Indie RPG The Tenth Line Launches June 27th on PS4

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Indie RPG The Tenth Line Launches June 27th on PS4

An ambitious, solo-developed action-RPG featuring an action-tinged combat system, optional superbosses, and an in-game collectible card game.

Hello, everybody! My first commercial project, The Tenth Line, is coming to PlayStation 4 on June 27th. It’s been a lifelong dream of mine to have a game of my own creation appear on a home console, and I’m thrilled that it’s finally happening!

The Tenth Line

About the Game

The Tenth Line is a platformer/RPG that takes great inspiration from PlayStation RPGs of the late 90’s, when the genre really shined with memorable stories, grand soundtracks, and unique takes on RPG traditions. The Tenth Line promises all this and more, with an unforgettable cast of characters, original battle and progression mechanics, and a fantastical story about friendship, faith, and finding your place in the world.

The Tenth Line

Story & Setting

The Tenth Line takes place in a colorful fantasy world populated by humans, beasts, and dragons, all struggling to coexist in the troubled times following the assassination of the king of Skyweather. You’ll control the princess of the tiny kingdom of Easania, far from home and on the run from a mysterious cult in hot pursuit. After escaping their clutches, she enlists the help of a pair of unusual but reliable beastmen, promising them wealth and glory beyond their wildest dreams should they escort her home safely. But, with the long-prophesied end of the world fast approaching, can she thwart the cult and make it home before the end of days?

It may seem like a familiar tale, but beware, for nothing is as it seems…

The Tenth LineThe Tenth Line

Battles that Reward Aggression & Timing

Battles in The Tenth Line are turn-based, with an active timing element. You’ll choose skills for each character to perform, then carry them out with well-timed button presses: juggling foes between attacks for additional damage, or retreating early to conserve energy. Then, it’s the enemy’s turn to attack; skillful defending and dodging will make or break your party. Fighting hard and defending wisely grants Momentum to your party, which in turn generates more Skill Points on the next turn, allowing your party to use even stronger attacks.

Strengthen Characters with the Power Flow System

Winning battles and completing quests will grant your characters Power Levels, which can be spent to place items on the “Power Flow” board to boost stats and unlock new skills. Matching an item’s glyph color with the color of a square will grant a double stat bonus, so the allure of perfectly powering up your party members is great, indeed.

The Tenth LineThe Tenth Line

An Experience Like No Other

The Tenth Line is a challenging and refreshing take on RPGs, twisting genre conventions in numerous ways that are sure to appeal to the RPG fan who craves something new and different, including post-game content, a New Game Plus option, and optional superbosses, just like in the good old days.

If you’d like to take things easy, though, go for it – The Tenth Line features a “light” difficulty mode that plays closer to a more traditional RPG, and is perfect for first-time players. Or, maybe RPGs aren’t your thing; that’s okay, too, thanks to the “story” difficulty mode that keeps the exploration, platforming, and story intact, while removing or greatly simplifying enemy encounters, allowing a casual player to experience the rich and colorful story at their own pace.

It’s certainly a story worth seeing, too – each party member has a distinct, memorable personality, and has their own unique thoughts on every item, hazard, enemy, treasure chest, and character you come across. They also have distinct conversations with every inhabitant you meet, with charming, natural dialog that adds life to the cast and the world on a whole.

Also, it has a collectible card game you can play against inhabitants of the world. Remember when RPGs had card games? They’re making a comeback.

The Tenth Line

Coming Soon

Thanks for reading. All of this is the result of one passionate developer (with help from a few talented artists), and like I said, it’s been my dream to see a product of my own creation come to the proper living room console experience. Look for The Tenth Line at the US PlayStation Store on June 27th for $12.99, but PS+ members can get it for 20% off during the week of release.

Comments are closed.


10 Author Replies

  • Hey, folks! Author here. I’m happy to answer any question you might have. I’ll also go into excruciating detail upon request!

    • Hi there! Gameplay sounds deep & the art is charming, but had a question about the story. Does it have any choices or is it of a more linear nature? Thanks! (:

    • Hi! It is a tight, linear narrative, more in the style of an Eastern RPG. However, each character does have a different conversation with every NPC in the game, so there is lots of variety there!

    • First off I hate you, another game I’m going to buy but don’t have time to play think my backlog is like 11games now.

      Secondly Solo developed. Must have been hard. Gray’s on getting published.

      Third did I hear super bosses! Do tell.

    • Thanks a lot, haha. It was a long road to getting published, but I am tenacious and wouldn’t have it any other way!

      There are three optional post-game battles, with trophies attached! So, good luck!

  • Oooh. This has my attention. It’s got really nice vibes that remind me of Child of Light and turn based game. Defo has me intrigued. Will wait to see/ hear more details on this and take it from there. Is there going to be a physical release or is this just an online store release?

    • Glad to hear it! No physical release, unfortunately; that’s a bit much for one guy to handle! It will be on the digital store next week.

  • This game looks great. Does it have a Platinum trophy by any chance?

  • This looks fantastic, I love the character art. How does traversal work outside of combat?

    • Hey, thanks! That part is actually a big chunk of the game. Levels are handled by 2D platforming, where each of your three characters has different ways of moving and jumping and interacting with things in the world. You can engage or avoid enemies and hunt for treasures (there is a scavenger hunt sort of quest in each area), but the ultimate goal is getting your party to the end to press on. It’s not super difficult platforming, so there’s no chance of getting “stuck” in levels. The real challenge is figuring out how to get all the treasures, really.

    • Sounds like the best of two worlds. Day one purchase for me.

  • Just a heads up! Future responses will come from this account, with the fancy highlighted background and all. Sorry for any confusion!

  • Any chance Digitle for PS Vita? Cross Save perhaps between the two system? Price?

    Can’t wait.

  • Id’d love to see a Vita version as well! Either way, it looks like a great game, and since you have such variety in difficulty settings I have to ask, is the story family friendly? I have an 8 yr old daughter that loved Child of Light, and has been looking for another fantasy RPG.

    • Thanks, I’m happy to hear that! It’s rated E-10+, so there is not much violence outside of cartoony sprites, and there is no bad language. However, the story does take some tragic turns (darker than those in Child of Light), and so I can’t say how sensitive kids today would be to that sort of thing.

    • That sounds pretty good, E10+ is in her wheelhouse. She’s a tough little gamer, so I guess we’ll get to enjoy it together. Thanks!

  • Love the art style and the game looks fun. As a solo developer, what is your background? How do you manage to do all the art and engineering work by yourself? Typically devs do either one or another, so I am fascinated when a dev can do both really good.

    • Oh, I apologize if that was misleading! I commissioned all the art assets and music – I am definitely not an artist! I was lucky to find a few capable artists who loved late-90s RPGs as much as I do, and knew the feel I was going for. I handled everything else on my own though!

  • PuppetShoJustice

    Looks cool and the platforming you mentioned seems like a neat angle to take. That and the reactive timing based combat give me an almost Paper Mario impression. Could you talk any about what mechanics from other series inspired you? You have my money day one.

    • Thanks, I appreciate that! I played just about every RPG the PlayStation had to offer in the 90s, so I saw a lot of unique interpretations of the “turn-based” battle system. Specifically, I liked Tri-Ace titles of the time, and looked to those for inspiration for both the presentation (sprites on high-res backgrounds) and the “fast and loose” feeling of the battle mechanics. Timed hits in RPGs were also new and exciting during this period, so I included those for both attacking and defending, like you pointed out.

  • This game looks dope. Take my money sir.

  • Honestly, I think my biggest issue with this game is that it seems too deep and polished to just be some one-man show going for $12.99, lol. I suppose there’s the question of how long it is, but this seems more like a $14.99 game to me, at least.

    I guess you’re just making it hard for other game devs to compete with the excellent presentation (font choices, the way the damage numbers are animated, the particle effects, at least some level of voice acting, etc.) and solid game value, haha. Hopefully it does well though—I like games that mix turn-based combat with a bit of action (e.g. Valkyrie Profile) so it seems like it’d be fun!

    • Haha, I appreciate your concern! An average playthrough is about a dozen hours; more if you really take your time or do the optional content. This is a total passion project, as you can see, so I wanted to put my best foot forward and garner as wide audience an audience as I could.

  • I would buy this game in a second on PS Vita!

    • Thanks, I’ve heard that from a few folks! Right now, though, I don’t have plans for a Vita release, unfortunately.

  • Color me curious! Looks intriguing and it’s hard to say no at that price, especially with a plus discount. Congrats on your release and look forward to checking it out next week!

  • Congratulations on finishing and finding a home for you game! Looks really promising.

  • Is there any reason why this is only a US release?

    • I usually play RPGs on my vita… wouldn’t be buying this at all if it’s PS4 only (provided it’s released in NZ at all).

  • This says the game was to be available on the 27th. But as of July 3rd i have yet to see it on psn store. Is the game being delayed?

  • Hi, are there plans to release it in Europe?

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