’t want to re-experience.

    • You must be a blast at parties. Try not to judge the entire game based on the demo. Of course it’s going to be easy, it’s the very beginning of the game! I platinumed FF15 and the higher level hunts and boss battles actually got very tactical. And since you can pick your own combat style as earth_inheritor said, what more do you want? Jeez…

    • If you like the “hold Square to win” mechanic, play it to your heart’s content. I’m judging it based on the demo, and if the demo is not enough, that’s the publisher’s fault. I won’t buy a game to see if it’s worth what I paid.

    • LOL, as if your typical JRPG combat system is somehow really any different. Yeah they’re soooo difficult. God you’re full of it.

    • Your critique is lazy, nonsensical, and ultimately unintelligent. The combat system excels from a technical standpoint; this isn’t just the popular opinion, but an objective statement.

  • I played the demo and it has the same problem every other hybrid system has, the guy you’re controlling works great, the guys you aren’t controlling are useless. You either end up running one guy and doing everything yourself with the rest having minimal support or baby sitting your entire party. This is what I was afraid of from the second they said it would be a hybrid system.

  • I suppose if you don’t have some pathetic, nostalgia fueled bias for whatever reason then it’s quite an incredible game. ;)

  • Why is there no pre-load under the countdown timer?

Please enter your date of birth.