Worlds Collide Episode 2 – A Santa Monica Studio Limited Podcast Miniseries

2 0
Worlds Collide Episode 2 – A Santa Monica Studio Limited Podcast Miniseries

Learn how the team behind 2018's God of War pulled off the ambitious no-cut camera.

Subscribe via iTunes, Spotify, Google or RSS, or download here

If you watched our full-length documentary, , you got a glimpse into our journey reinventing this franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to continue in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide.

In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us.

If you missed Episode 1, fear not, you can download it from the PlayStation Blogcast page on any of your favorite podcast apps, or . Enjoy our latest episode below.

Episode 2: “The No Cut Camera”

The no cut camera in God of War was a miracle of collaboration across many departments. Developers Dori Arazi (Director of Photography and Cinematic Art Lead), Phil Wilkins (Senior Staff Programmer), and Erol Oksuz (Lead Gameplay Camera Designer) discuss how they merged technology with cinematography to establish a single shot from start to finish and every which way you could venture on your journey in God of War. It was bold, it was new… it was damn near impossible.

To learn more about our studio, hit up . Enjoy the show!

Comments are closed.


  • can’t wait to see your next big game santa Monica Studio keep up great work! :)

  • I’m replaying parts of God of War to collect all the collectibles, and this struck me again – how immersive the game is! My girls are watching as I’m riding down an elevator on what I’m sure must really be a hidden loading screen, but it doesn’t FEEL like a loading screen, it feels like Kratos and son are riding a slow elevator, as we all have, looking around at what little is there (though in this case there are murals I pass), waiting in a natural way that’s unlike any loading screen in any other game. The fact that other games have yet to pick up on this and duplicate the concept just makes it all the more impressive.

Please enter your date of birth.