What’s New in MLB The Show 18’s RPG Mode, Road to The Show

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What’s New in MLB The Show 18’s RPG Mode, Road to The Show

Road to The Show sees a host of updates and improvements this year, and we think RPG fans will find lots to love.

Hi everyone, this is Steve Merka with Sony San Diego Studios and MLB The Show 18 — let’s talk Road to The Show! This year we have made some pretty big changes in the way you experience the mode, and we think you are going to like them.

No More Micro Transactions

The first change is the removal of micro transactions from progression. We wanted to remove the need to make purchases to progress your player and just focus on the gameplay and more pure experience. So this year, you will no longer be able to purchase Training Points. Instead, you will experience a new way to progress your created player, but I will get into that later. The removal of micro transactions from Road to The Show also means that you will no longer be able to heal injuries through stubs. You will just heal naturally.

New Archetypes and Attribute Caps

Another big change we made was how your player is created. This year, your created player will have an Archetype. We designed Archetypes as a means to create more believable players and they reflect the various types of players currently found in baseball. Each will have their own suggested primary positions, and there are specific ones for infield, outfield, and pitchers.

Every Archetype has a pair strengths and a weakness. Some Archetypes may have big power potential at the sacrifice of speed, while others will be insanely fast, but lack the ability to go deep. For example; a Power Corner Archetype’s strengths are their Arm and Power, and their weakness is Speed.

Lastly, Archetypes will have limitations to how powerful they can be in certain attributes. These are called Attribute Caps and you will need to be raised these during the course of your career if you want to get the most out of your player.

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There are two types of Attribute Caps, Current and Max. Current caps are temporary attribute limits that can be raised through selecting the appropriate Focus Training choice, during one of your training sessions. Training choices that feature a teammate are the only way to raise your cap. Be sure not to neglect these opportunities, because once you reach a Current cap, you will not be able to take advantage of any gains until the cap is raised.

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Eventually, you will reach an Attribute Cap, which cannot be raised. This is your Max Attribute Cap. Max Caps are the best that your player can be at a particular attribute, through training. But don’t worry, you can use equipment cards to further enhance attributes, even past their Max Caps. Speaking of equipment cards, we have added even more equipment and rituals, to provide so much more variety for your created player. We know how much fun it is to find that right piece of equipment, which balances both looks and bonuses.

Expansion of Pave your Path – Focus Training

We have brought back our narrative experience to help tell the story of what it is like for a mid-to-late round draft pick in the baseball world, with a newer minimal UI. In addition to keeping the strong storytelling presence, this year, we are taking some major steps in one of our favorite modes.

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In addition to Archetypes, we changed the way you progress your characters, as you pave your path. We thought about how our previous progression system worked and we asked ourselves, “Does this feel good?”, “Is this how you would progress in the real world of baseball?” and “How do we create a more seamless experience?” After discussions, between ourselves and with professional players, we came to an answer for how player progression should work. Progression is now a two part experience.

On The Field

The first way that you progress and get better is on the field. As we all know, you learn by doing, and your abilities will award you gains to your player’s attributes. We felt like this was a very organic and passive way to progress. You just play the game. Every on the field action you make will feed into your player’s attributes. For example, if you hit a monster bomb off of Chris Sale, with runners in scoring position, then your player would earn gains in their Power vs Left and Batting Clutch attributes. You will be able to track these gains, both during the game, as they happen, and at the end of the game, on the Base Gains screen. The hope is that both you and your player improve together, as you play.

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Focus Training Choices

The second way that you will be able to improve your player is through Focus Training Choices. Previously, you had the power to take all accumulated training points and place them wherever you wanted. This year, we removed the hassle of getting into a groove, of playing some of your best games, and then having to spend that growing sum of points to play catch up on lapsed training. Now, you will be presented with a quick choice experience, during the course of your season, where you are presented with a short list of options. These options represent areas you want to specifically focus and train your player, in order to improve. You will choose one from up to four facility themes. Each facility will have their own specific training exercises. You will choose the training exercise that suits your needs and then improve the specified attributes. It is just that simple. This will allow you to choose how your player progresses, while allowing you to get back to playing the game.

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When we interviewed players over the past two years to help build Road to the Show, every player we spoke to, mentioned that a big part of their growth came from learning from other players. We wanted to try and reflect that this year in some way. So, as mentioned previously, All Player Archetypes have temporary caps. You will have the opportunity, during a Focus Training session, to choose a teammate to learn from and have them help you push your player’s potential. Managing your Caps is important, because if you neglect them too long, and an attributes caps out, then you will not be able to gain progress in that attribute and will have to wait for another opportunity to train with a teammate.

Customization Improvements

Finally, I want to write about the customization improvements available in Road to The Show. As a team, we have made it one of our biggest priorities to improve the look and appearance of your created player, while offering you more ways to express yourself. We know that this is the starting point, of your Road to The Show experience, and it should offer everything you need to make you or your ideal version of a ball player. This year, we have taken some steps to help make this process a best in class experience.

Improved Skin, Hair, and Heads

Our Art Team has been busy all year to improve the quality of our skin tones and how they look in various lighting conditions. This year, in MLB The Show 18, your player’s skin tone will have an even more natural appearance, and look more realistic. In addition to skin, all of our hair has been re-worked, in order to look and react more like hair. This is for both facial and head. Now fade hairstyles transition better from shaved areas to the grown out parts, while mustache, goatee, and beard fidelity reflects a more realistic look.

Batting Stance Creator

A major addition to the player customization experience is the brand new Batting Stance Creator. Batting Stance Creator will allow you the opportunity to tweak and adjust that perfect batting stance to reflect your personal style. We even exposed the values, so you can share these with other people. All of these adjustments to provide a deeper level of customization and uniqueness to created players. So fine tune as much as you need!

Play Ball

These new changes to Road to The Show are just the next steps in our journey to provide the best single player sports gaming experience possible. We look forward to seeing which archetypes you select, what meaningful career choices you make, the stances you create, and of course, how successful they become in The Show!

This is just an overview of what Road to The Show is about, so be sure to tune into our livestream on Twitch, where we will go into even more detail about this awesome mode. You can also stay up to date on all things MLB The Show 18 by following us on Facebook, Twitter and Instagram. Or learn more about Road to the Show on our Twitch stream at 2PM PT today.

Comments are closed.


3 Author Replies

  • The information on the mode I was most looking forward to. I am so ready to jump back in this year, diving straight into this mode! Fantastic changes and improvements!

  • Fewer micro transactions in todays video game world is great, could someone explain that to EA cause that would be wonderful.


    Looking forward to this years game.

  • Time to put in my Pre-Order

  • The improved graphics and storyline aspect seems cool, but I don’t think I like the part about attribute caps and archetypes, that’s sounding like something that I won’t enjoy, 2k has that and I understand why put there will also be players that don’t fit into it and you probably won’t be able to make that. The micro transactions thing doesn’t matter because you never really needed to buy anything. But the caps sounds like a problem to.

  • I don’t like the sound of attribute caps.

  • It’s been a few years since I’ve been really into the Show, but it sounds like this is the year I’m coming back! I haven’t bought the game since 15 but the improvements made have me really excited to get the game at launch! I can’t wait

  • Thank you for posting! I totally understand the immediate concerns about Archetypes and Caps. This is a pretty big change from what the progression experience has been, but trust me, this will be fun. By including Archetypes, with attribute caps, you will experience a more realistic version of the game, without losing the opportunity to be one of the best to play the game!

    A big concern out there is that choice is limited. We thought about this, as we were designing this experience out. You can select any Archetype available for the group of positions and use it. Each Archetype has a “suggested primary position”, which means that if you select this position, then they will be able to reach 99 Overall. If you select an unorthodox Archetype for a different position, then that player will not reach 99 overall, but you will still be really good (90-94 OVR). Either is considered a superstar type player and certainly capable of having a Hall of Fame career. You will still have choice and that is important.

    • Continued:

      EXAMPLE: Say you want a catcher, who has great speed and glove, with good contact and average power, so they can block balls in the dirt, steal bases, hit around .300, while occasionally hitting a home run. You could select the Wizard Archetype, and equip him with a gold or diamond bat, as well as other equipment, in order to upgrade your contact and power attributes further.

      This example also addresses another concern, which is not having access to a 5-Tool Archetype. While we did not make a specific 5-Tool Archetype, you will however be able to develop into one, through training the right attributes, as well as using certain pieces of equipment (mentioned above). Keep in mind that a 5-Tool player does not mean that the player is 99 in every attribute.

      Please continue to let us know your thoughts and feel free to ask questions, as they come up.

    • @Steve Merka nice job on the game this year. Can’t wait to pick up my preorder to start playing. Any future possibility of a coop rtts mode with a psn friend? Just wondering. Other wise keep up the good work as always.

  • Quick question. I see that Minor league teams are available. Are triple A stadiums available? I understand a more generic for the AA teams but Syracuse has a beautiful ballpark and I would love to be able to play a few games there. Also, all updates will be in? (Since I am asking about Syracuse) we are now the Syracuse Mets (NY Mets farm team).. will that be in the game?

  • I think it sounds great. I don’t want to have a player maxed out on all attributes. Its just not very realistic. I found myself bored last year with Road to the Show for that very reason. Can’t wait for the release.

  • Bought every year since 2012, was super dissapointed last year. RTTS narrative was same after every game I also got a game breaking glitch that I had to submit took 2 months to patch. Remove the micros from game completely and i’ll consider returning.

  • So if I want to create a player who has 99 Power and 99 Speed, I won’t be able to do that this year? I get some players want complete realism, but many do not and just want a fun arcade-type game. And the game isn’t completely realistic anyway since you’re allowing cards to be used to boost attributes. Why not have Attribute Caps be an option you can disable?

    Also, have the bonuses, commentary, and trophy issues been addressed. If my RTTS player hits for the cycle, there was no bonus for it. If my RTTS player drove in 8 runs, there was no telling the commentators knew about it. And there were hardly any trophies for game, season, and career feats in RTTS. I hope that changes (for the RPG aspect) and that it’s decided to make attribute caps an option because you shouldn’t limit what sort of player that players want to make or force them to train constantly. 2K Sports does that and it detracts from the fun.

  • Can you please post a screenshot of all 15 archetypes with all their attributes included? I like designing all my rookies within these parameters to be most authentic. This also adds a to of depth to each which creates more competition when i play both franchise and road to the show modes. Thanks so much for your help! :-)

  • So is there still the option to use stubs to buy the equipment upgrades in road to the show? And about how hard is it to earn enough stubs to get equipment? This is my first time with MLB The Show and I want to get a better understanding of how stubs are implemented in the game. Thanks!

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