
Salut tout le monde!
This is Alexandre Fiset, Co-founder of Parabole, a seven-person studio based in Québec, Canada. Today, on behalf of everyone involved in its creation, I’m happy to announce that Kona — a mystery survival game set in 1970’s Northern Canada — is coming to PS4 on March 17!
Words cannot describe how it feels to be bringing our game to such an amazing platform. I grew up during the original PlayStation era and I feel lucky to now have the opportunity, eighteen years later, to contribute to its ecosystem.
When I left my previous job to start my own studio, I remember that my associates and I were full of crazy ambitions. We wanted to create games with the help of local talents, featuring familiar local settings. We wanted these games to blend many genres in order to tell a story. We did not want them to take players by the hand. We wanted to do so many things, and to be honest, we never expected to have the opportunity to achieve so many aspects of our initial vision in such a short timespan. This is thanks to all our supporters, to all the people who said “Keep it up!” and to all our business partners who helped us make Kona a reality.
As a team of gamers, we wanted to create a universe where immersive atmosphere, complex gameplay mechanics, and in-depth storytelling could coexist. We also thought it was safe to assume that the ones playing our game know how to move a first-person character and camera around.
As a result, in Kona, you can expect to do many things, such as walking, driving, investigating, dreaming, and surviving.
Not only did we want a diversified experience, we also aimed to create a game reflecting elements of our culture. Based in the province of Québec, Canada, our team is surrounded by more than 9,000 game developers. And yet, games produced here that feature familiar locations and cultural references are rare. There are so many places here to show the world that we felt we should do something about it — and so we did.
Kona, a mystery set in the 1970s, was originally written and voiced in French (of course additional subtitle and voiceover languages are available). The story was written by writer David Bélanger and the original score was recorded by a local folk-rock band called CuréLabel. The result is a game that looks, sounds, and feels very authentic.
In short, Kona is a vintage and atmospheric game that blends mystery, adventure, and survival elements that the PlayStation crowd can enjoy this March.
We are eagerly looking forward to the game’s launch, and to reading all of your comments and reviews.
Cheers from Canada!
Might check it out when its $5 (PSN games are not worth more than that in 99% of cases, and I am not willing to buy 20 games day 1 to maybe havd 1 thats great – Sony really needs to fix their RIDUCULOUS pricing for new games). It does look pretty good. I like the unique way to approach the game, but is it really a survival game? So with crafting stuff, making campfires, building a shack for you? Or more of a walking , exploring + driving sim?
@+ MyKDisveryhuge Kona is a 4 to 8 hours long game. It is more of an exploration and investigation game, a mix between Firewatch and Vanishing of Ethan Carter, in snowy environment. The survival aspects are there to put pressure on the player, similar to how Silent Hill games were called “Survival Horror”, Kona is a “Survival Adventure”. A story of survival, but no need to eat & sleep as the story isn’t long enough to require these features.
This game looks OK but I understand what you mean.
There is too much indie junk weekly on the PSN store.
What they should do is limit the number of indie releases to be the same as the number of prime time game releases or less.
Right now its like weekly there are 1-3 game releases and 8-10 indie games.
The quality to junk ratio for the PS4 on the PSN is terrible because of it.
The PS4 has sooo many great amazing games a really full library buried amongst tons of indie trash.