Square Enix Remastering The Last Remnant for PS4, Coming December 6

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Square Enix Remastering The Last Remnant for PS4, Coming December 6

The fan-favorite JRPG is known for its unique gameplay mechanics and deep storyline, and its PS4 feature improvements.

Almost 10 years ago, Square Enix released The Last Remnant worldwide for a global audience receiving praise for its refreshing take on JRPGs and its unique gameplay mechanics. Today, Square Enix announces that The Last Remnant is being remastered for new and old fans to enjoy!

Set in a fictional world, protagonist Rush Sykes is far-removed from the struggle for Remnants until he is pulled into the fray. The Last Remnant featured a unique turn-based battle system, in-game systems called Quests and Guilds, and a memorable cast of characters.

We had the chance to sit down with the original director of The Last Remnant, Takai-san, and director of the The Last Remnant Remastered, Sakamoto-san, to get insight on the inspiration, development, and differences between both versions.

Takai-san, as the director of The Last Remnant, what was inspiration behind creating the Last Remnant?

Takai: Each time a command is entered, not just one, but multiple characters move, allowing you to control a group as you battle. You control situations that aren’t based on any sort of numbers that you might be able to calculate once you grasp the battle mechanics. We started with these proposed elements. In essence, we initially approached this game through the combat system.

The battle system for this game is quite unique from other games, can you explain in detail, how the basic unit per battle (Union) works?

Takai: Organize each character (Union) and create several units with up to five people each. Then, you can organize up to five of those units, create a formation for your troops, and use them to fight difficult enemies. Those are the basics. It’s difficult to explain with words. To sum it up, you make teams consisting of one to five characters of your choosing, and then you choose five of these teams that you’d like to bring into battle.

How did you come up with the idea of Unions instead of commanding individual characters?

Takai: I’ve been involved in creating a number of RPGs in the past, and I was beginning to feel bored about controlling just a few chosen characters, so at the beginning of this project, we proposed having group battles. When we initially incorporated these elements in the system, we realized that it wasn’t very realistic to issue commands to all of the characters, for example, if you had 50 characters appear in one battle. Instead, we took the approach of having standard, RPG-like commands, but with countless characters onscreen, and we eventually arrived at issuing commands per unit.

What was the inspiration behind coming up with a morale system for battles and does morale have any influence in swaying the course of battle?

Takai: Of course morale influences battle. It’s advantageous to keep the morale high throughout battle. The concept itself of morale was proposed by the executive producer, Akitoshi Kawazu. It came from a place of wanting to create a parameter that was born, almost like a living creature, out of a battle flow that couldn’t be controlled easily by players.

Quests are special requests that may allow the player to keep the guest that joins the party. Are there any special guests that you favor?

Takai: I would say Wyngale, a character who is of the Sovani race. This is a character that joins the party only if you can clear a quest with very high difficulty. The boss battle for this particular quest also happens to be my favorite boss battle in the game.

Sakamoto-san, as the director of the remastered version, why have you decided to remaster The Last Remnant now?

Sakamoto: Back then, although we had announced we were making a PS3 version, we were unable to release it due to internal factors at our company. However, we had been waiting for an opportunity for a port or remaster. This time, with the cooperation of the development company involved, we were able to confirm the feasibility of the remaster, and that’s how we were able to take that step forward toward creating the PS4 version. I’m glad we were able to release it during the tenth anniversary.

What was the process like working together on the The Last Remnant Remastered?

Sakamoto: Even though I was at Square Enix, I wasn’t involved in the development of the original title, and at the time I enjoyed it as a player. I wanted to have the opportunity to port this title, so I feel very happy that I was able to make this hope a reality. I also feel like maybe destiny had something to do with the fact that we are able to release the Remastered version just as we reach the tenth anniversary of the original release.

Will there be any new content added to The Last Remnant Remastered?

Sakamoto: There is no new content. It includes all of the elements that were added when it was ported to the PC version. On top of that, we’ve enabled high-speed movement in the field. Also, we’ve increased the number of save data slots. I think both of these will be helpful during gameplay.

Do you have a message for fans of the original title?

Sakamoto: We’ve changed the rendering engine for this remaster (from Unreal Engine 3 to Unreal Engine 4), and we’ve made adjustments to things like how light is portrayed, effects, etc. Also, we’ve implemented some improvements in areas of details, like changing fonts and redrawing all of the character icons in battle. I hope everyone will enjoy this title after its rebirth.

Anything you want to share for players to look forward to in this game?

Sakamoto: The Last Remnant has a system that even now, could be considered revolutionary. Furthermore, its deep storyline, and consequently, I believe it’s a title that has easily stood the test of time. I would love it if the RPG lovers out there would try playing this.

Whether fans are rediscovering the magic or hoping to enjoy this classic JRPG for the first time, The Last Remnant Remastered will be digitally available on December 6, exclusively at PlayStation Store.

Comments are closed.


  • Would like to see Valkyrie profile 1-2 on PS4. Mobile version does not count for the first one.

  • Dear PlayStation & Square-Enix,
    I (and many others) would appreciate a physical disc release for The Last Remnant Remastered.
    Thank you.

  • I always loved that game, but I never had the time to play it when it came out, or even play it when I got it on pc. (is not my strong point playing single player games on pc). So I’m so interested on getting this on ps4

  • Sounds interesting for sure … sadly I too will wait for it to be physical or a deep discount… can’t justify full price digital when Sony has full rights to revoke my rights to their games.

  • Imagine if Square Enix made a new game for PS4 sorta like they did in the old days with PS1/PS2. Just some ideas off the top of my head just spit balling here: Kingdom Hearts 3, Final Fantasy VII, and Final Fantasy XVI. I know it’s a lot to ask and all.

  • SQ thanks. Was not picking up a 360 for this. I forgot about the delisting of the Steam Version.

    Heard good things about this one, looking forward to it.

  • I hope you guys really read the TLR wikia when you play this game. There are SO MANY mechanics that are NEVER explained in the original game. Granted this is a good game, but you really should tell the players that you can actually grind your party to making the game impossible to beat.

    I really hope that the game has an indepth guide to how the mechanics work, because there is so much going on that you really need to understand everything if you want to actually finish the game

  • Cool! I’ve always wanted to play this, but people say that I would need to read the wiki first and would have to manually keep track of hidden values. Seems intimating.

  • This makes me hopeful. I would love to see Infinite Undiscovery on the PS4 as well!


  • No physical release for this game?

    Automatic wait for sale.

  • YESSSS, I’VE BEEN WAITING FOR THIS! I first played it on the Xbox and now I get to play it on my ps4!

  • Schweeet. I played about half of this on X360… but I never have that console hooked up so I was never able to finish it. Glad to be able to play it on a console I actually keep hooked up regularly. Glad to hear.

  • Vagrant Story, Hogs of War, ……and the Dream comes true….. I know that it is imposible….even starocean 2 only for japan :(

  • I will definitely be buying this on release.

  • Please remake Valkyrie profile 1 + 2 now as a full game. That would be freaking amazing, and would sell well for fans.

  • Actually just noticed the digital only from reading a comment on Facebook since I also had this on Xbox 360 and Steam.

    I will wait for a physical release on this one or not buy it at all. Same if youdo Infinite Undiscovery for PS4. I have physical copies of them on Xbox 360 and I the strategy guides. Digital only just sucks.

  • This was one of MY ALL TIME FAVORITE games ever. I have been waiting SO LONG for you to remaster this. Thank you PS4. From the bottom of my happy little heart.

  • No Physical, no purchase. I won’t be spending my hard earned money on something I can’t hold in my hands. I’ve been waiting a long time to get a Playstation version of this game, but I don’t need it bad enough to throw my money away on digital

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