Breaking the Silence on The Quiet Man

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Breaking the Silence on The Quiet Man

A cinematic brawler set in a soundless world

I’d like to share with you some of the latest updates on The Quiet Man, a title I’ve been working on with the talented Human Head Studios team for quite a while now. The Quiet Man is priced at $14.99 and can be completed in a short concise amount of time – approximately three hours.

We’ve shared very little about the game so far since our announcement at E3. In creating The Quiet Man, we wanted to take on an all-new challenge and opportunity in creating a game of high visual quality in a short compact gameplay experience that players could enjoy for a low price point. We wanted to create something unorthodox – a live action film, where you can take the role of the protagonist.

In case you’ve missed it, we’ve revealed so far that…

  • It’s a three-hour immersive cinematic live-action / third-person brawler gameplay experience with seamless transitions from the live action to gameplay. It’s something we feel that’s never been done before at Square Enix.
  • The events of this game take place in a single night as you take on the role of Dane.
  • You play in a soundless world where most of the game is inaudible and you must piece together clues based on each character’s actions, not their words.
  • Some of our other key players are Lala the songstress, police lieutenant Ash who seems to have a connection with Dane, a highly mysterious masked man, and gang members from SOL 33 – Peter and Marcelo.

We’re excited to bring you a new trailer that shows off the intense and brutal combat, and lays out the mystery of what will transpire in that single night.

One of the main points we wanted to highlight in this game is the wide variety of combat – seriously, the combinations of grapples, attacks, and combos are amazing! They are all directed by action expert Tatsuro Koike, who is famous for being involved in properties like the Yakuza game franchise and the Power Rangers TV series.

Check out just a few of the gameplay highlights below.

Breaking the Silence on The Quiet Man

One of the interesting things about this game is there is no HUD (heads up display). In order to show you a bit of how the combat works, we’ve developed some super simple battle guides!

The Quiet Man

Using the square button will allow you to do single or combo light attacks.

The Quiet Man

Triangle does heavy attacks, including kicks.
Of course, combo’ing square and triangle will create different results!

The Quiet Man

Circle will allow grappling and throwing enemies against the environment.

That’s just some of the basics, so we plan to share more of these leading up to the launch of The Quiet Man!

We hope you’re getting as excited as we are. If there’s anything else you are curious to know more about, please let me know in the comments below.

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6 Comments

  • Highly intirgued by this. I’ll be keeping an eye on this,

    For some reason it reminded me of The Bouncer but on a much higher level of quality lol

  • Was waiting for more information on this one,game got ma interest at the E3 announcement but I’m really disappointed now…thought it would be a full blown AAA game,it can be completed in 3 hours?…damn,also thought the live-action was just for the announcement of the game but it’ll be a thing through the whole game as I see,nothing worse than live-action in games.Really disappointed with Quiet Man,way to kill ma interest hu…the gameplay looks nice though.Please release a demo.

  • I like this concept

  • Wow, this looks like the Rule of Cool in High Def. Definitely going to keep my eye on it.

  • So, if I understand correctly. This game has little to no audio, is ~3 hours long, has been kept quiet with very little information as to what it is, and some other key phrases posted above. So, if you look through the lines, this was a project that was originally going to create a new game but somewhere in the beginning SE knew it would not sell well but had already invested too much money in to it just to let it die. Now, they are working on cleaning what they have up and release it in an attempt to recoup some of their operating cost. So in all honesty, what was the original name and idea behind this game?

  • Looks interesting. Hopefully that combat animation gets improved as the way his arms look while fighting is really bad.

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