The Origins of Astro Bot Rescue Mission, Out Today

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The Origins of Astro Bot Rescue Mission, Out Today

Japan Studio looks back at how a popular mini-game from Playroom VR became a full-fledged platformer game.

Hello, cosmic friends! This is Nicolas Doucet, Creative Director of Astro Bot Rescue Mission over at Japan Studio. We’re very excited to announce that Astro Bot Rescue Mission is available now! As more and more PlayStation fans join Astro’s epic VR adventure, it’s a great time to revisit the genesis of the project.

A long time ago, in a galaxy not so far away, ASOBI Team released The Playroom VR, a compilation of multiplayer games free to download for all PS VR users. The game received praise and one mini-game in particular caught the attention of the gamers: a simple platformer called “Robot Rescue.” The reactions were very positive with many of you asking for a full game. And after 18 months of trying new ideas, hard work, and a dose of fun, Astro Bot Rescue Mission is live on PS VR!

Our motivation for creating this one is to show that VR is great for third-person action games. As we prototyped various ways to play in VR, we felt the platforming genre definitely had potential to grow and evolve within VR.

In this video, I join three of the old timers from Team ASOBI: Takumi (Lead Programmer), Gento (Lead Designer) and Seb (Art Director) for a ride down memory lane, looking at the origins of Astro Bot Rescue Mission.

We hope you enjoy this video and I want to thank each and every one of you for showing your support over the past months. It made a huge difference. This one is for you! If you want to experience platforming re-invented for VR, head over to PlayStation Store to get your copy of Astro Bot Rescue Mission now!

Thank you all and speak again soon!

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