
We have liftoff! Today marks the arrival of Robinson: The Journey on PlayStation VR, and after a lot of hard work for an amazing new platform, we’re very excited to be able to share the launch trailer with you.
We first announced Robinson back in June 2015, and since then we’ve been obsessed with delivering on our promise of a game that offered an “unparalleled sense of presence” in a virtual world.
Our inspiration for Robinson grew from themes that captured our imaginations as kids: science fiction, fantastical journeys, and, of course, dinosaurs. Stepping into the shoes of Robin — a young boy who is stranded on the mysterious planet of Tyson III — you’ll discover how PS VR has the power to bring all those elements to life in an entirely new way.
In your quest to discover the fate of your missing crewmates, you’ll come face to face with fantastical creatures, collaborate with two starkly contrasting allies, and uncover a world bursting with detail and lore. Like all good journeys, Robinson also packs an emotional punch — placing you at the center of a story that will draw you deeper into the game world and — we hope — live long in your memory.
It’s always a special moment for developers to reach launch day. Partly because the hard work is done, but mainly because it’s the day we get to share the game with the people we’ve been making it for all along. The journey starts here.
Over to you.
The question is, how will the PS4 Pro improve the experience on this particular game? Will the game look better/sharper with the Pro?
It will not.
and you know that how exactly? Please, unless you have some concrete evidence to back up your claim, refrain from answering serious questions with stupid, uninformed replies.
Seriously @KazeEternal, is it that hard to google, before answering?
http://wccftech.com/crytek-details-robinson-journey-ps4-pro-enhancements-impressed-sonys-ps-vr/
“For PS4 Pro players, the technical enhancements Sony has outlined will be in evidence – these include higher rendering resolution, enhanced SSDO/SSAO lighting effects, longer view distances, higher quality texture filtering, and more seamless LOD (level of detail) generation. From our side, the scalability of CRYENGINE and the high level of visual fidelity it allows for has made the process of supporting both platforms very smooth and something that we’re well equipped for. We’re confident that players on both platforms will be very happy with what they see.”
Thanks so much Chris. That was very informative. I’m getting more excited by the minute for the Pro!