
The team behind Battlefront II wants to make everything bigger, better, and morally denser than the original.
Star Wars Battlefront II has grand ambitions: a deeper and more engaging online competitive mode, battles that will wage across all Star Wars film time periods, and robust new vehicle combat.
But it’s the new single-player campaign that’s sure to catch the eye of series devotees, particularly in its promise to explore that shadowy period between Return of the Jedi and The Force Awakens.
In the final part of our interview with the game’s senior development staff — including EA Motive’s Mark Thompson and EA Criterion Games’ Matt Webster — we learn more about how EA’s development teams are managing the Herculean expectations that come with developing Star Wars Battlefront II.
Give the video a look and let us know what you think in the comments!
Talk is cheap. I will save my hype and judgments for after a gameplay reveal.
Waiting for game play. I am excited though. Please be good!
Any vr implementation?
lol moral dilemmas? what? not in the empire.
Just look what EA did with Battlefield 2142, use today’s GFX and the Star Wars theme and you will have an instant “GAME OF THE YEAR” the last SWBF was a very big disappointment, PLEASE don’t make the same mistakes with the next
Waiting for PSVR missions with Aim Controller.
Me, too!
Me three.