
Experience open-world flight with full progression and immersive controls.
It’s been a fairly long flight (See what I did there?) getting Ultrawings ready for PS VR, but that day is finally here.
Mark December 19th, 2017 on your calendars (yes, only a few days away) as that’s the day you’ll be flying the Ultralight, rocket-powered Glider, Sport Plane, and Gee Racer across an island-themed world we hand built for this game and you.
Also, Ultrawings launches both in North America and European territories simultaneously. Thanks, Sony, for making this a reality!
For those not in the know, Ultrawings is an open-world, flight game where you pilot multiple aircraft to complete a variety of missions across an island-themed world.
What kind of missions?
You’ll fly through score rings, pop balloons with a dart gun, perform spot landings, take pictures using your fully working tablet, participate in air races, and much more. A simple flying game this is not.
How are you going to fly these awesome aircraft?
You can choose to play with your standard DualShock 4 but, for those pilots that want an even more immersive flight game, you’ll want to break out your PlayStation Moves (you’ll need 2 of them) and use your virtual hands to grab and manipulate the flight stick, buttons, and switches.
Additionally, it’s worth mentioning that Ultrawings is a flight game with real progression and rewarding challenges to overcome. As you complete missions you’ll earn money and, in turn, you’ll spend that money on new airports and new aircraft. We estimate it takes an average pilot around 15 hours just to complete the missions and double (or even triple) that to get a gold medal on all of them (and yes there is a Trophy for that!).
Finally, we love feedback so if you run into any issues or have any questions please let us know.
P.S. Many thanks to our fans who have waited patiently for the release!
Been looking forward to this game. Can you tell us the price and if the game has a Platinum trophy?
24.99 USD and, unfortunately, digital-only titles do not have Platinum trophy.
It’s not the end of the world, but that “digital-only games can’t have a platinum” rule has been broken before, and not by the greatest examples (Taco Master, My Name Is Mayo, etc.). Even Playroom VR, a free download, has a platinum.
“What you must learn is that these rules are no different that the rules of a computer system. Some of them can be bent. Others can be broken. Understand? Then hit me, if you can.” – Project Morpheus
Correct. We just learned this policy was changed awhile ago. Unfortunately, we weren’t informed about it.
Man, I was excited about this VR game but it didn’t quite hit the mark. I wanted the full VR piloting experience that this games demonstrates with Oculus Rift and HTC Vive meaning controlling it with the Move controllers as opposed to the DS4. That’s where there problem starts. DS4 control is pretty spot on but the Move controls suffer big time. I’ve calibrated to ensure that my PS4 recognizes the Move controllers accurately but in game, Ultrawings does not. For example when you take off the right Move controller is used to pitch steer control (sorry don’t the actual term) and the left Move controller is for the throttle. One of the most important controls is in fact the throttle but the game will only recognize the left Move controller at a particular height. Once you try to lower the Move controller to where the throttle is the game makes that hand start to float to the right and off screen. So you basically can’t take off and I have yet to find a solution to this. Again, the DS4 controls work fine but that won’t get the full immersion experience.