
Hello PlayStation fans, Dom here from Ninja Theory. I wanted to take the opportunity to update you on the progress of Hellblade: Senua’s Sacrifice, which we’ll be launching later this year on PS4.
We’ve just hit the Alpha stage in the development of Hellblade: Senua’s Sacrifice. This is significant, because it means that for the first time the entire game is playable from beginning to end.
That doesn’t mean that the game is finished, however. There’s still a huge amount of work to be done across Hellblade. Some parts of the game are starting to look and feel just as we envisioned, whereas others are still only built to a basic level. The important thing at this stage is that all of the areas are laid out and the design clearly defined.
We have now shot all of our performance capture scenes in our budget-built, in-house, mo-cap studio — and these scenes are now in the process of going into the game. We have recorded all of our VO for the voices that follow you throughout Senua’s journey, capturing them binaurally so that when you hear them on headphones you’ll be able to place the voices in the 3D space around you.
All of our gameplay mechanics are in and are now being refined. Our combat system is complete and set for thorough play testing, and our puzzle experiences — based on our learnings of psychosis — are now ready for a final art polish.
Our vision for Senua’s movement is starting to be realised, where we’ve captured hundreds of bespoke animations in performance capture so that Senua moves and reacts realistically in all situations. Finally, most of the game’s music is complete and is being mixed into Hellblade’s soundscape.
Two years of hard work by the Hellblade team is starting to pay off and we’re ready for the next stage: Beta. This is where we can focus on the player experience — looking at the game step-by-step, improving it along the way, honing how the game will look and feel to our players. It is at this stage that we will add a lot of the small details that make a big difference.
Beyond Beta, we will move into the final stage of Hellblade’s development: Mastering. It is in this stage that we will iron out any remaining bugs, ensure that Hellblade performs optimally on PlayStation, and prepare for launch.
We have a lot of work ahead and the team is putting all of our care into Hellblade to make it as special as it can be. We’re getting super excited about sharing Hellblade with you later this year and we look forward to bringing you further updates on the road to release.
First! But seriously this game was supposed to come out last year
Hi, we did initially intend for Hellblade to be released in 2016 but we took the decision to push the game in to 2017 to give ourselves the time we need to give the game the love it deserves. In this video we talk about that decision: https://www.youtube.com/watch?v=99nOOWeccDg
Thanks!
You want broken crappy games with main story only like 10-15hrs of play?.. FFXIV took 7 yrs and story was 10-15hrs..what a dissappointment.
Oops scratch that, LOL. 10years and I meant FFXV.
@ERGOPROXY-DECAY
you either never played FFXV or you did yourself a serious disservice by rushing through the game. I’m at around 60 hours, give or take, and I haven’t even fully finished the campaign. FFXV is amazing, and many people love this game. Hell, it couldn’t have been that bad of a game if it got an 81 on Metacritic, that rating based on the average of 109 total critic reviews! So, yeah, next time you say “what a disappointment” consider the broader spectrum on what most people thought of the game before you just dismiss it as crap.
Ff15 took since the reveal of ps3 to make, almost 15 years, which is why im worried for kh3, he’s already said ff7 remake wont be finished til next gen, he’s a bad director tbh, but luckily games arent solely made by just the director so ff15 was good, hopefully he doesn’t ruin the ff7 remake, he’s the one who made cloud “emo” when he never was in ff7