PlayStation at GDC 2017: Develop With Us

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PlayStation at GDC 2017: Develop With Us

Heading to Game Developers Conference? So are we! This post serves as your guide to all of Sony Interactive Entertainment’s GDC activities. You’ll be able to find our spacious booth at location 1202 in the South Hall, directly facing the center entrance. If you would like to meet with us to talk about the world of PlayStation, come and visit!

Our booth hosts a variety of development tools available to our licensees on PlayStation platforms, as well as many new and interesting games.

In addition, Sony Interactive Entertainment developers, programmers, producers, and technology specialists as well as experts from independent development studios will be speaking on a variety of topics.

Tech Kiosks

  • PlayStation VR Aim Controller & 3D Audio
  • PlayStation VR Game Engine
  • PlayStation Developer Tools – SN Systems
  • PlayStation 4 Subdiv
  • PlayStation VR Trace Tool
  • PlayStation Magic Lab VR Tech Demo

Click here for more information about Tech Kiosks.

Game Kiosks

PS4 Titles PS4 Pro Titles PSVR Titles
Full Throttle Remastered
Nex Machina
Gang Beasts
Cosmic Star Heroine
Crash Bandicoot N. Sane Trilogy
Nidhogg 2
Rain World
GT Sport
Horizon Zero Dawn
Dino Frontier
Psychonauts in the Rhombus of Ruin

Introducing “Ask Developer Relations @GDC”

The Ask Developer Relations table will be here throughout GDC to answer any development related questions around working with PlayStation you may have. Members of our Third Party Developer Relations team will be here to answer them and have discussions with you throughout GDC. Click here for more information about times and availability.

Sponsored Sessions

Subdiv for the PlayStation 4 (Presented by Sony Interactive Entertainment America)

Date: Thursday, March 2nd
Time: 11:30am – 12:30pm
Location: Room 3007, West Hall
Speakers: John Doolittle (Senior Software Engineer, SIE), Anthony Rivero (Senior Character Artist, SIE)

Competitive Gaming with PlayStation (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st
Time: 11:00am – 12:00pm
Location: Room 2014, West Hall
Speakers: Zev Solomon (Senior Engineer, Platform Services, SIEA), Matt Tomczek (Technical Project Manager, SIEA), Gavin Howell (Business Development Manager, SIEA), Jon Webb (Director, Product Strategy and Planning, SIEA)

Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation VR Aim Controller (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st
Time: 2:00PM – 3:00PM
Location: Room 2024, West Hall
Speakers: Tom Bruckbock (Technical Project Manager, SIEA), Seth Luisi (Co-founder Impulse Gear, Impulse Gear), Greg Koreman (Co-Founder Impulse Gear, Impulse Gear), Richard Marks (Senior Research Engineer, Sony Interactive Entertainment)

Extending the Player Experience with 3D Audio: Creating Immersive Soundscapes (Presented by Sony Interactive Entertainment America)

Date: Thursday, March 2nd
Time: 5:30pm – 6:30pm
Location: Room 2009, West Hall
Speakers: Victoria Dorn (Software Engineer, SIEA), Phillip Kovats (Audio Lead, SIEA), Jonathan Lanier (Audio Programmer, SIEA)

PlayStation Related Talks

There will be over 30+ PlayStation-related sessions and roundtables at GDC focusing on developer topics such as visual arts, audio, design, business & marketing, programming, advocacy, and more. Click here for the full list!

Tool and Middleware Directory

Company Booth
Allegorithmic 416 (South Hall) & BMR5332 (North Hall)
Amazon Lumberyard 1602 (South Hall)
ARM – Enlighten BS4726 (North Hall)
Audiokinetic 524 (South Hall)
Autodesk, Inc. BS4826 (North Hall)
Coherent Labs 635 (South Hall)
CRIWARE 316 (South Hall)
CRYENGINE 1224 (South Hall)
Epic Games-Unreal Engine 1024 (South Hall)
FMOD 424 (South Hall)
Havok BMR5538 (North Hall)
IncrediBuild 2042 (South Hall)
NaturalMotion NDA Room 270 (Mon-Fri)
NVIDIA 824 (South Hall)
OC3 Entertainment 533 (South Hall)
PlayFab 1738 (South Hall)
PopcornFX / Persistant Studios 324 (South Hall)
RAD Game Tools 724 (South Hall)
Silicon Studio 624 (South Hall)
Softkinetic Studios 502 (South Hall)
SpeedTree 529 (South Hall)
Umbra 1635 (South Hall)
Unity 1402 (South Hall)
VisiSonics 243 (South Hall)
YoYo Games 2116 (South Hall)

Become a Registered Developer

Why develop on the PlayStation platforms? With the ability to self-publish on PlayStation Network across PlayStation 3, PlayStation 4, PlayStation Vita, and PlayStation VR, there’s a PlayStation platform for every game. No slotting, no voting. You are the publisher!

Careers at SIEA

Interested in a career with PlayStation? Stop by the PlayStation Lounge at the Career Center (Booth #1624, South Hall) to grab some coffee, play games, and strike up a conversation with recruiters and hiring managers.

Comments are closed.


1 Author Reply

  • PlayStation Mobile? Doesn’t that not exist anymore? Did you guys copy and paste lol.

    • They might be referring to Mobile development on ios/Android. They are looking into that again. They should probably change the name though, cause it does sound like the other thing. Or maybe not? Who knows…

    • You are correct, we no longer develop on PlayStation Mobile. I’ve replaced it with PlayStation VR. Thanks for catching that MakoSOLIDER!

  • I’m gonna miss all the PlayStation sessions this year, but I’ll stop by the booth.

  • How about you allow us the ability to change regions?

  • These are the little things I think that go a long way in securing PlayStation’s future. Inviting people. Have discussions. Pitch game ideas at each other. Have that open door policy. With that, you can only get better at what you do as an individual, group or company. Wish I can be there.

  • I will definitely stop by your booth at GDC!

  • Can’t wait to here some of these talks. I love to see what is coming next, and here developers so excited about the future.Hope some of the discusion this year can help fuel future VR development.

    I know this is GDC, but I would really love to see Sony open up the PS4 to more non gaming apps as well. This will help reach more casuals, and continue PlayStations legacy of being a device for everyone. The more people on the platform, anf the more engagment they have, equals more dollars for more innovation.

  • Hello

    Could we have some innovation feature for 2D Games played on PSVR ?

    We need Aim Targetting from PSVR Gyro, the best way to Target in FPS Games …

    Will be awesome and so more powerful than Microsoft projects …

    Really a cheap & really effective feature for cross gaming (PC Mouse against HMD Targetting will be fair)

    Thanks to read me

    Have a nice days, & nice job for PS4 Pro version of Psychonauts PSVR Game… Perfect !

  • Last Question please ;)

    There is some news in GDC 2017 about PSVR on PC ?

    We need software & drivers to compete with futur Microsoft HMD (Lenovo, Acer, …)

    Will be awesome too… :)

    PSVRTrinus make a nice job to use PSVR on PC, maybe with the aim gun we could get VR controllers to play some Oculus or HTC Games …

    We are now limited to OSVR Games with gamepad.

    A lot of people are interested about PSVR on PC, the best way to compete M$ i guess …

    Why buy a Scorpio Xbox if your PC is VR Ready… ? (except exclusive games)

    Thanks for any news about the sony project “PSVR on PC”

  • Whats Sony Playstation Australia number ?

    I can’t find their number anywhere.

  • Dear Darren Fong,

    I know you might not be able to answer this but, is Crash Bandicoot N. Sane Trilogy coming first to PS4/PS4 Pro (Timed Exclusive) or is it only a PS4/PS4 Pro Exclusive?

    Any answer would be appreciated

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