The Story Behind PS VR’s Déraciné, Out November 6

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The Story Behind PS VR’s Déraciné, Out November 6

Learn about the inspiration behind FromSoftware and Japan Studio's new PS VR-exclusive collaboration.

Hi, this is Masaaki Yamagiwa, the producer on Déraciné at Japan Studio.

The PlayStation VR* adventure game Déraciné, co-developed by Japan Studio and FromSoftware, will soon release on November 6, 2018.

Déraciné for PS VR

The story is set in an old secluded boarding school, where three boys and three girls live with their aging headmaster. Players will take the role of an unseen faerie, living in a world where time stands still.

The world where time stands still

The faerie lives lives in another world unseen by humans, and can only interact with the children indirectly. In order for the faerie to become closer to the children, the faerie uses some of its unique powers to interact with the children’s world, moving between different moments in time, and adding time to objects’ lives.

In the world where time stands still, the children are also frozen – unable to move/speak and unable to see the faerie. However, there is a way for the faerie to know more about the children. The children’s memories have been left behind in this frozen world; by seeing the memories, the faerie can learn more about the children and gain hints about how to interact with them. Eventually, the children come to notice the faerie’s presence, and despite the two groups’ isolation from one another, they slowly become friends.

Déraciné for PS VR

A story told through “fragments”

By exploring the world where time stands still, the faerie can find many fragmented clues in the form of the visions and memories, as well as items such as written memos, old keys, and instruments. By stringing these fragments together, players will start to see what is happening in the children’s world, what they can do, and how exploring the world will slowly form into a single story.

Déraciné got its start as the Japan Studio and FromSoftware team tried to see if we could provide players with an entirely new experience by creating a classic adventure game using the VR technology.

When director Hidetaka Miyazaki first experienced VR, he felt an impressive sense of presence – as if VR characters existed while simultaneously feeling absent and disconnected from our world. Déraciné is a game that tries to capture this strange feeling that is unique to VR and create an interesting experience by making this concept the core of its setting and world. The setting, lore and presentation, such as the world where time stands still, as well as the player’s role as the unseen faerie, are devices to emphasize this sensation unique to VR.

Déraciné for PS VR

This style of presentation adds value to basic actions such as observing the environment and exploration, which fits the core experience of classic adventure games well. In that sense, Déraciné is a game that may not have been made if it was not for the VR platform, and shows our take on what a VR game can be.

If this unique experience based on the concept of presence and absence intrigues you, the game is now available for pre-order on PlayStation Store. Déraciné will launch on November 6th, 2018.

  • Pre-order bonuses
  • Déraciné Dynamic Theme – Classroom (theme for PS4)
  • Déraciné Avatar Set (6 PSN Avatars)

Déraciné for PS VR

*Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PS4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality.

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