How Bridge Constructor Portal Became the Best Installment of the Construction Game Series

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How Bridge Constructor Portal Became the Best Installment of the Construction Game Series

The mashup you didn't know you wanted launches today on PS4.

Hello everyone, I’m Matthias Hilke from ClockStone Software, we are the creators of the Bridge Constructor puzzle games. Together with our publisher Headup Games, we’re very excited to expand the franchise next week by releasing Bridge Constructor Portal on PS4. It’s a mash-up of two universes, the famous Portal universe (full of fun but dangerous Aperture Science technology) and the rather relaxing universe of Bridge Constructor.

After the collaboration with Valve was confirmed, it was pretty clear that bridge construction combined with the setting and mechanics of the Portal universe would become as unconventional as it could get. Thanks to the indoor scenario and the possibility to use numerous pairs of portals, vehicles could now be traveling through a level in all sorts of directions – back and forth from left to right, in a diagonal crisscross and even shooting up and down vertically. This alone leads to an exciting number of extravagant new level layouts, including spider web-style intersections or multi-storeyed bridges.

Bridge Constructor Portal for PS4Bridge Constructor Portal for PS4

But this was only the beginning, as we were just about to open the fun box of Aperture Science test chamber technologies: Which mechanics would work in our game? What combinations would bring the most fun to the players? To find out, we prototyped almost all of them into some test levels and played around – it was just hilarious! So we found many exciting assortments and finally ended with 60 challenging levels which will be played under the demanding gaze of GLaDOS.

For example, by introducing Portal’s Aerial Faith Plates (catapults) and the Repulsion Gel, players can send vehicles and cubes through the level flying and bouncing. Companion Cubes, High Energy Pellets and Propulsion Gel allowed us to furnish the game with an extra portion of Portal-style puzzle solving. Finally, our levels would not be real Aperture science test chambers without some serious hazards, so we added Laser Fields, Emancipation Grills, Acid Goo, and of course some lovely Sentry Turrets (“There you are.”) to make sure that there was enough potential for an extra portion of entertaining destruction and mayhem.

Bridge Constructor Portal for PS4

The evolution from Bridge Constructor to Bridge Constructor Portal

After the success of the initial Bridge Constructor title in 2012, Headup Games and we always thought about possibilities to improve the series. First we created Bridge Constructor Playground, offering an easier sandbox-style approach with optional challenges like building with specific materials or with a limited budget. Bridge Constructor Medieval featured a little background story for the first time as well as roofs for protection against enemy fire and trap bridges that collapsed just in time, with the enemies on it.

Bridge Constructor Portal for PS4

With the “Slopemania” DLC for the original Bridge Constructor we managed to get away from just flat bridges, bringing more variety to the level design with sloped roads and much more complex and dynamic simulations. That DLC resulted in lots of great community videos, with jumping (and exploding) gas trucks and many hilarious attempts.

When we saw those videos, we wanted a game with considerably more action than the predecessors, so Bridge Constructor Stunts was conceived, featuring stunt parkour-style constructions and fast vehicles to perform daredevil jumps and loops. And, for the first time in the series, you were able to steer the vehicles yourself.

Eventually, during playtests with BC Stunts, where velocity and angle had become important game factors, the guys of Headup Games got the idea of combining Bridge Constructor with the Portal universe. As we all are huge Portal fans, we immediately felt it would be a great thing to combine the puzzle elements of both worlds into a fresh new construction game. So they approached Valve with the idea. They really liked it and helped us with great support – thanks again!

Bridge Constructor Portal launches today at PlayStation Store.

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  • I’m excited to try this out. Personally, would have loved if it was brought to the PSV as well…But I’ll take the PS4 version if that’s what we get.

    It may not be Portal 3, but any Portal is great Portal…Plus, I’ve always admired and occasionally dabbled with Bridge Constructor.

    • OG BC:

      Vita version was playable but it has some problems. It crashed too many times (10+), slowdowns every now and then, can’t load Bridges from save, can’t delete a bridge part (happened a few times).

      PS4 ran smooth, no hiccups. Cross Buy and Cloud Save saved the day. PS4 pointer moved faster and much sharper visual helped. Though Vita version was better in zooming in and out. PS4 can see the detail without the need to zoom.

      Would still be nice to see a Vita version, but I would only try if it had Cloud/Cross Save with PS4.

      Relaxing fun if you keep it to 1-2 bridges a day. Gets tedious afterwards.

      Looking forward to playing this someday. Please bring Medieval and Playgrounds to PS4. With Platinum Trophy. Stunts deserved one. :)

  • The Valve game that their fanbase has been waiting for, finally available.

  • This looks great, but I can’t imagine playing it with a controller. It’s one of those games you need a mouse for. I’ll probably pick it up on Steam.

  • Already finished like 57 out of 60 levels on iOS….. and I want more, even though I still haven’t figured out the last levels…. I hope more levels will be released soon!!

  • I am unable to see the game in the store?

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