Death Stranding: Breaking Down the Massive New TGS Gameplay Video

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Death Stranding: Breaking Down the Massive New TGS Gameplay Video

Our key takeaways from the newest glimpse into Sam Bridges’ journey.

The mysteries of Death Stranding continued to unfold this week at Tokyo Game Show, where celebrated game director Hideo Kojima debuted a whopping 48 minutes of new gameplay, giving the most in-depth peek at the fractured world Sam Bridges hopes to save. Here are some details we noticed:

Preparation Is Key

First, we see Sam likely preparing for a mission by picking his equipment and balancing his cargo. His loadout isn’t just attached to his back; he seems to meticulously equip his suit and to carefully select attachments for his arms as well. How these different attachments and options affect his capabilities in the field remain to be seen, but it seems like it’ll be worth it to get things just right before setting out.

Plot Your Own Course

Before leaving the facility, Sam also takes a moment to examine the map, which can be shifted into a topographical view that takes all the area’s hills, valleys, and bodies of water into account. Players can place markers to plot a specific course, as well as prepare necessary equipment like ladders, anchors, and boots for the journey ahead.

You’re Not The Only One Exploring This World

While we’re pretty sure you won’t be bumping into direct contact with other players in this world, it seems you may come across things they’ve built or left behind.* There are clear signs of other travelers like yourself using equipment to cross gaps and scale mountains, making you the benefactor of their generous intrepidness. Be sure to leave them a like for their troubles — it’s not yet known what purpose that serves, but at least it will make them feel deservedly appreciated.

Treat Yourself

Given the responsibility placed on Sam’s shoulders, both literally and figuratively, Death Stranding encourages moments of tranquility and recuperation. We see Sam taking some time to rest in the grass, with prompts for him to massage his shoulders, stretch his legs or sneak in a quick nap. He’ll stop to play a tune from a quest-given harmonica or bathe in a Recharging Spring, prompting the BB to respond with appreciative coos and likes.

On The Move

Sam can move at different paces despite being loaded to the brim with cargo and equipment. We see Sam equip an “Active Skeleton” that lets him run faster and farther. He also pulls off some rather epic jumps despite his massive pack of cargo — getting around should be a lot more interesting once you acquire one of these. We can also see Sam steal a MULE truck for a quick escape, and later on, ride a motorcycle, illustrating that traversal in Death Stranding can take many forms.

Lighten The Load

Sam can also equip a Floating Carrier: a hovering palette of sorts that Sam can pack cargo onto, and be pulled along behind him as he walks. This should make a big difference in terms of Sam’s capacity to transport goods, speeding up deliveries and allowing for more flexibility should he come across lost cargo he doesn’t want to leave behind.

That Floating Carrier Can Carry You, Too

Later in the video we see Sam hop onto his empty Floating Carrier to zoom down from his high vantage point and stealthily approach a MULE camp. This sort of speedy, convenient traversal hints at multiple ways to approach a challenge, giving Sam an even more efficient way of getting down beyond the rope and ladders we’ve already seen.

Don’t Be A Drag

Sam finds himself in danger in the second half of the footage, when his sensor alerts him to nearby activity. We see him struggle to shift his weight and break free from the BT’s tar covered grip, and eventually be dragged into combat with a more formidable foe. If running isn’t an option, as it appears in this section of gameplay, then removing packages to keep Sam lighter during combat is. He’ll need to move swiftly to lob Hematic and EX Grenades (we’ll let you guess what those are made from) or use the Anti-BT Handgun from a distance. Should you survive, don’t forget to grab your discarded cargo.

Make Meaningful Connections

Sam isn’t alone in the world of Death Stranding. We see him complete a couple deliveries throughout the new footage, one to return lost cargo and the other in which he approaches a larger facility and is met with a hologram version of one of its residents. Upon delivery completion, each facility representative greeted Sam to thank him for his trouble and allowed him to add their base to a larger sprawling Chiral Network. It seems these forged connections are at the heart of his journey.

Those are just some of the details we caught in the new footage. Did we miss anything? What stood out to you? Let us know in the comments, and prepare to take on the world of Death Stranding when it launches November 8 on PS4.
*Internet connection required for asynchronous multiplayer features.

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  • Can’t wait to play it I love the vibe it is giving and the desolation the atmosphere feels really good.

    The mechanics are good so far. Still can’t figure out what the Social Strand System is, is it the things we see from the people in our own game world the likes system?

    I hope there will be a photo mode, even for cut-scenes like Spider-Man.

    • Love the game play. But will it be necessary to get a PS Plus subscription to complete the campaign of this game?

    • As of now, I would say yes you can complete the campaign without out PS Plus, even without going online too, but I can’t say anything about the “asynchronous multiplayer features” being able to be used without PS Plus subscription.

      Although I hope it will be work without PS Plus as Kojima is really pushing the social aspect of the game, we shall see.

    • Thanks blazebolt7. Appreciate it.

  • The scope of this game seems quite big and that makes me happy, from what i’ve seen in the gameplay, the game won’t take your hand, you have to prepare and plan your expeditions accordingly.
    Less than two months to go and im ready to play

  • Me facina el nuevo titulo de Kojima y lo llevo esperando desde su primer anuncio, ya queda menos y tenia un temor de que el juego pueda volverse repetitivo, pero con el ultimo gameplay me doy cuenta de que cada expedision, enfrentamiento y forma de enfrentar las situaciones son siempre diferentes, de seguro sera interesante el ambito jugable y aun mas interesante el sistema online que tendra, me parece que llevaron lo que hizo dark soul con las marcas a un nivel mucho mayor para poder colaborar y colocar nuestro pequeño granito en la aventura de otro jugador, me parece increible y muuuy loco todos los aspectos que a tomado en cuenta kojima para llevarlo a un juego que es dificil de describir… Lamentablemente este titulo sera “hateado” por muchos pero la verdad es que el videojuego es un aire muy frezco a la industria hoy en dia y es una novedad increible a los tiempos de hoy en dia

  • Where’s the video?

  • Watched the gameplay some hours ago and am pleased to see that a theory I’ve read from a guy on a YT comment is true about Sam carrying every piece of equipment in his bags and that he can lose them,leave to Kojima to innovate…damn that’s simply amazing,an awesome concept and gameplay mechanic.Also was surprised about other playas leaving things behind…not sure what to think of that but it was very unexpected and looks like they’ll be able to leave messages too like Demon’s Souls.But gotta say I hated the help during the fight with the monster…not mentioned here but that was really dumb and outta place,glad it’s optional.

    This gameplay gave me a bad feeling about all that walking on nothingness…I dunno but can’t wait to play it.Think Kojima is still hiding a lot.

  • Think I might be cancelling my preorder. The story is definitely intriguing, but the gameplay does not seem innovative or overly fun to me to pour hours into this game.

  • This game looks absolutely incredible. My favorite games of the last generation were Zelda: Breath of the Wild and Metal Gear Solid V. This looks to take both styles and mash it into something totally new and awesome. November can’t come soon enough!

  • Definitely cannot wait for this to come out as i have been an avid fan of Kojima’s projects ever since Policenauts. This can be my bday present as it is quite close to the release date. I do hope to get the game early to give you guys personal impressions of the performance and brief drive of the plot.

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