Share of the Week – Neon

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Share of the Week – Neon

Electric powers and slick city signs take the spotlight.

Last week, we asked you to turn on the lights and share your glowing moments in gaming featuring neon. From electric powers to slick city signs, you shared your neon sights using #PS4share and #PSBlog. Here’s this week’s highlights:

You can’t beat Fetch’s neon powers in inFamous Second Son, shared by @JRPyznar.

The Batmobile gleams in Gotham’s neon lights in this Arkham Knight share by @memamutanja.

@SebastianoCatig shared Aloy reaching before a neon backdrop in Horizon Zero Dawn.

Mirror’s Edge Catalyst has lots of neon in the city of Glass, as shared by @Sefwick.

Delsin can use neon too in inFamous Second Son, as shared by @sotiris_dour.

@EthanMartinezN3shared a neon-lit moment from Gravity Rush 2.

Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week?

Theme: Trine Trilogy
Share by: 9am Pacific on Wednesday, October 2

Next week, delve into the puzzle-filled worlds of Trine Trilogy. As you play through the storybook settings and fight fierce foes, share your magical moments using #PS4share and #PSBlog for a chance to be featured.

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  • The two inFamous games on PS4 from Sucker Punch are IMHO among the most under appreciated game play bliss available on PS4. Looking forward to seeing screenshots from the Trine trilogy next week.

  • Honored to win the cover with Fetch.

    I agree that Infamous Second Son and Infamous First Light were enormously underrated games that deserved far better scores. They have some of the best third person combat ever in a sandbox/open world game. The myriad of powers in Second Son and the fluid and responsive movement/traversal deserved more praise. Voice acting and visuals were best in class for 2014. Particle effects are still among the best in gaming. Great, faithful representation of Seattle, awesome political theme and dystopian setting, and a solid antagonist.

    Tsushima looks great, but i want more Infamous.

    I have some scripts for a new game involving Reggie surviving due to the activation of his conduit gene resulting in a co op adventure where Del and Reggie must track down all the remaining escaped conduits from Curden Cay. Or, a Cole McGrath alternate history game where you play as Kessler in the dystopian future he warned of where you are running through a ruined US landscape while a powered up beast is tracking you. The co op version would include a multitude of new and dangerous conduits and the Kessler version would be a dark and gritty affair.

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