The team at Treyarch is building the most ambitious Black Ops game ever made.
Hello! Dan and Mark from Treyarch, here. On behalf of the entire team, we’d like to thank you for being a part of today’s community reveal. We’re so incredibly excited to finally reveal Call of Duty: Black Ops 4 to the world, and we’re glad that you could be a part of it.
If you’re familiar with our workstyle, you won’t be surprised to learn that after Black Ops 3, we did what we always do: we questioned everything, broke everything down, and asked ourselves, “What can we do better?”
We responded with Black Ops 4: a game that represents what is easily our most ambitious Black Ops game ever. A game that is replayable by its very nature and is designed to be enjoyed with friends for years to come. From a deeper and more refined Multiplayer, to a far bigger, deeper Zombies than ever at launch, to the introduction of Blackout, our new battle royale-inspired mode that spans the entire series in a way that is uniquely Black Ops, we are leaving it all on the court.
Multiplayer
Black Ops 4 represents the deepest, team-tactical multiplayer experience we have ever delivered. It pushes the boundaries of what it means to be a Black Ops soldier. Set in the Black Ops universe between Black Ops 2 & Black Ops 3, with fast and fluid grounded combat, and player customization that elevates individual playstyles. Black Ops 4 revamps the Pick 10 system, offers a diverse Specialists roster, and introduces new elements like Gear, so players can build the best soldier for themselves. There’s also a renewed focus on rewarding team play making Black Ops 4 multiplayer a fun and intensely engaging and competitive experience to watch and play.
Specialists return with tailored abilities that fit player types and can be applied strategically across game modes. Players can choose Specialists that create the ideal team composition – rushers for close quarters combat, long-range sharpshooters for coverage, and agile objective players to clear and contain.
Not only are Specialists unique in themselves, their abilities can be creatively combined for explosive gameplay that is unlike anything Call of Duty has ever seen. Be a badass on your own or join a team and achieve more together than you ever could alone – all to suit your playstyle.
Additionally, Black Ops 4 delivers more character depth than ever before in the multiplayer universe, allowing new and returning players the ability to learn and master each of the Specialists in solo missions. These missions feature a series of fast-paced trials that give a hands-on introduction to the new and returning Specialists, while sharing information about their identities and backgrounds, inside of a Black Ops narrative.
Zombies
Celebrating the 10-year anniversary of Call of Duty Zombies, we’re going all out and delivering the biggest launch day offering ever with three full Zombies experiences: IX, Voyage of Despair, and Blood of the Dead.
With an exciting new adventure and a brand-new cast of characters, Call of Duty: Black Ops 4’s Zombies will feature the deep gameplay and Easter eggs that its rabid community of fans have come to expect. And the fun and replayability with the undead are taken to a new level with our Zombies version of customized gameplay, called Custom Mutations.
Blackout
Blackout combines the signature Black Ops combat, characters, weapons, gadgets, equipment, and locations, with the largest map by an order of magnitude in Call of Duty history. With its smooth, fluid combat, players will insert themselves into the action, scavenge, strategize, and compete against others with the ultimate goal of being the final survivor. Played solo, or with teams, players will engage in combat complete with air, ground, and water vehicles in a mode that’s all about Black Ops, and unlike anything else.
With Black Ops 4 we designed a game that gives you more ways to have fun with your friends than anything we’ve ever created. On October 12, 2018, Call of Duty: Black Ops 4 launches, and we can’t wait to share it with you!
Cheers!
Dan Bunting & Mark Gordon
Co-Studio Heads
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