Game producer Steven Sun shares details about the game's setting, development process, and technical innovations behind this intense third-person shooter.
“The difference between a demon and a hero is just inside your head.”
Gene Rain is a futuristic third-person shooter launching on PS4 tomorrow. It takes place at the end of the 21st century, a time when science and technology are developing incredibly rapidly. The collision between man and technology brings the world into endless conflict, and society is fragmented by inequality as the majority of people can’t adapt to the fierce competition that ensues.
There are two opposing forces in Gene Rain. First, meet senior statesman of the quantum technology circle: Dr. Bill Feynman. Dr. Feynman aspired to change the genetic structure of human beings to make everyone’s IQ equal. He created genetic spraying agents, and used his power to build modified wind towers to spread the agent around the world.
Gene mutation brings a completely new evolution, but unfortunately, not everyone can adapt to the change in genetic structure and many die in the process.
The Death Squad hopes to stop the Gene Rain by destroying the wind towers around the world. There are both humans and robots in the Death Squad, all with the singular objective to restore world order.
You are part of the Death Squad, and control four characters. As you advance through the game, you can upgrade and transform your weapons, and use the improved weapons in new levels.
Apart from the main guns that can be freely upgraded, we also built a 3D audio system for weapons. The sound effects are self-adapting to different bullet velocities, giving bullets distinctive sounds as they fly past your ear.
Enemy behavior in the game is driven by an AI tree which allows them to respond in a variety of ways according to their judgment. Sometimes they will attack openly; sometimes they will sneak up and ambush you. With a variety of weapon classes, the whole game is tense and exciting!
Development of the game started in 2014, when we were still video game outsourcing contractors. A group of us were very eager to make our own game, so we established a game research and development studio in 2015. We wanted to create a next-generation console game, and after a series of discussions, the Gene Rain project emerged.
During the development process, we stayed up countless nights to finish the project. Each scene in the game took an average of three months to debug and polish. Sometimes it was hard to find the balance between artistic reality and actual reality. Finally we created a refreshing TPS game with a modern style and a compelling sci-fi setting. We hope you enjoy it as much as we enjoyed making it!
But enough from us. You are now ready to begin your apocalyptic journey.