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Divide Launches January 31 on PS4

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Divide Launches January 31 on PS4

Divide is a journey. I’m not just talking about our game’s protagonist, but also our experience after a four year adventure as a new indie game developer. Finally, we are ready to release Divide on January 31, 2017. Yeah, that’s an official date!

At PlayStation Experience 2016, we got to meet a lot of new potential players. One of the things we couldn’t help talk with them about was tone, and its importance in telling a story. Balancing a story full of peril with moments of levity and emotion is always a challenge, but it’s especially difficult in games because the player often dictates the moment to moment action and pacing. How do we let the story persist during gameplay and react to or complement the player’s own style of play?

That has always been the kind of challenges we yearn to solve.

Divide has always been about an ordinary person being thrown into extraordinary circumstances. You play as David, a father who is ripped away from his daughter and the security of his familiar life. He suddenly finds himself in a strange new world that challenges the very foundation of what he thought was real. Believe it or not, that’s the easy part. As a player, you experience this with most games. What is the setting? What are the dangers? How do I interact with the world? But with Divide, we strived to make sure the gameplay never betrays the story.

For instance, gamers at PlayStation Experience often asked us if Divide is a stealth action game. Well, it can be. But David isn’t a commando. He’s a widowed father and professional turned homemaker. So, while Divide has combat, our hero starts out rather ill-equipped against seasoned para-military agents and armed security robots. The player may feel at home in action and combat or want to avoid it entirely. Regardless, David’s emotions don’t disable for combat and re-enable when it’s time to reflect on things as though it never happened.

So Divide is not a stealth action game. In fact, we consider it more of a lonely sci-fi dungeon crawl. Primarily, Divide is concerned with exploration, mystery, and uncertainty. David experiences the interactive aspect of the world through digital contact lenses that expose an augmented reality veneer over the environment. With this level of magical technology it was easy to imagine that dialog with companion characters could occur remotely on some sort of radio channel.

But we wanted the player to feel alone. That’s how David feels in the story. So we decided that Eris, our hero’s reluctant tag-a-long, abandoned the networked world long ago and refuses to wear such lenses herself. Because of this, David spends large portions of the game in isolation, returning to interact in person with Eris whenever things become too lonely.

In general, the game progresses in a similar fashion to retro non-linear exploration games. We were often told at PSX that Divide reminded them of Syndicate, Flashback, Another World, Shadowrun… all comparisons that we feel are pretty on the mark concerning our own gaming influences. And it was a real treat to hear people appreciate a return to this style of gaming.

PSX turned out to be a fantastic experience for us. We are so grateful for all the insightful, candid gameplay we witnessed. You, the players; your reactions to our game made it all worthwhile, and we can’t wait to make David’s entire story available for you to experience this winter.

Check out our new trailer above where we give you even deeper glimpses into the odyssey that awaits. The trailer features an original song, “Divided,” performed by Tori Letzler, which, I might add, is available today on the Divide EP! Find it on iTunes and Spotify now, and over the coming weeks on a broad range of other digital music services. The full soundtrack is scheduled to release with the game’s launch in January.

We look forward to sharing our adventure with you next month!

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13 Comments

4 Author Replies

  • For me, the only disappointing thing about this announcement is the release date … and that only because it rules out this being one of the PS+ games of the month in February.

  • it looks like it has a lot of cyberpunk’s genre influences, looks really interesting… kind of reminded me the general ambience and feeling I got from Delphine’s Flashback. Looking forward to this game.

  • This is such a pleasant surprise as I had no idea this was coming to PS4 (though you may have mentioned it in the Giantbomb extended quicklook). Really looking forward to this.

    • The version on Giant Bomb was indeed the PC version, as that was easiest to bring along. It will be coming to PC eventually, but we are focused on the PS4 version first.

  • Game looks really awesome. I remember hearing about t first on here awhile back and was wondering the other day when it will come out. Glad to hear it’s fairly soon. Hoping for a good PS+ Discount to go along with it ;)

  • Any chance of this coming to Vita?

  • most impressive!

  • This game looks good. Damn good.

  • GASP….You are THE Chris Tilton. Composer of Sim City and Fringe! The Divide trailer music is awesome! Getting hyped for this!!!!

  • You had me at lonely, sci-fi, shadowrun inspired dungeon crawl.

  • Looks great, but man is some of that text tiny! Any chance any of this will change upon final release? It seems to me that font size is one of the larger issues I have with a lot of these PC to console ports. Invisible Inc, and Dead Star both suffer(ed) from this. I’ve got a 47″ TV that I sit about 5′ from. At a certain point some text is just too small.

  • Finally, a release date: what a great news! I have been following this game closely, so I look forward to its release.

    Some questions/comments :
    1) you HAVE to release it on PS Vita, it would just be perfect for this game. (Vita is the Heaven of indie devs, don’t you know?)
    2) do you know at what price it will be available on the PSN?
    3) will it release on other platforms, or is it a PSN exclusive?

    Thanks for your answer.

    • Hi there,

      1) We will consider it, but as I said above, it would be a significant undertaking. One step at a time!
      2) We are narrowing that down. Can’t say just yet.
      3) It is PSN for now, but will be coming to PC.

    • Great! Thanks for the answers. Will wait for the next step, then.

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