How (and Why) You’ll Fight to Survive in Days Gone

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How (and Why) You’ll Fight to Survive in Days Gone

Bend Studio details the different ways how – and why – Deacon fights to survive in their upcoming post-apocalypse action game.

Last year we debuted our brand new original franchise Days Gone by playing a live on-stage demo where Deacon St. John encounters a Horde – resulting in a desperate battle for his life. Since then we’ve continued to work hard on the game and are excited to give everyone an update. As you know, Days Gone is an open-world action game set in the beautiful high desert of the Pacific Northwest two years after a pandemic has transformed the world. At this year’s media showcase we unveiled a new gameplay demo that offers a more intimate glimpse into Deacon’s life as a mercenary in a world where almost everything wants to kill him.

In case you missed the demo, you can watch it at the top of this post.

Days Gone

The demo opens in one of the encampments where “law-abiding” survivors have banded together for safety. We get a sense of Deacon’s mercenary outlook on life when he responds to an attack on a camp supply run by telling their leader, “It’s not my problem.” Harsh. But that’s not the whole story. When Deacon learns that a friend has been taken, he doesn’t hesitate and rides out. Deacon’s loyalty to those he cares about – his willingness to risk his own life for a friend – illustrates one of the central themes in Days Gone: If surviving isn’t living, what does it mean to truly “live”? What’s worth fighting for? Why do we keep fighting when the world looks so bleak? If hope never dies, what gives us hope? Over the course of the game we explore questions like these, even if we don’t always have the answers.

Deacon’s decision to find and save his friend begins a harrowing journey that demonstrates the core of the Days Gone experience: if something moves, it probably wants to kill you. And the Horde is just one of your problems. Last year we introduced three types of Freakers: Swarmers were adults when infected and are dangerous whether alone or moving in packs; Newts were children when infected and tend to use hit-and-run tactics from above; Hordes are large groups of Swarmers – and by large we mean hundreds – that move and react as if a single entity. This year we’re introducing three new types: Runners are infected wolves that can outrun and attack a Bike, sending the rider sprawling; Ragers – infected bears – are powerful and almost impossible to kill; and Swarms, smaller than Hordes but more common and almost as deadly.


But the biggest threat in Days Gone isn’t Freakers – it’s other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you. This is one of the things that makes Days Gone unique: you don’t have to seek out danger. Wherever you’re going, whatever you’re doing – the world comes for you. In the media showcase demo Deacon is attacked by a Runner and deals with it, but while he’s distracted — WHAM. He rides into a rope strung across the road, throwing him from his bike. In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace. Taking out their camps can make the broken road safer, but that isn’t always easy. Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.

The bad news with Freakers is that Runners, Ragers, Swarms and Hordes want to kill you and eat you. The good news: they also want to kill and eat Marauders. Last year you saw Deacon running for his life from a Horde; this year, you see him using a Swarm as a weapon against a Marauder camp. The possibilities are almost endless and are an important part of our strategic sandbox combat.


If you’re at E3, stop by the PlayStation booth to get a look at an alternate version of our gameplay demo. We changed up the time of day, the weather, and the dynamic events, and Deacon uses a completely different strategy to take on the Marauder camp, this time going in with guns blazing. For those of you who can’t make it to E3, don’t worry: in the next few weeks we’ll be uploading that gameplay video as well. Be sure to compare the two demos to see how different the experience can be — based on choices you make and the dynamic, open-world threats you might encounter in Days Gone. When the world comes for you — will you be ready to fight back?

Comments are closed.


  • The gameplay mechanics and world itself look fantastic! Any word on a release timeframe?

    • Not officially to my knowledge. There was a “leak” mentioned this morning about December 29th, but I wouldn’t hold my breath.

  • Really liking how this is coming along! Excited to see the new demo! Probably going to buy.

  • I watched great exclusives by the company that always make goty contenders.

    Thank you Sony <3

  • best game of the show, congrats.

  • I’m already 100% sold on the game; it does look fantastic. However, you failed the address the most important question of all: when the heck is the release date going to be announced? This game has been in development for ages….

  • The game looks awesome, congratilations for all the time

  • Very happy with the demo. Looked much more interesting now that I see the more tactical aspect of the game.

  • Looks great since the announcement,been wanting more news from it and the gameplay demo was great.It looks too TLoU but it has its own identity which are the hordes.I really like that the ambushes are not scripted,it’ll be awesome to roam the open-world and needing to stay alert cuz you dunno when and where an attack could hit you…this will make for an interesting and probably awesome moments of gameplay.

    PS:Lookin forward to see the other demo and I hope the shooting has been improved from last year’s E3 demo.

  • Please update the PlayStation Vue app on Roku!!!

  • Collector’s Edition please!

  • It took me a little while to think about it, but it JUST now dawned on me, who the main character is played by! It’s Sam Witwer, who played as the vampire, “Aidan Waite” in the SyFy tv series, “Being Human”. I just recognized how his eyes and eyebrows looked on the character model and it got my mind racing over it. lol
    This game DOES look pretty amazing, and as much as I love open-world titles and stealthing around like in this sort of game, with silent or non-lethal takedowns and all, those FAST-moving zombies look really intimidating as a huge group, and with the smaller, uncommon groups, I have the feeling I’ll get an occasional shriek or two whenever they catch me unawares or whenever things go sideways when I try to approach them and take them out. lol
    I’ll keep an eye out for this one, for sure, so bring it out asap, guys!^^

  • This game looks amazing. I can’t wait until it drops. I wish I could beta test it lol.

  • Game stop has the game in 6-30-18

  • Been hyped and hyping this game since 1st announced !
    Each reveal and bit of social media content helps to convert non-believers.
    Hope John G and others from Sony Bend keep the (current) content trend going.
    Side note: I live in Bend and can’t wait to see any easter eggs in the game concerning that city or surrounding areas!

  • Can’t wait for this game

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