Detroit: Become Human — Three Characters, One Story

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Detroit: Become Human — Three Characters, One Story

Three new trailers for Quantic Dream's ambitious upcoming PS4 exclusive, each focusing on one of the title's main characters.

Many extraordinary stories have already been told about androids, whether it be in literature, film or television. But after having worked on Kara’s short video, I knew that the story I wanted to tell was different.

My first decision was to take the androids’, rather than the humans’, point of view. Instead of the wicked AI who wants to destroy good humanity, I preferred a different angle: my story would talk about humanity on the decline: selfish, dependent on technology, concerned only with comfort. Opposed to this: a new, intelligent species that we created, which discovers the world, feels emotions and asks only to live.

I wrote this story with the personal conviction that it was not only a story, but a vision of the future: how will we react when machines we’ve created become more intelligent than us and show signs of consciousness? Moreover, is consciousness only a question of computing power or is it something else?

Rather than a single, grand narrative, I chose to tell the story of three androids, three characters who discover their emotions and must choose their destiny.

Detroit Become Human

Detroit: Become HumanDetroit: Become Human

I have been working on “multi-character” storytelling for several years (since Fahrenheit in 2005, even though Nomad Soul in 1999 already allowed control of dozens of different characters). It is a complex and exciting form of writing: it allows the player to stand in the shoes of several protagonists at the same time, to tell independent stories that meet, collide, intermingle, and above all tell the central narrative in a unique way.

This approach, originating in literature (Geoffrey Chaucer’s The Canterbury Tales, for example), popularized nowadays by many TV series, works in my opinion particularly well in an interactive experience: the player passes quickly from character to character, between different contexts and scenes, discovering the story from several points of view, enriching his experience.

We pushed this idea as far as we could, having three different composers (one per character) with radically different musical styles, three different moods, three different cinematographies, so that the player has a sense of playing three different games as they move from one character to another.

Through the player’s decisions and the intersecting destinies of these three characters, the player tells their own story. Every decision is important because it may impact not only the fate of one character, but also that of the other two, or even change the course of events for the wider world.

The destinies of Connor, Kara and Markus will be in your hands on May 25th. It will be up to you to tell their story.


Connor is a prototype, named the RK800, created by CyberLife. His initial goal is to assist human detectives in their investigations by offering them technological assistance. He is also equipped with a social module specially developed to create the “ideal partner”, capable of integrating into any team. He is also equipped with special features, such as a real-time molecular analyzer and a sophisticated simulator that can reconstruct past events. He is exceptionally intelligent, cold and determined, ready to do anything to succeed in his mission.

When the first cases of androids with abnormal behavior are reported, CyberLife offers to send this prototype to assist Detroit police. Connor has already undergone field tests involving androids, but this is his first investigation.

Connor is sent to join Lieutenant Hank Anderson, a grizzled, alcoholic detective who hates androids. Connor will need to make use of his “psychology” module to earn the respect of his partner and discover the truth about deviants.


Markus is an android who belongs to celebrated painter Carl Manfred, an old man who has lost the use of his legs. If at first Markus was only a machine in Carl’s eyes, a paternal affection has gradually developed. Carl treats Markus as if he were human, teaches him to paint, exposes him to literature and music; develops the android’s spirit a little each day.

Eventually Carl comes to think of Markus like a son, much to the dissatisfaction of Carl’s biological son, Leo.

Markus’ journey will take him from caregiver in the service of an old man to leading the historic android revolution. But to lead a revolution will be much more difficult than anything Markus can imagine: he must contend with the factitious disagreements of his people, face insoluble dilemmas, moral choices and sacrifice.

He must choose a path between violence and pacifism, between a closed fist and an outstretched hand. Through his choices, Markus will write the history of his people and lead them to freedom… or destruction.

KARA – AX400

Kara is an AX400 domestic assistant model created by CyberLife. The AX400 is a common model, designed to take care of the housework and look after young children. They can speak 300 different languages, cook more than 9000 dishes, help children with their homework and play with them.

Kara is owned by a former unemployed taxi driver, called Todd Williams, a strange and unpredictable character. He is the father of a little girl named Alice, with whom Kara is tasked with taking care of.

Under harsh circumstances, they quickly learn that they are not safe with Todd. Both will run away and struggle to find a path to freedom.

Becoming fugitives, they will discover a disjointed world falling apart and understand the strange feeling that unites them. They will journey from encounter to encounter, confronting violence and hatred but also the empathy of those who keep hope.

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  • This will be the first Quantic Dream game i buy it looks beautiful and interesting Day One Buy!

  • Damn this game looks really good. I’m wondering what the gameplay will be like

  • How far will you go to save someone you love?

  • Really looking forward to this game.

  • Game is looking good where is the countdown clock ???

  • Have you sorted out Quantic Dream’s toxic sexist work environment, orrrrrrr are you just hoping everyone forgets

    • First off, it’s alleged. Not proven. Also, that does not mean that everyone who worked on the game, who put their heart and soul into it (who did nothing wrong) should have their hard work dismissed. We take the good with the bad. Don’t forget the issue, or dismiss it, but it’s just as wrong morally to crucify those who were caught in the crossfire. We all overcome harsh situations at one time or another in our lives, but it doesn’t mean that the work that was done here can’t be the birth of someone’s mark on the industry. Good things can come from learning from mistakes (even if they aren’t your mistakes).

  • Wait… Is this the same Kara from that tech demo a few years ago? This is going to be amazing! I wished they would of kept the same back drop story from that Kara tech demo

  • Two questions

    Why is this game coming out so soon not having any physical edition available? Amazon and other places are all offering Digital Pre-Orders.

    If I already own Heavy Rain for PS4, is there any reason to buy the Digital Deluxe Edition over the Digital Standard Edition? The main $10 difference is that Heavy Rain is being included in the Deluxe or is there more to it?

    It is confusing how this game is being sold, so I really hope someone knowledgeable can come in answer these two questions. Thanks in advance

    • Amazon keeps dropping the ball on physical pre-orders. I think the Prime discount makes them run out of stock (which seems weird given that the point of a pre-order is to make sure that they have enough on hand before the release date). They may get more, but it will be VERY close to the release date. I saw it for pre-order the other day and now it is gone which is a bummer. I didn’t expect this issue from a first-party Sony title.

      On another note, the deluxe seems to throw in Heavy Rain, the soundtrack, and maybe a theme and some avatars, though the theme and avatars may be general pre-order bonuses.

    • Another thing about Amazon…

      I just pre-ordered A Way Out from them yesterday, but it won’t show up until Tuesday because they didn’t have enough copies, seemingly. The game releases tomorrow.

      They are really poor compared to Best Buy who offers the same discount.

  • Hey, Sony!

    Why did you remove the standard version of Horizon Zero Dawn from the PlayStore in the Americas?

    I really want to buy this game, but I did not want the full version, which is more expensive and takes up more disk space. Later, if I wanted to play the DLC I would just get it.

    Players should be given the choice and not forced to buy something they may not want. In Europe it is possible to buy the standard version, the DLC or the full version,

    I even thought it was an error in registering the game.

    Correct this, please!

  • How is Kara owned by a former unemployed taxi driver? How the owner afford an Android like Kara? They are expensive right?

  • I’m talking about the digital version. I do not buy physical media.

    Wil Horizon Zero Dawn no longer be available in its standard digital version?

  • Pre-Ordered… I had to, I’ve been watching this game since the PS3 tech demo…

  • Can’t wait for May 25th! I’ll even do my first ever playthrough series with this game via SHAREfactory for my Youtube channel. Looking forward to this!

  • You couldn’t have thought in a character more dumb than markus and you put him in the damn cover of the game…really disappointed with that since I’m a collector and having that stupid face in ma shelf is just not cool,pretty much like having real people on the cover of games…its just stupid.Please make another cover in the back.Really looking forward to the game though…gotta say it’ll be a chore to play with markus.

  • Everything about this game is screaming masterpiece. A true work of art. Can’t wait to play it.

  • Excited for this one!

  • So excited for this game!

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