Hands on: 30 Minutes with Marvel’s Iron Man VR

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Hands on: 30 Minutes with Marvel’s Iron Man VR

A thrilling first encounter with developer Camouflaj’s upcoming PS VR action game.

Update: SIE has made the difficult decision to delay the launch of  Marvel’s Iron Man VR until further notice. Given the current situation in the world, logistically, we cannot provide the launch experience our customers deserve. Currently, there are no other delays to report, but we will keep you updated.

is proving itself to be a highly intuitive VR action experience, offering up an immersive mix of flying and shooting that is sure to make Marvel, and especially Iron Man, fans cheer.

My demo’s setup was simple. As teased in the announce trailer, classic villain Ghost has taken control of Tony Stark’s private jet. As Iron Man, my job was simple: recover the plane and save Pepper.

During my short gameplay demo, I switched between firing Repulsors blasts, flying, and Repulsor blasts while flying, all using the versatile PlayStation Move controllers. Whether blasting Ghost’s drones or dodging incoming debris, I never felt overwhelmed or confused by the action. The feeling was exhilarating: more than in any other PS VR game I’ve played, I actually felt like I was the character.

Some quick notes and observations:

  • Flying feels more natural than I expected. It’s simple: You hold the Trigger button on both PlayStation Move controllers and position them opposite to the direction you want to fly. I picked up on it almost instantly.
  • A quick double-tap of the Trigger button prompts a high-speed “dash” that boosts your flying speed considerably – helpful, say, for dodging incoming enemy fire.
  • Shooting Iron Man’s iconic Repulsors is similarly intuitive. Simply aim one or both PS Move controllers and press the Move button with your wrists pointing upward. With a little practice, you’ll be flying and shooting like Iron Man.
  • If you need some extra practice, there’s a well-thought-out tutorial set outside Tony Stark’s Malibu Mansion that shows you the ropes: hovering, flying, Repulsor blasts, and more. VR pros are free to skip it, though.
  • Though I didn’t get a chance to try it, the final version of the game is said to allow players to customize Iron Man’s suit and upgrade its abilities in Tony Stark’s garage.

More than any other VR game I’ve played, Marvel’s Iron Man VR made me feel like the character I was controlling. If you’ve ever posed in front of the mirror pretending to be Iron Man, this is the game for you.

If the full game can keep building on these solid fundamentals, PS VR owners will be in for a treat when the game launches later this year.

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  • See this is the kind of information that needed to be a part of that stinking state of play! Nobody knew it would be this fleshed out. Instead, we thought we were looking at some 10 minute Iron man VR experience that we play once, and then delete from the console.

    • Same, I thought it’s a 1-2 hours game like batman vr, good game but its like a demo rather than full game. Why sony didn’t show real gameplay with info it’s a real 8-10 hours game in state of play? It’s weird.

    • Is this game connected to the Marvel Cinematic Universe?

  • PatronusDraconis

    Great to hear! I hope this game shares the universe with the recent Spider-Man game. That would be awesome.

  • Wow! Also to piggyback off the first comment. These previews should have been available to experience after the State of Play ended. State of Play was the appetizer, but these previews are the whole meal. Iron Man PSVR looks like it’s going to be one huge PSVR system seller.

  • I’ll have to agree with the folks above, this kind of info should have been in the State of Play. Had the devs showed off actual gameplay, given us an idea of what the game was about, and how long of an experience they are aiming for, then it would very likely have gone over much better.

    Personally I was interested by the announcement, but the first thing I thought of when I saw this at State of Play was the Spider-Man VR experience we got last year, and that didn’t really give me a lot of excitement.

    After reading this I am much more excited. I think I will personally enjoy this more than Marvels Spider-Man from last year. VR and Motion Controls are just so far beyond what TV and Gamepad can offer. From what you wrote the gameplay sounds great.

    Thank You Sony and Marvel for bringing this to VR. We need huge AAA Franchises to help bring more people to this incredible medium.

  • So strange that the initial reveal was that awful but most of the “hands-on” articles I have been reading have been pretty positive. The immediate worry was this was just an “on-rails” shooter but I guess it looks now like it is a rails shooter that “isn’t” on the rails? MEaning you have some degree of movement within an area allowed while being forced to fly in a specific direction?

  • Looking even better than the reveal. Can’t wait to get this.

  • Iron Man, Iron Man
    Lives inside of a garbage can
    Drinks a lot, then he cries
    Flies around and and hits a guy
    Look out, here comes the Iron Man!

  • You know you could invent some sort of swing set in your house so you can be suspended in air and you would actually feel like you were flying. Standing up while you supposed to be flying some doesn’t seem realistic.

  • Only way I’d play this is if it was a PS+ “free game”. And even then I’d only touch it after I cleared all of my backlog.

  • I hear they still aren’t sure if this will share a universe with spidey ps3. It has to.

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