Call of Duty Modern Warfare: 22 Things You Need to Know About Multiplayer

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Call of Duty Modern Warfare: 22 Things You Need to Know About Multiplayer

New details on Multiplayer, including weapon mods, progression, night-vision goggles and more.

Call of Duty: Modern Warfare is coming, and we played it! There’s a lot to take in — read on to discover what’s in store for the genre-defining Multiplayer mode when it lands on October 25.

Cross-platform play means you can play against PS4, PC, and Xbox One players.

At its unveil event, Infinity Ward confirmed that Call of Duty: Modern Warfare will support cross-play between PC and console players — a first for the series. How is the studio balancing mouse-and-keyboard users with controller users? “One of the main ways is that we are planning on matchmaking based on peripheral,” Design Director Joe Cecot said. “We’re also supporting different peripherals, so if you want to plug a keyboard [and mouse] into your PS4, you can.”

Season Pass is no more.

Instead, an ongoing array of free downloadable maps and content will release post launch. “We just revealed, so it’s a little early to talk post-launch, but we can say that it will be a regular distribution of content,” Cecot said. “We have a very full post-launch schedule, because we want players to jump into our game and we want to keep them really busy with new content for a long time.”

Weapon customization is extensive.

Most Call of Duty games let you swap between a handful of weapon mods. But Modern Warfare’s “Gunsmith” weapon customization is extensive — with 30 to 60 mods available for most weapons. It’s so extensive, that it required an entire mode called “Gunsmith.”

Progression and gameplay are unified across all three main modes.

Gear you unlock and equip in MP will extend over to the co-op Spec Ops experience and vice-versa. You’ll unlock some gear for MP as you play through the SP experience too, and weapons and mods will feel consistent and unified across all three modes.

Night-vision goggles (NVGs) are a game changer…

In most games, NVGs paint the screen bright green and highlight threats. Not so in COD: MW. Equip the NVGs on dark maps to transform the game into an otherworldly battlefield where the usual rules may no longer apply. On maps that support NVG, every player will be able to equip them by holding down on the d-pad.

…and “laser discipline” will finally enter the 2019 zeitgeist.

Since entering ADS triggers your weapon’s laser attachment, you need to be careful when fighting in an NVG-compatible map — NVG-wearing enemies can easily track your position.

2v2 Gunfight is a riot.

This white-knuckle atom-smasher might just steal the show. This contest is fought on small “Flash Maps,” and equips all four players with the same randomly selected weapon loadout to keep things fair and square. The resulting cat-and-mouse brawls are real nail biters with a pacing somewhat similar to fighting games.

There are three map sizes.

“Flash Maps” are designed for close-quarters 2v2 Gunfight matches, while “Tactical Maps” support more traditional 6v6 and 10v10 player counts. “Battle Maps” are reserved for the largest-scale gameplay. We played it via 20v20 matches, but the team said they’ll support more than 100 players!

Multiplayer supports more varied playstyles.

From team support to run-and-gun, sniping, camping and more, IW is seeking to broaden the number of viable play styles with Modern Warfare. This is partly thanks to a greatly expanded array of gear.

Map traversal is more fluid and varied.

Perhaps moreso than any prior Call of Duty game, COD: Modern Warfare is all about giving players tactical options. That’s reflected in the new map layouts, which offer more opportunities to traverse through sneaky paths and backdoors to catch foes unaware. If prior Call of Duty maps were a racetrack, COD: Modern Warfare is more like a rollercoaster.

Operators are cosmetic only.

You can select from an array of cool-looking Operators to represent yourself in online matches, but the benefits are purely aesthetic.

Map design took inspiration from classic DM games.

Infinity Ward took some inspiration from classic deathmatch games when developing COD: Modern Warfare. More “power positions” — towers and other elevated areas — are scattered throughout the maps. These give you an objective to move for and result in more interesting, varied firefights that flow around the map.

It uses a new engine.

The game is a looker, pumping out huge, realistic-looking maps loaded with eye-catching special effects, particularly the smoke and fog that actually accumulates after a blistering gunfight.

Expect the Realistic mode to make some noise.

This new optional setting strips away almost all onscreen HUD elements — even the classic hitmarker and kill notifications. It’s not for everyone, but we tried it out on a nighttime map equipped with NVGs and the results were intense, bordering on survival-horror.

“Mounting” gives limited cover to frontline assault players.

When standing next to a corner or over a ledge, you’ll see an onscreen prompt to press R3, which allows you to hunker down a bit and reduce your profile. When mounting a corner, you can even use the right stick to peek out a bit to pick new targets from (relative) safety.

Doors are more interesting than you think.

I know… doors. But Infinity Ward spent a lot of time spicing up these pedestrian portals. You can open doors in multiple ways — running or sliding into them, carefully easing them open, or blowing them open with explosives — and each way has a tactical benefit. They’re also useful as auditory cues, helping you track enemy movement through the level.

“Tactical Sprint” provides a short speed boost.

Also called the “super sprint,” this new maneuver allows you to cover ground faster, but with a greater delay to Aim Down Sights (ADS) if you encounter a hostile. Trigger it by double-clicking L3. Also, your sprint meter isn’t infinite, though Perks can extend it.

The audio design is cutting-edge.

Using sophisticated new audio processing techniques unknown to me (I caught a reference of “raytracing”), Modern Warfare is putting a big emphasis on pushing immersive audio. Weapon fire snarls with realistic reverberations, the doppler effect is in full effect, and…

Killstreaks are back.

Need I say more?

Excessive weapon mods will slow your ADS.

Each weapon supports up to five mods, including weapon-specific Perks, so it’s tempting to max out your M4 and head to battle. Not so fast: overload your gun and the increased weight will greatly slow your ADS speed, and sometimes even your movement speed, so you’ll lose out to faster-drawing opponents. Be smart and equip only what you really need!

The open beta will be big.


Yes, the watch hands show the real time.

They really do. We checked.

Comments are closed.


  • Seria interessante se o modo Multiplayer fosse grátis para ter mais jogadores e conseguir falar
    “olha vocês que não podem comprar o jogo, vocês podem jogar o jogo multiplayer e se divertir sem ter que comprar nada”
    Se vocês pensassem nisso teria uma grande repercussão na comunidade

  • I have always been a Battlefield player, big maps, realistic graphics and gunplay, but lately the Battlefield games have been..not so good lol. Is this new Call Of Duty Modern Warfare going to be a huge game, anywhere as good as the Better Battlefield games in the past? I have to say that this COD looks amazing, great graphics. I am thinking about getting it, but what do you guys think? Just another COD game or as good, if not better, than the current Battlefield games..?

    • So the latest call of duty games have been getting a lot of hate and I think it’s because how after black ops 3 things kind of got redundant, loss of authentic call of duty feel and lacked content.I personally think that the best call of duty series was the modern warfare series in that which It presented a lot content for players wether it was based on multiplayer opportunities or the campaign,it was just the right recipe and it all started with the first game and just got better moving up the 2nd and the 3rd games.

      I didn’t get to play the latest Battle field games,but a common theme of BF games is the massive gun fights( like wars),even though nowadays BF games has been decreasing some of the in game content,those games still hold such theme,and I say this to state that I think call of duty modern warfare might fall more on the tactical aspect rather than a big war where everyone is just firing a gun but apparently modern warfare appears to take that into a much larger manner.

  • “Not so good…” is a major, major understatement! DICE put out Battlefield V when it shouldn’t have even made it through the BETA. We were all its BETA testers. I don’t mind them doing that if it were a free game, but it has to be illegal, crimminal even for them to release an unfinished, nowhere near ready game and charged us the full retail price for it. I’ve sworn off the Battlefield series. And I’m praying that Infinity Ward will not try to do what Black Ops IV did by releasing paid DLC weapons 3 months after all the critics published their reviews. Pay-to-win weapons and mods have no place in non-free games. I don’t know why Congress stopped with their inquiries last year into loot boxes to protect the consumers!

  • can anyone knows how to play this on ps4 remote play?

  • Does the new modern warfare require online to function all content like campaign

  • Haven’t played Call of Duty for a long time, but have played tons of Ghost Recon.. Wildlands of late. If you’ve played both how do they compare? See the new CallofDuty is $100! Worth it? Thanks for your opinion.

  • What’s the point of realistic if I throw a grenade at the wall and poof nothing happens. Like everyone else is thinking call of duty has lost is touch. I use to be a hard core fan but it go stupidly immensely repetitive. Especially the last few call of duties. Players are really focusing on different games like open world and so on.

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